{"id":15211,"date":"2026-10-01T03:37:40","date_gmt":"2026-10-01T03:37:40","guid":{"rendered":"https:\/\/playgama.com\/blog\/?p=15211"},"modified":"2026-10-01T03:37:40","modified_gmt":"2026-10-01T03:37:40","slug":"how-to-deploy-an-html5-browser-game-using-github-pages","status":"publish","type":"post","link":"https:\/\/playgama.com\/blog\/business-faqs\/how-to-deploy-an-html5-browser-game-using-github-pages\/","title":{"rendered":"How to deploy an HTML5 browser game using GitHub Pages?"},"content":{"rendered":"<p><strong>Push your built HTML5 game (index.html, JS, WASM\/data files) to a GitHub repository, then enable GitHub Pages in the repo Settings under a branch or via GitHub Actions. The game is served as static files at a github.io URL, ready to link or iframe into portals.<\/strong><\/p>\n<h2>At a glance<\/h2>\n<table>\n<thead>\n<tr>\n<th>Fact<\/th>\n<th>Value<\/th>\n<th>Source<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>Published site size limit<\/td>\n<td>1 GB max<\/td>\n<td><a href=\"https:\/\/docs.github.com\/en\/enterprise-cloud@latest\/pages\/getting-started-with-github-pages\/github-pages-limits\" rel=\"nofollow noopener\" target=\"_blank\">docs.github.com<\/a><\/td>\n<\/tr>\n<tr>\n<td>Soft bandwidth limit<\/td>\n<td>100 GB\/month<\/td>\n<td><a href=\"https:\/\/docs.github.com\/en\/enterprise-cloud%40latest\/pages\/getting-started-with-github-pages\/github-pages-limits\" rel=\"nofollow noopener\" target=\"_blank\">docs.github.com<\/a><\/td>\n<\/tr>\n<tr>\n<td>Deployment build timeout<\/td>\n<td>10 minutes<\/td>\n<td><a href=\"https:\/\/docs.github.com\/en\/enterprise-cloud@latest\/pages\/getting-started-with-github-pages\/github-pages-limits\" rel=\"nofollow noopener\" target=\"_blank\">docs.github.com<\/a><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>Build your game to a folder of static files (index.html plus JS, WASM, and any data or asset files &#8211; what Unity WebGL, Godot web export, Construct 3 or a Phaser build produce), commit that folder to a GitHub repository, then turn on Pages in the repo&#8217;s Settings tab, either publishing from a branch or from a GitHub Actions workflow. GitHub Pages is a static site host that takes HTML, CSS and JavaScript straight from the repo and serves them; on GitHub.com your site is published at <code>YOUR-USERNAME.github.io\/REPOSITORY<\/code>. It looks for <code>index.html<\/code>, <code>index.md<\/code> or <code>README.md<\/code> as the entry file, so your game&#8217;s index file needs to sit at the root of the published folder.<\/p>\n<p>For testing, <a href=\"https:\/\/playgama.com\/mcp\/\">Playgama MCP<\/a> lets coding agents upload a build and publish a sandbox link directly from an IDE.<\/p>\n<h2>What actually trips people up<\/h2>\n<ul>\n<li>Public repos need GitHub Free; private repos with Pages need a paid plan.<\/li>\n<li>Published sites are capped at 1 GB, deployments time out past 10 minutes, and there&#8217;s a soft 100 GB\/month bandwidth limit &#8211; large WebGL builds with big texture or audio bundles can hit this.<\/li>\n<li>Pages is not meant to run commercial SaaS or e-commerce, but hosting a free playable game is normal use.<\/li>\n<li>If changes don&#8217;t show up after an hour, check for a Jekyll build error &#8211; Jekyll processing can interfere with files it doesn&#8217;t expect, so add a <code>.nojekyll<\/code> file if your build output has underscore-prefixed folders.<\/li>\n<\/ul>\n<p>Once live, the github.io URL works fine embedded in an iframe on portals or shared directly.<\/p>\n<h2>Sources<\/h2>\n<ul>\n<li><a href=\"https:\/\/docs.github.com\/en\/pages\/getting-started-with-github-pages\" rel=\"nofollow noopener\" target=\"_blank\">Getting started with GitHub Pages<\/a><\/li>\n<li><a href=\"https:\/\/docs.github.com\/en\/pages\/getting-started-with-github-pages\/what-is-github-pages\" rel=\"nofollow noopener\" target=\"_blank\">What is GitHub Pages?<\/a><\/li>\n<li><a href=\"https:\/\/docs.github.com\/en\/enterprise-cloud@latest\/pages\/getting-started-with-github-pages\/github-pages-limits\" rel=\"nofollow noopener\" target=\"_blank\">GitHub Pages limits<\/a><\/li>\n<li><a href=\"https:\/\/docs.github.com\/en\/pages\/getting-started-with-github-pages\/creating-a-github-pages-site\" rel=\"nofollow noopener\" target=\"_blank\">Creating a GitHub Pages site<\/a><\/li>\n<li><a href=\"https:\/\/docs.github.com\/en\/get-started\/start-your-journey\/deploying-your-website-automatically\" rel=\"nofollow noopener\" target=\"_blank\">Deploying your website automatically<\/a><\/li>\n<li><a href=\"https:\/\/wiki.playgama.com\/playgama\/bridge-sdk\/getting-started\" rel=\"nofollow noopener\" target=\"_blank\">Playgama Bridge SDK &#8211; getting started<\/a><\/li>\n<\/ul>\n<h2>Related questions<\/h2>\n<h3>Can I use a custom domain with GitHub Pages for my game?<\/h3>\n<p>Yes, GitHub Pages supports custom domains and can enforce HTTPS to transparently redirect HTTP requests, configured from the repository&#8217;s Pages settings.<\/p>\n<h3>Is GitHub Pages enough for a game with leaderboards or saves?<\/h3>\n<p>Pages only serves static files, so leaderboards or server-side saves need an external API or a service like Cloudflare Pages Functions with KV or D1 bindings.<\/p>\n<h3>Why isn&#8217;t my updated build showing on GitHub Pages?<\/h3>\n<p>Check for a Jekyll build error first; if changes aren&#8217;t reflected within an hour, GitHub&#8217;s Jekyll processing may be interfering with your file structure.<\/p>\n<p><em>Last updated: 30 September 2026<\/em><\/p>\n<p><script type=\"application\/ld+json\">{\"@context\": \"https:\/\/schema.org\", \"@type\": \"FAQPage\", \"mainEntity\": [{\"@type\": \"Question\", \"name\": \"How to deploy an HTML5 browser game using GitHub Pages?\", \"acceptedAnswer\": {\"@type\": \"Answer\", \"text\": \"Push your built HTML5 game (index.html, JS, WASM\/data files) to a GitHub repository, then enable GitHub Pages in the repo Settings under a branch or via GitHub Actions. 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The game is served as static files at a github.io URL, ready to link or iframe into portals.<\/p>\n","protected":false},"author":11,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"om_disable_all_campaigns":false,"footnotes":""},"categories":[1318],"tags":[],"class_list":["post-15211","post","type-post","status-publish","format-standard","hentry","category-business-faqs"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>How to deploy an HTML5 browser game using GitHub Pages?<\/title>\n<meta name=\"description\" content=\"Push a static HTML5 build to a GitHub repo, enable Pages in Settings, and your game is live at a github.io URL. 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