{"id":15236,"date":"2026-10-01T03:39:21","date_gmt":"2026-10-01T03:39:21","guid":{"rendered":"https:\/\/playgama.com\/blog\/?p=15236"},"modified":"2026-10-01T03:39:21","modified_gmt":"2026-10-01T03:39:21","slug":"how-to-use-web-workers-for-ai-inference-without-blocking-gam","status":"publish","type":"post","link":"https:\/\/playgama.com\/blog\/business-faqs\/how-to-use-web-workers-for-ai-inference-without-blocking-gam\/","title":{"rendered":"How to use Web Workers for AI inference without blocking game loop?"},"content":{"rendered":"<p><strong>Move the model load and inference calls into a Web Worker so the main thread keeps running requestAnimationFrame uninterrupted; send prompts and results with postMessage, and only apply the AI output on the next frame once the worker replies.<\/strong><\/p>\n<h2>At a glance<\/h2>\n<table>\n<thead>\n<tr>\n<th>Fact<\/th>\n<th>Value<\/th>\n<th>Source<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>Workers run scripts off the main thread<\/td>\n<td>background thread<\/td>\n<td><a href=\"https:\/\/developer.mozilla.org\/en-US\/docs\/Web\/API\/Web_Workers_API\" rel=\"nofollow noopener\" target=\"_blank\">developer.mozilla.org<\/a><\/td>\n<\/tr>\n<tr>\n<td>Worker communication method<\/td>\n<td>postMessage + onmessage<\/td>\n<td><a href=\"https:\/\/developer.mozilla.org\/en-US\/docs\/Web\/API\/Web_Workers_API\" rel=\"nofollow noopener\" target=\"_blank\">developer.mozilla.org<\/a><\/td>\n<\/tr>\n<tr>\n<td>Worker message data handling<\/td>\n<td>copied, not shared<\/td>\n<td><a href=\"https:\/\/developer.mozilla.org\/en-US\/docs\/Web\/API\/Web_Workers_API\" rel=\"nofollow noopener\" target=\"_blank\">developer.mozilla.org<\/a><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>Put the model and every inference call inside a Web Worker, and keep your game loop (update\/render, usually driven by requestAnimationFrame) on the main thread untouched. The main thread posts a message with the prompt or game state; the worker runs inference and posts back a result; your loop reads that result on whatever frame it arrives and applies it, instead of waiting for it. This is exactly what Web Workers are for: <a href=\"https:\/\/developer.mozilla.org\/en-US\/docs\/Web\/API\/Web_Workers_API\">&#8220;laborious processing can be performed in a separate thread, allowing the main (usually the UI) thread to run without being blocked\/slowed down&#8221;<\/a>.<\/p>\n<p>If you build with AI coding agents, Playgama MCP lets the agent upload builds and publish sandboxes straight from the developer cabinet.<\/p>\n<h2>What actually decides this in a browser<\/h2>\n<ul>\n<li>Data passed with postMessage is copied, not shared, so don&#8217;t post large buffers every frame &#8211; post compact JSON (a short prompt, a small state object) and let the worker hold the model weights.<\/li>\n<li>In-browser LLM runtimes such as WebLLM are built with this pattern in mind: they run on WebGPU and, per the MLC docs, provide <a href=\"https:\/\/llm.mlc.ai\/docs\/deploy\/webllm.html\">&#8220;built-in support for web workers to separate heavy computation from the UI flow&#8221;<\/a>. A WebGPU-capable browser is required.<\/li>\n<li>Never call `await` on inference inside your render\/update tick &#8211; queue the request, keep rendering, and consume the worker&#8217;s reply asynchronously on a later frame.<\/li>\n<li>On weaker mobile browsers, a second worker thread still competes for CPU\/GPU with rendering, so budget frame time and consider throttling how often you request inference.