Ever played those Ball Sort Puzzle games on your phone? This is that, but with a conveyor belt twist. Your mission: align same-colored beads vertically on a rolling abacus while racing against the clock and counting your moves. Simple concept, surprisingly addictive execution.
Getting started is dead simple—mastering the turn economy? That's where it gets spicy.
You see that conveyor belt at the bottom? It cycles colored beads continuously. Click or tap any vertical column, and the next bead from the belt instantly pops into that spot. No dragging, no fuss—just click and place.
Your goal is to stack 5 identical colors in the same column. Sounds easy, but the belt keeps feeding random colors, so you need to think two moves ahead. Misplace a bead and you'll clog a column fast, forcing you to burn extra turns fixing your mistake.
Every level shows a target turn count. Beat it and you snag bonus points. The clock ticks down too, so you're juggling speed and efficiency. Once you complete all 5 color rows, the level clears and you move on to the next challenge with a fresh board.
This one's built for casual puzzle fans who want quick mental workouts without complex tutorials. If you enjoyed games like Tetris or Ball Sort, you'll feel right at home. Perfect for killing time during coffee breaks or commutes—sessions usually wrap in 2-3 minutes, so it never overstays its welcome.
The game hits that sweet spot between chill and tense. Early levels let you breathe and learn the rhythm, but once you hit Level 3+, the pressure ramps up. The minimalist art style keeps visual clutter low, letting you focus purely on color patterns and planning your next move. It's got that classic indie puzzle vibe—no flashy effects, just you versus the board.
Your progress saves automatically in the browser, so you can close the tab and pick up right where you left off. Performance is rock-solid—the streamlined 2D design means zero lag, even on older laptops or budget smartphones. I tested it on a basic Chromebook and it ran buttery smooth without a single stutter.
A solid brain teaser for short bursts of play, held back only by its rapid difficulty spike.
Responsive and intuitive—I never felt like I misclicked, even during frantic final turns.
Developed by Pixisbak and released on February 6, 2026. The team clearly prioritized accessibility and quick gameplay loops over graphical complexity.