Ever wanted to be the guy from Men in Black, except the aliens are just standing around waiting to get blasted? Aliens Hunter is a hyper-casual sniper shooter where you scan city environments through a scope, spot disguised aliens, and tap a giant button to eliminate them. It's like a mobile version of those classic sniper flash games, but with sci-fi targets instead of stickmen. Your mission: clear each level by finding and shooting every hidden alien before moving on to the next location.
It takes five seconds to learn, but spotting those sneaky aliens gets trickier as you go.
You start each level in first-person view holding your weapon. Drag or swipe to look around the environment—offices, stairwells, classrooms. The aliens blend into crowds or hide behind objects, so you need to sweep every corner carefully. Once you spot a yellow-headed target, it's time to lock on.
Tap to enter scope mode and the view zooms in with a crosshair reticle. The scope makes distant targets easier to hit, but it also narrows your view. Position the reticle over the alien's head or body, then smash that oversized "Shoot" button. You'll get a "Great!" popup and see the alien react—one down, check your counter for how many remain.
Keep scanning and shooting until every alien icon at the top turns green. Miss too many or take too long (if there's a timer—some levels felt timed), and you might fail the mission. Complete the level to earn rewards and unlock the next hunting ground. Rinse and repeat.
This is pure mobile time-killer territory. Perfect if you have five minutes on the bus or you're waiting in line somewhere. Kids and casual players will dig the simple tap-to-shoot loop and the satisfying feedback when you nail a target. If you're looking for deep mechanics or a story, keep scrolling—this is all about quick dopamine hits from eliminating targets.
It's chill but repetitive. Each level lasts maybe a minute or two, and the loop is always the same: look, scope, shoot. The visuals are bare-bones—flat colors, basic 3D models, zero fancy lighting. Think early mobile game aesthetic, like something you'd find buried in the App Store in 2015. There's no music that stands out, just basic sound effects when you fire. The "Great!" popup is a nice touch for feedback, but after the tenth level, the novelty wears off. It's meditative if you're into that zone-out hunting vibe, but it won't blow your mind visually.
The game saves your progress automatically using browser storage, so you can close the tab and pick up where you left off—just don't clear your cache or you'll start over. Performance is rock solid because the graphics are so simple. I didn't see a single frame drop, even when scoping in and out rapidly. It's clearly optimized for the lowest-end devices, which means it'll run on basically any phone or laptop from the last decade.
A decent snack-sized shooter for when you're bored, but don't expect anything groundbreaking.
Responsive enough for what the game asks of you. No lag on the scope zoom or shooting.
Developed by yzy and released on November 14, 2025. It's a straightforward hyper-casual project designed for mobile-first play.