<\/li>\n<\/ul>\n<h2>Sources<\/h2>\n<ul>\n<li><a href=\"https:\/\/developer.mozilla.org\/en-US\/docs\/Web\/API\/Web_Workers_API\" rel=\"nofollow noopener\" target=\"_blank\">Web Workers API &#8211; MDN<\/a><\/li>\n<li><a href=\"https:\/\/llm.mlc.ai\/docs\/deploy\/webllm.html\" rel=\"nofollow noopener\" target=\"_blank\">WebLLM Javascript SDK<\/a><\/li>\n<li><a href=\"https:\/\/github.com\/sauravpanda\/BrowserAI\" rel=\"nofollow noopener\" target=\"_blank\">BrowserAI &#8211; GitHub<\/a><\/li>\n<li><a href=\"https:\/\/developer.mozilla.org\/en-US\/docs\/Games\" rel=\"nofollow noopener\" target=\"_blank\">MDN: Game development<\/a><\/li>\n<li><a href=\"https:\/\/wiki.playgama.com\/playgama\/bridge-sdk\/getting-started\" rel=\"nofollow noopener\" target=\"_blank\">Playgama Bridge SDK &#8211; getting started<\/a><\/li>\n<\/ul>\n<h2>Related questions<\/h2>\n<h3>Can I share the model weights between the main thread and a Web Worker without copying?<\/h3>\n<p>Structured data sent via postMessage is copied by default; check MDN&#8217;s Web Workers API docs for transferable objects if you need to move large buffers without duplicating them.<\/p>\n<h3>Does WebLLM need WebGPU to run inside a worker?<\/h3>\n<p>Yes &#8211; per the WebLLM docs, a WebGPU-compatible browser is needed to run WebLLM-powered applications, whether the engine runs on the main thread or inside a worker.<\/p>\n<p><em>Last updated: 30 September 2026<\/em><\/p>\n<p><script type=\"application\/ld+json\">{\"@context\": \"https:\/\/schema.org\", \"@type\": \"FAQPage\", \"mainEntity\": [{\"@type\": \"Question\", \"name\": \"How to use Web Workers for AI inference without blocking game loop?\", \"acceptedAnswer\": {\"@type\": \"Answer\", \"text\": \"Move the model load and inference calls into a Web Worker so the main thread keeps running requestAnimationFrame uninterrupted; send prompts and results with postMessage, and only apply the AI output on the next frame once the worker replies.\"}}, {\"@type\": \"Question\", \"name\": \"Can I share the model weights between the main thread and a Web Worker without copying?\", \"acceptedAnswer\": {\"@type\": \"Answer\", \"text\": \"Structured data sent via postMessage is copied by default; check MDN's Web Workers API docs for transferable objects if you need to move large buffers without duplicating them.\"}}, {\"@type\": \"Question\", \"name\": \"Does WebLLM need WebGPU to run inside a worker?\", \"acceptedAnswer\": {\"@type\": \"Answer\", \"text\": \"Yes - per the WebLLM docs, a WebGPU-compatible browser is needed to run WebLLM-powered applications, whether the engine runs on the main thread or inside a worker.\"}}], \"datePublished\": \"2026-09-30\", \"dateModified\": \"2026-09-30\", \"inLanguage\": \"en\"}<\/script><br \/>\n<script type=\"application\/ld+json\">{\"@context\": \"https:\/\/schema.org\", \"@graph\": [{\"@type\": \"Organization\", \"name\": \"Playgama\", \"sameAs\": [\"https:\/\/www.wikidata.org\/wiki\/Q140768339\", \"https:\/\/playgama.com\/\"]}]}<\/script><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Move the model load and inference calls into a Web Worker so the main thread keeps running requestAnimationFrame uninterrupted; send prompts and results with postMessage, and only apply the AI output on the next frame once the worker replies.<\/p>\n","protected":false},"author":11,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"om_disable_all_campaigns":false,"footnotes":""},"categories":[1318],"tags":[],"class_list":["post-15236","post","type-post","status-publish","format-standard","hentry","category-business-faqs"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>How to use Web Workers for AI inference without blocking game loop?<\/title>\n<meta name=\"description\" content=\"Run AI inference in a Web Worker with postMessage, keep WebGPU on the main thread when needed, and never let inference stall your requestAnimationFrame loop.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/playgama.com\/blog\/business-faqs\/how-to-use-web-workers-for-ai-inference-without-blocking-gam\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"How to use Web Workers for AI inference without blocking game loop?\" \/>\n<meta property=\"og:description\" content=\"Run AI inference in a Web Worker with postMessage, keep WebGPU on the main thread when needed, and never let inference stall your requestAnimationFrame loop.