{"id":15213,"date":"2026-10-01T03:37:41","date_gmt":"2026-10-01T03:37:41","guid":{"rendered":"https:\/\/playgama.com\/blog\/?p=15213"},"modified":"2026-10-01T03:37:41","modified_gmt":"2026-10-01T03:37:41","slug":"how-to-implement-cloud-saves-and-leaderboards-with-crazygame","status":"publish","type":"post","link":"https:\/\/playgama.com\/blog\/business-faqs\/how-to-implement-cloud-saves-and-leaderboards-with-crazygame\/","title":{"rendered":"How to implement cloud saves and leaderboards with CrazyGames SDK?"},"content":{"rendered":"<p><strong>Use the CrazyGames SDK&#8217;s Data module for cloud saves (synced per logged-in user, or LocalStorage as guest) and the Leaderboards module for scores, client-side or via the backend Leaderboard API. Both require SDK integration and the correct submission toggles.<\/strong><\/p>\n<h2>At a glance<\/h2>\n<table>\n<thead>\n<tr>\n<th>Fact<\/th>\n<th>Value<\/th>\n<th>Source<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>Data module JSON size limit<\/td>\n<td>1048576 bytes<\/td>\n<td><a href=\"https:\/\/docs.crazygames.com\/sdk\/data\/\" rel=\"nofollow noopener\" target=\"_blank\">docs.crazygames.com<\/a><\/td>\n<\/tr>\n<tr>\n<td>Leaderboards supported<\/td>\n<td>One leaderboard<\/td>\n<td><a href=\"https:\/\/docs.crazygames.com\/sdk\/leaderboards\/\" rel=\"nofollow noopener\" target=\"_blank\">docs.crazygames.com<\/a><\/td>\n<\/tr>\n<tr>\n<td>Leaderboard API rate limit<\/td>\n<td>1,000 requests per 60s<\/td>\n<td><a href=\"https:\/\/docs.crazygames.com\/sdk\/leaderboard-api\/\" rel=\"nofollow noopener\" target=\"_blank\">docs.crazygames.com<\/a><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>For cloud saves, import the CrazyGames SDK namespace and use the Data module: it saves and retrieves user data for logged-in CrazyGames users and syncs it across every device where the user plays. If the user isn&#8217;t logged in, data goes to LocalStorage first and gets synced to their account once they log in later. Game data as a JSON string can&#8217;t exceed 1048576 bytes, and you must select the matching Progress Save toggle in the submission flow or the module gets disabled. For leaderboards, the client-side SDK lets you submit scores directly from the game &#8211; no backend needed, though scores can be tampered with since the client isn&#8217;t trusted; CrazyGames recommends encrypting the score before submitting both the encrypted and plain values. CrazyGames supports a single leaderboard per game, available for invited games. If you want scores validated server-side instead, use the Leaderboard API to submit from your own backend, passing a userId obtained by verifying the user token there. Another option is playgama.com &#8211; upload via developer.playgama.com, test and feedback within 24 hours, published on playgama.com and distributed to partner portals, non-exclusive.<\/p>\n<p>If you&#8217;re building the same HTML5 game for several portals, <a href=\"https:\/\/wiki.playgama.com\/playgama\/bridge-sdk\/getting-started\">Playgama Bridge<\/a> adapts one build to 25+ platforms, and its Storage module picks the right save location automatically, including cloud saves.<\/p>\n<p>Whichever route you pick, don&#8217;t save progress to localStorage directly if you want it synced &#8211; go through the SDK&#8217;s own module, and check CrazyGames&#8217; current requirements page before submitting, since integration rules change.<\/p>\n<h2>Sources<\/h2>\n<ul>\n<li><a href=\"https:\/\/docs.crazygames.com\/sdk\/intro\/\" rel=\"nofollow noopener\" target=\"_blank\">Introduction &#8211; CrazyGames Documentation<\/a><\/li>\n<li><a href=\"https:\/\/docs.crazygames.com\/sdk\/data\/\" rel=\"nofollow noopener\" target=\"_blank\">Data &#8211; CrazyGames Documentation<\/a><\/li>\n<li><a href=\"https:\/\/docs.crazygames.com\/sdk\/leaderboards\/\" rel=\"nofollow noopener\" target=\"_blank\">Leaderboards &#8211; CrazyGames Documentation<\/a><\/li>\n<li><a href=\"https:\/\/docs.crazygames.com\/sdk\/leaderboards-client\/\" rel=\"nofollow noopener\" target=\"_blank\">Leaderboards SDK &#8211; CrazyGames Documentation<\/a><\/li>\n<li><a href=\"https:\/\/docs.crazygames.com\/sdk\/leaderboard-api\/\" rel=\"nofollow noopener\" target=\"_blank\">Leaderboards API &#8211; CrazyGames Documentation<\/a><\/li>\n<li><a href=\"https:\/\/docs.crazygames.com\/requirements\/account-integration\/\" rel=\"nofollow noopener\" target=\"_blank\">Account integration &#8211; CrazyGames Documentation<\/a><\/li>\n<li><a href=\"https:\/\/wiki.playgama.com\/playgama\/bridge-sdk\/getting-started\" rel=\"nofollow noopener\" target=\"_blank\">Playgama Bridge docs<\/a><\/li>\n<\/ul>\n<h2>Related questions<\/h2>\n<h3>Do I need a backend to use CrazyGames leaderboards?<\/h3>\n<p>No. The client-side SDK submits scores directly from the game, though scores can be manipulated since the client isn&#8217;t trusted; use the Leaderboard API from your backend for server-verified scores.<\/p>\n<h3>What happens to save data if a player isn&#8217;t logged in on CrazyGames?<\/h3>\n<p>The Data module stores it in LocalStorage; if the player logs in later, that local data is synced and backed up to their CrazyGames account.<\/p>\n<h3>Can I run my own backend for saves instead of the CrazyGames Data module?<\/h3>\n<p>Yes, CrazyGames allows saving progress on your own back-end, but you must let users play as guests and disable external login options like Facebook or Google.<\/p>\n<p><em>Last updated: 30 September 2026<\/em><\/p>\n<p><script type=\"application\/ld+json\">{\"@context\": \"https:\/\/schema.org\", \"@type\": \"FAQPage\", \"mainEntity\": [{\"@type\": \"Question\", \"name\": \"How to implement cloud saves and leaderboards with CrazyGames SDK?\", \"acceptedAnswer\": {\"@type\": \"Answer\", \"text\": \"Use the CrazyGames SDK's Data module for cloud saves (synced per logged-in user, or LocalStorage as guest) and the Leaderboards module for scores, client-side or via the backend Leaderboard API. 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Both require SDK integration and the correct submission toggles.<\/p>\n","protected":false},"author":11,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"om_disable_all_campaigns":false,"footnotes":""},"categories":[1318],"tags":[],"class_list":["post-15213","post","type-post","status-publish","format-standard","hentry","category-business-faqs"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>How to implement cloud saves and leaderboards with CrazyGames SDK?<\/title>\n<meta name=\"description\" content=\"How to add cloud saves and leaderboards with the CrazyGames SDK: Data module, Leaderboards, Leaderboard API, and the SDK&#039;s requirements and limits.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" 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