Ever wanted to be the monster in a horror game? This is basically the Backrooms creepypasta, but you're playing as a giant mutant snake hunting NPCs through endless yellow hallways. Your goal is simple: stalk security guards through procedurally generated maze rooms, avoid their vision cones, and strike when they're not looking. It's part stealth game, part horror twist—except you're the thing that goes bump in the night.
Getting started is easy—becoming the apex predator takes practice.
You move with WASD and control the camera with your mouse. You're playing as a massive snake, so movement feels deliberate and heavy. Use E or left shift to toggle your head up for a better view, or hold space/left-click to peek around corners. The guards can't see you if you stay outside their yellow vision cones—watch their patrol patterns and wait for openings.
The main challenge is timing. Those NPCs in hazard suits will turn around unpredictably, and if you slither into their cone while it's active, you're caught. You need to close the distance when they're facing away, then lunge for the kill. I got caught a bunch of times trying to rush—patience is key. The blue blood splatter when you land a hit is honestly pretty satisfying in a gross way.
Each level wants you to eliminate targets or find the exit to proceed. The procedurally generated rooms mean you can't memorize layouts, so every playthrough feels slightly different. Hit R to restart if you mess up (which you will), and P pauses the action when you need to breathe. Progress is about learning enemy patterns and mastering the snake's weird movement physics.
This is aimed at younger players searching for Backrooms content on free game sites—think middle schoolers obsessed with creepypasta videos. If you want a quick, weird stealth game with zero learning curve and don't care about AAA polish, it'll scratch that itch. Not for anyone expecting deep mechanics or scary atmosphere—it's more goofy than tense once you realize the AI is pretty basic.
Honestly? It feels like a game jam project someone made in a weekend. The visuals are rough—textures repeat awkwardly, the snake model looks ripped from a different asset pack than the guards, and the lighting is harsh and flat. There's no real sound design to speak of (hit M to mute if there's annoying background loops). The "horror" vibe gets lost fast because the guards act like clueless robots. It's more of a casual puzzle game disguised as creepy content. Fun for 10 minutes, forgettable after that.
The game doesn't seem to save progress between sessions—it's built for quick throwaway runs, so don't expect to pick up where you left off tomorrow. Performance is solid though; the super low-poly art means it runs smooth even on ancient hardware or phones with cracked screens. No lag spikes, no crashes in my session. Just make sure you're okay restarting from scratch each time you load it up.
A bizarre but functional stealth game that knows exactly what it is: viral bait for Backrooms fans.
Responsive enough—no input delay ruined my runs. The head-up toggle feels clunky but you get used to it.
Developed by lucas christ and released on November 24, 2025. It's clearly a solo indie project targeting the casual browser game market.