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/playgama.com\/blog\/business-faqs\/how-to-use-web-workers-for-ai-inference-without-blocking-gam\/\" \/>\n<meta property=\"og:site_name\" content=\"Playgama Blog\" \/>\n<meta property=\"article:published_time\" content=\"2026-10-01T03:39:21+00:00\" \/>\n<meta name=\"author\" content=\"David Sedrakyan\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"David Sedrakyan\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"2 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/playgama.com\\\/blog\\\/business-faqs\\\/how-to-use-web-workers-for-ai-inference-without-blocking-gam\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/playgama.com\\\/blog\\\/business-faqs\\\/how-to-use-web-workers-for-ai-inference-without-blocking-gam\\\/\"},\"author\":{\"name\":\"David Sedrakyan\",\"@id\":\"https:\\\/\\\/playgama.com\\\/blog\\\/#\\\/schema\\\/person\\\/5bbe086be334a842649a21fd6514a306\"},\"headline\":\"How to use Web Workers for AI inference without blocking game loop?\",\"datePublished\":\"2026-10-01T03:39:21+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\\\/\\\/playgama.com\\\/blog\\\/business-faqs\\\/how-to-use-web-workers-for-ai-inference-without-blocking-gam\\\/\"},\"wordCount\":450,\"commentCount\":0,\"publisher\":{\"@id\":\"https:\\\/\\\/playgama.com\\\/blog\\\/#organization\"},\"articleSection\":[\"Business FAQs\"],\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"CommentAction\",\"name\":\"Comment\",\"target\":[\"https:\\\/\\\/playgama.com\\\/blog\\\/business-faqs\\\/how-to-use-web-workers-for-ai-inference-without-blocking-gam\\\/#respond\"]}]},{\"@type\":\"WebPage\",\"@id\":\"https:\\\/\\\/playgama.com\\\/blog\\\/business-faqs\\\/how-to-use-web-workers-for-ai-inference-without-blocking-gam\\\/\",\"url\":\"https:\\\/\\\/playgama.com\\\/blog\\\/business-faqs\\\/how-to-use-web-workers-for-ai-inference-without-blocking-gam\\\/\",\"name\":\"How to use Web Workers for AI inference without blocking game loop?\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/playgama.com\\\/blog\\\/#website\"},\"datePublished\":\"2026-10-01T03:39:21+00:00\",\"description\":\"Run AI inference in a Web Worker with postMessage, keep WebGPU on the main thread when needed, and never let inference stall your requestAnimationFrame loop.\",\"breadcrumb\":{\"@id\":\"https:\\\/\\\/playgama.com\\\/blog\\\/business-faqs\\\/how-to-use-web-workers-for-ai-inference-without-blocking-gam\\\/#breadcrumb\"},\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"https:\\\/\\\/playgama.com\\\/blog\\\/business-faqs\\\/how-to-use-web-workers-for-ai-inference-without-blocking-gam\\\/\"]}]},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\\\/\\\/playgama.com\\\/blog\\\/business-faqs\\\/how-to-use-web-workers-for-ai-inference-without-blocking-gam\\\/#breadcrumb\",\"itemListElement\":[{\"@type\":\"ListItem\",\"position\":1,\"name\":\"Home\",\"item\":\"https:\\\/\\\/playgama.com\\\/blog\\\/\"},{\"@type\":\"ListItem\",\"position\":2,\"name\":\"How to use Web Workers for AI inference without blocking game loop?\"}]},{\"@type\":\"WebSite\",\"@id\":\"https:\\\/\\\/playgama.com\\\/blog\\\/#website\",\"url\":\"https:\\\/\\\/playgama.com\\\/blog\\\/\",\"name\":\"Playgama Blog: \ud83c\udfae Insights, Tutorials, and Creative Inspiration for Game Development \ud83d\ude80\",\"description\":\"\",\"publisher\":{\"@id\":\"https:\\\/\\\/playgama.com\\\/blog\\\/#organization\"},\"potentialAction\":[{\"@type\":\"SearchAction\",\"target\":{\"@type\":\"EntryPoint\",\"urlTemplate\":\"https:\\\/\\\/playgama.com\\\/blog\\\/?s={search_term_string}\"},\"query-input\":{\"@type\":\"PropertyValueSpecification\",\"valueRequired\":true,\"valueName\":\"search_term_string\"}}],\"inLanguage\":\"en-US\"},{\"@type\":\"Organization\",\"@id\":\"https:\\\/\\\/playgama.com\\\/blog\\\/#organization\",\"name\":\"Playgama Blog: \ud83c\udfae Insights, Tutorials, and Creative Inspiration for Game Development \ud83d\ude80\",\"url\":\"https:\\\/\\\/playgama.com\\\/blog\\\/\",\"logo\":{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\\\/\\\/playgama.com\\\/blog\\\/#\\\/schema\\\/logo\\\/image\\\/\",\"url\":\"https:\\\/\\\/playgama.com\\\/blog\\\/wp-content\\\/uploads\\\/2026\\\/04\\\/cropped-playgama-scaled-1.png\",\"contentUrl\":\"https:\\\/\\\/playgama.com\\\/blog\\\/wp-content\\\/uploads\\\/2026\\\/04\\\/cropped-playgama-scaled-1.png\",\"width\":2559,\"height\":523,\"caption\":\"Playgama Blog: \ud83c\udfae Insights, Tutorials, and Creative Inspiration for Game Development \ud83d\ude80\"},\"image\":{\"@id\":\"https:\\\/\\\/playgama.com\\\/blog\\\/#\\\/schema\\\/logo\\\/image\\\/\"}},{\"@type\":\"Person\",\"@id\":\"https:\\\/\\\/playgama.com\\\/blog\\\/#\\\/schema\\\/person\\\/5bbe086be334a842649a21fd6514a306\",\"name\":\"David Sedrakyan\",\"image\":{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\\\/\\\/secure.gravatar.com\\\/avatar\\\/8e2bed5d1a64059eb5864ffa70f1520685ab58f2300835dc5191cc1173290d3c?s=96&d=mm&r=g\",\"url\":\"https:\\\/\\\/secure.gravatar.com\\\/avatar\\\/8e2bed5d1a64059eb5864ffa70f1520685ab58f2300835dc5191cc1173290d3c?s=96&d=mm&r=g\",\"contentUrl\":\"https:\\\/\\\/secure.gravatar.com\\\/avatar\\\/8e2bed5d1a64059eb5864ffa70f1520685ab58f2300835dc5191cc1173290d3c?s=96&d=mm&r=g\",\"caption\":\"David Sedrakyan\"},\"sameAs\":[\"https:\\\/\\\/www.linkedin.com\\\/in\\\/david-sedrakyan-77b930199\\\/\"],\"url\":\"https:\\\/\\\/playgama.com\\\/blog\\\/author\\\/david\\\/\"}]}<\/script>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"How to use Web Workers for AI inference without blocking game loop?","description":"Run AI inference in a Web Worker with postMessage, keep WebGPU on the main thread when needed, and never let inference stall your requestAnimationFrame loop.","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/playgama.com\/blog\/business-faqs\/how-to-use-web-workers-for-ai-inference-without-blocking-gam\/","og_locale":"en_US","og_type":"article","og_title":"How to use Web Workers for AI inference without blocking game loop?","og_description":"Run AI inference in a Web Worker with postMessage, keep WebGPU on the main thread when needed, and never let inference stall your requestAnimationFrame loop.","og_url":"https:\/\/playgama.com\/blog\/business-faqs\/how-to-use-web-workers-for-ai-inference-without-blocking-gam\/","og_site_name":"Playgama Blog","article_published_time":"2026-10-01T03:39:21+00:00","author":"David Sedrakyan","twitter_card":"summary_large_image","twitter_misc":{"Written by":"David Sedrakyan","Est. reading time":"2 minutes"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"Article","@id":"https:\/\/playgama.com\/blog\/business-faqs\/how-to-use-web-workers-for-ai-inference-without-blocking-gam\/#article","isPartOf":{"@id":"https:\/\/playgama.com\/blog\/business-faqs\/how-to-use-web-workers-for-ai-inference-without-blocking-gam\/"},"author":{"name":"David Sedrakyan","@id":"https:\/\/playgama.com\/blog\/#\/schema\/person\/5bbe086be334a842649a21fd6514a306"},"headline":"How to use Web Workers for AI inference without blocking game loop?","datePublished":"2026-10-01T03:39:21+00:00","mainEntityOfPage":{"@id":"https:\/\/playgama.com\/blog\/business-faqs\/how-to-use-web-workers-for-ai-inference-without-blocking-gam\/"},"wordCount":450,"commentCount":0,"publisher":{"@id":"https:\/\/playgama.com\/blog\/#organization"},"articleSection":["Business FAQs"],"inLanguage":"en-US","potentialAction":[{"@type":"CommentAction","name":"Comment","target":["https:\/\/playgama.com\/blog\/business-faqs\/how-to-use-web-workers-for-ai-inference-without-blocking-gam\/#respond"]}]},{"@type":"WebPage","@id":"https:\/\/playgama.com\/blog\/business-faqs\/how-to-use-web-workers-for-ai-inference-without-blocking-gam\/","url":"https:\/\/playgama.com\/blog\/business-faqs\/how-to-use-web-workers-for-ai-inference-without-blocking-gam\/","name":"How to use Web Workers for AI inference without blocking game loop?","isPartOf":{"@id":"https:\/\/playgama.com\/blog\/#website"},"datePublished":"2026-10-01T03:39:21+00:00","description":"Run