Buckle up for pure chaos. This is what happens when someone throws Russian car drift physics into a blender with impossible stunt tracks and hits "extreme mode." Your mission? Survive metal-twisting jumps, slam into obstacles at absurd speeds, and watch your ride fall apart piece by piece. Doors fly off. Hoods crumple. Wheels scatter. And you keep driving. It's like BeamNG.drive met a mobile crash simulator and decided to throw gravity out the window.
Getting started is brain-dead simple. Mastering the physics? That's where things get spicy.
You spawn in an open world with AI traffic racing around. Use WASD to steer and gas it. Hit Shift for nitro and watch the speedometer scream past 150 km/h. The goal isn't to drive carefully—it's to find the gnarliest jumps and see how spectacularly you can wreck your car.
The map hides floating tube tracks, mega ramps, and checkpoint stars suspended in mid-air. You'll need precise speed control (brake with Space) and mid-air corrections to land these. Miss the landing? Your car disintegrates in glorious slow motion. Hit B to activate bullet-time and adjust your angle before impact.
After your car becomes a crumpled soda can, press K to repair it instantly or hit N to swap to a fresh ride. Between crashes, dive into the garage to tweak wheel offsets, repaint the body, or build something totally unhinged. Then go back out and destroy it all over again.
Short-session chaos junkies. If you love Russian car drift simulators, BeamNG-style destruction, or just need a 5-minute brain break where you yeet a sedan off a bridge, this is your jam. It's built for players who want instant carnage without tutorials or loading screens—just spawn, wreck, respawn, repeat.
This game has zero chill. The second you hit nitro and launch off a ramp, you're locked into this hilarious tug-of-war with physics. The minimalist art style—clean low-poly models and simplified textures—keeps the frame rate buttery smooth even when cars are exploding into 50 pieces. It's got that raw, unfiltered indie energy where the developer clearly prioritized destruction physics over fancy shaders, and honestly? That focus works. Every crash feels weighty and satisfying.
The game auto-saves your garage customizations and progress in your browser cache, so you won't lose your franken-car creations. Performance-wise, the stripped-down visuals mean it runs flawlessly on older laptops and budget phones. I tested it on a potato-tier setup and never dropped below 60fps, even with three cars crashing simultaneously. The optimized asset load keeps file sizes tiny and loading instant.
A pure sandbox of vehicular destruction that nails the "one more crash" loop.
Super responsive, especially the nitro and slow-mo toggles. The camera switch (C) helps when you're tumbling mid-air.
Developed by Streff and unleashed on February 6, 2026. This is clearly a passion project from someone who wanted to recreate the chaotic joy of smashing toy cars as a kid—but with real-time physics.