Ever wanted a cheap knockoff of GTA without any of the polish? Barry Prison Run GTO 6 is exactly that—a bare-bones open-world sandbox where you drive around a nearly empty city, complete simple missions, and try not to notice the floating NPCs. It's fast-paced in the sense that vehicles move quickly, but the world itself feels lifeless. You get missions ranging from small errands to... slightly bigger errands. The action "never dies" according to the description, but honestly, it barely comes alive in the first place.
Getting started is dead simple—the hard part is staying interested.
You roam the city on foot using WASD to move around. When you spot a vehicle—motorcycle, car, school bus, whatever—walk up to it and press F to hop in. Press F again to get out. That's the entire interaction system. You can press C to change the camera angle while driving, which helps when you're trying to navigate the weirdly empty streets.
Missions pop up on your minimap as markers. Drive or walk to them, trigger the objective, and complete whatever simple task it throws at you—usually reaching a location or hitting a target speed. The missions lack any real storytelling or challenge. It's point A to point B stuff with zero stakes.
There's no real "winning" here—just wandering around, testing different vehicles, and seeing how the janky physics react. Some NPCs float above the ground like ghosts. Buildings repeat the same textures. The speedometer shows you're going 65 km/h, but it feels completely arbitrary. Press Q to quit when you've had enough, and L to show or hide the cursor for menu stuff.
This is for young kids—probably under 10—who just want to drive around in a "GTA-like" game without parents worrying about violence or mature content. The stylized cop character and cartoonish proportions keep it safe. If you're an adult gamer expecting depth, challenge, or even basic polish, you'll be disappointed in about 90 seconds. It's a time-waster for the extremely bored or extremely young.
It feels like playing with cheap plastic toys in an empty shoebox diorama. The city has roads and buildings, but no life. The vehicles move fast, which gives a brief rush, but there's no traffic, no pedestrians doing anything interesting, and no real danger. Visually, it's rough—muddy textures, aliasing everywhere, and that weirdly detailed skull speedometer that looks copy-pasted from a totally different game. There's no music that I noticed, just engine sounds and hollow ambience. It's less "action-packed sandbox" and more "tech demo someone forgot to finish."
The game uses browser cache to save your progress, so don't clear your history if you want to keep your mission completion status. Performance-wise, it runs smoothly even on ancient hardware because the graphics are so basic. I didn't experience any lag, which makes sense given the low polygon count and flat lighting. It's a Unity WebGL build that loads fast and runs on pretty much anything with a browser.
It's free and runs anywhere, but that's about where the praise ends.
Controls are responsive enough, though the vehicle handling feels weightless and arcade-y.
Developed by lucas christ and released on December 2, 2025. It's a browser-based Unity project that feels more like an asset flip than a fully realized game.