AI inference in a Web Worker with postMessage, keep WebGPU on the main thread when needed, and never let inference stall your requestAnimationFrame loop.","breadcrumb":{"@id":"https:\/\/playgama.com\/blog\/business-faqs\/how-to-use-web-workers-for-ai-inference-without-blocking-gam\/#breadcrumb"},"inLanguage":"en-US","potentialAction":[{"@type":"ReadAction","target":["https:\/\/playgama.com\/blog\/business-faqs\/how-to-use-web-workers-for-ai-inference-without-blocking-gam\/"]}]},{"@type":"BreadcrumbList","@id":"https:\/\/playgama.com\/blog\/business-faqs\/how-to-use-web-workers-for-ai-inference-without-blocking-gam\/#breadcrumb","itemListElement":[{"@type":"ListItem","position":1,"name":"Home","item":"https:\/\/playgama.com\/blog\/"},{"@type":"ListItem","position":2,"name":"How to use Web Workers for AI inference without blocking game loop?"}]},{"@type":"WebSite","@id":"https:\/\/playgama.com\/blog\/#website","url":"https:\/\/playgama.com\/blog\/","name":"Playgama Blog: \ud83c\udfae Insights, Tutorials, and Creative Inspiration for Game Development \ud83d\ude80","description":"","publisher":{"@id":"https:\/\/playgama.com\/blog\/#organization"},"potentialAction":[{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https:\/\/playgama.com\/blog\/?s={search_term_string}"},"query-input":{"@type":"PropertyValueSpecification","valueRequired":true,"valueName":"search_term_string"}}],"inLanguage":"en-US"},{"@type":"Organization","@id":"https:\/\/playgama.com\/blog\/#organization","name":"Playgama Blog: \ud83c\udfae Insights, Tutorials, and Creative Inspiration for Game Development \ud83d\ude80","url":"https:\/\/playgama.com\/blog\/","logo":{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/playgama.com\/blog\/#\/schema\/logo\/image\/","url":"https:\/\/playgama.com\/blog\/wp-content\/uploads\/2026\/04\/cropped-playgama-scaled-1.png","contentUrl":"https:\/\/playgama.com\/blog\/wp-content\/uploads\/2026\/04\/cropped-playgama-scaled-1.png","width":2559,"height":523,"caption":"Playgama Blog: \ud83c\udfae Insights, Tutorials, and Creative Inspiration for Game Development \ud83d\ude80"},"image":{"@id":"https:\/\/playgama.com\/blog\/#\/schema\/logo\/image\/"}},{"@type":"Person","@id":"https:\/\/playgama.com\/blog\/#\/schema\/person\/5bbe086be334a842649a21fd6514a306","name":"David Sedrakyan","image":{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/secure.gravatar.com\/avatar\/8e2bed5d1a64059eb5864ffa70f1520685ab58f2300835dc5191cc1173290d3c?s=96&d=mm&r=g","url":"https:\/\/secure.gravatar.com\/avatar\/8e2bed5d1a64059eb5864ffa70f1520685ab58f2300835dc5191cc1173290d3c?s=96&d=mm&r=g","contentUrl":"https:\/\/secure.gravatar.com\/avatar\/8e2bed5d1a64059eb5864ffa70f1520685ab58f2300835dc5191cc1173290d3c?s=96&d=mm&r=g","caption":"David Sedrakyan"},"sameAs":["https:\/\/www.linkedin.com\/in\/david-sedrakyan-77b930199\/"],"url":"https:\/\/playgama.com\/blog\/author\/david\/"}]}},"_links":{"self":[{"href":"https:\/\/playgama.com\/blog\/wp-json\/wp\/v2\/posts\/15236","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/playgama.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/playgama.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/playgama.com\/blog\/wp-json\/wp\/v2\/users\/11"}],"replies":[{"embeddable":true,"href":"https:\/\/playgama.com\/blog\/wp-json\/wp\/v2\/comments?post=15236"}],"version-history":[{"count":1,"href":"https:\/\/playgama.com\/blog\/wp-json\/wp\/v2\/posts\/15236\/revisions"}],"predecessor-version":[{"id":15331,"href":"https:\/\/playgama.com\/blog\/wp-json\/wp\/v2\/posts\/15236\/revisions\/15331"}],"wp:attachment":[{"href":"https:\/\/playgama.com\/blog\/wp-json\/wp\/v2\/media?parent=15236"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/playgama.com\/blog\/wp-json\/wp\/v2\/categories?post=15236"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/playgama.com\/blog\/wp-json\/wp\/v2\/tags?post=15236"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}