You wake up in a pitch-black forest with one rule: survive 99 nights or die trying. A glowing-eyed deer monster stalks you every nightfall, and you've got nothing but a flashlight and your wits. This is part 7 Days to Die, part Muck, and 100% stress. Your mission? Find the lost boys, craft weapons at your makeshift workbench, and escape before day 99—or become the forest's next victim.
Getting started is simple. Staying alive? That's the hard part.
You spawn in the forest with nothing. Use WASD to move and press E to grab logs, food, and scraps. Find a spot to drop a workbench and campfire—this is your lifeline. Craft a pistol, cook meat to restore health, and stockpile ammo before the sun sets.
When night falls, the creature emerges. You'll hear its footsteps before you see its glowing eyes. Run, hide, or fight—but your pistol only holds 12 bullets, and reloading (press R) feels like an eternity when it's charging. Work with teammates to distract it while others heal or reposition.
Scattered across the map are lost NPCs marked by glowing icons. Press E to interact and guide them to safety. Each rescue earns you cash—spend it on new character classes after you die or escape. Your goal: hit day 99, save everyone, and find the exit bunker before the final nightfall.
This is for players who love co-op survival horror but don't need AAA polish. If you're into games like The Forest or Phasmophobia but want something faster and cheaper, this hits the spot. Fair warning: the graphics are basic, and the monster AI is predictable once you learn the patterns. But if you're playing with friends on voice chat? The jump scares still land.
It's scrappy, chaotic, and surprisingly tense for how rough it looks. The forest is so dark you'll squint at your screen, and the neon-green pistol glow becomes your only comfort. Audio design does the heavy lifting—the deer's roar genuinely made me pause mid-sprint. Cooking at the campfire feels oddly meditative until you realize you forgot to reload and night just started. The low-poly NPCs look goofy, but when you're racing to save them while the monster closes in? You stop caring about their triangle faces.
The game auto-saves your money and unlocked characters, but progress resets after each run—only your achievements stick. If you clear your browser cache, you'll lose everything. Performance-wise, it runs smoothly even on older laptops thanks to the simple graphics. The harsh lighting and bloom effects can strain your eyes during long sessions, though.
A solid indie survival horror that nails the "one more run" loop despite its budget.
Simple and responsive, though reloading mid-panic always feels sluggish.
Developed by Alex and released on January 27, 2026. It's a scrappy solo project that wears its indie heart on its sleeve.