{"id":15201,"date":"2026-10-01T03:37:31","date_gmt":"2026-10-01T03:37:31","guid":{"rendered":"https:\/\/playgama.com\/blog\/?p=15201"},"modified":"2026-10-01T03:37:31","modified_gmt":"2026-10-01T03:37:31","slug":"how-to-animate-sprite-sheets-using-html5-canvas-drawimage","status":"publish","type":"post","link":"https:\/\/playgama.com\/blog\/business-faqs\/how-to-animate-sprite-sheets-using-html5-canvas-drawimage\/","title":{"rendered":"How to animate sprite sheets using HTML5 Canvas drawImage?"},"content":{"rendered":"<p><strong>Load the sprite sheet as one image, then each frame call drawImage() with the 9-argument form: source x\/y\/width\/height picks the current frame from the sheet, destination x\/y\/width\/height places it on the canvas. Clear the canvas and advance the frame index on a timer or via requestAnimationFrame.<\/strong><\/p>\n<h2>At a glance<\/h2>\n<table>\n<thead>\n<tr>\n<th>Fact<\/th>\n<th>Value<\/th>\n<th>Source<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>drawImage() source rectangle args<\/td>\n<td>sx, sy, sWidth, sHeight<\/td>\n<td><a href=\"https:\/\/developer.mozilla.org\/en-US\/docs\/Web\/API\/CanvasRenderingContext2D\/drawImage\" rel=\"nofollow noopener\" target=\"_blank\">developer.mozilla.org<\/a><\/td>\n<\/tr>\n<tr>\n<td>iOS canvas size limit<\/td>\n<td>4096&#215;4096 px<\/td>\n<td><a href=\"https:\/\/developer.mozilla.org\/en-US\/docs\/Web\/HTML\/Element\/canvas\" rel=\"nofollow noopener\" target=\"_blank\">developer.mozilla.org<\/a><\/td>\n<\/tr>\n<tr>\n<td>Phaser object for animated images<\/td>\n<td>Sprite Game Object<\/td>\n<td><a href=\"https:\/\/docs.phaser.io\/phaser\/concepts\/gameobjects\/sprite\" rel=\"nofollow noopener\" target=\"_blank\">docs.phaser.io<\/a><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>Put every frame in one image (a sprite sheet), load it once, then on each draw call <code>drawImage()<\/code> with its 9-argument form: the first four numbers (sx, sy, sWidth, sHeight) crop the current frame out of the sheet, the last four place it on the canvas. &#8220;This example draws an image to the canvas using the drawImage() method&#8221; (<a href=\"https:\/\/developer.mozilla.org\/en-US\/docs\/Web\/API\/CanvasRenderingContext2D\/drawImage\">MDN<\/a>). Advance a frame index in a timer or <code>requestAnimationFrame<\/code> loop, and clear the canvas before each redraw so old frames don&#8217;t smear.<\/p>\n<pre><code>const img = new Image();\nimg.src = 'sheet.png';\nlet frame = 0;\nconst fw = 64, fh = 64, cols = 8;\nfunction draw() {\n ctx.clearRect(0, 0, canvas.width, canvas.height);\n const sx = (frame % cols) * fw;\n ctx.drawImage(img, sx, 0, fw, fh, 0, 0, fw, fh);\n frame++;\n requestAnimationFrame(draw);\n}\n<\/code><\/pre>\n<p>For browser games, watch canvas size limits &#8211; some mobile browsers, notably iOS, cap canvas dimensions at 4096x4096px, which limits how large or dense a single sheet can be. If you&#8217;d rather not manage frame math by hand, small libraries like <a href=\"https:\/\/github.com\/IceCreamYou\/Canvas-Sprite-Animations\">Canvas-Sprite-Animations<\/a> handle sequences and caching, and Phaser&#8217;s Sprite object supports built-in animation, tinting and tweening on top of Canvas or WebGL.<\/p>\n<p>When using an AI coding agent, <a href=\"https:\/\/playgama.com\/mcp\/\">Playgama MCP<\/a> lets the agent create the game, upload builds, and publish a sandbox playable link directly from Cursor or Claude Code.<\/p>\n<p>Generating the sheet itself is a separate step from animating it &#8211; AI sprite tools like <a href=\"https:\/\/ludo.ai\/docs\/sprite-generator\">Ludo.ai&#8217;s Sprite Generator<\/a> or TexturePacker (for packing existing frames) produce the PNG grid you then slice with drawImage.<\/p>\n<h2>Sources<\/h2>\n<ul>\n<li><a href=\"https:\/\/developer.mozilla.org\/en-US\/docs\/Web\/API\/CanvasRenderingContext2D\/drawImage\" rel=\"nofollow noopener\" target=\"_blank\">CanvasRenderingContext2D.drawImage() &#8211; MDN<\/a><\/li>\n<li><a href=\"https:\/\/developer.mozilla.org\/en-US\/docs\/Web\/HTML\/Element\/canvas\" rel=\"nofollow noopener\" target=\"_blank\"><canvas> element &#8211; MDN<\/a><\/li>\n<li><a href=\"https:\/\/github.com\/IceCreamYou\/Canvas-Sprite-Animations\" rel=\"nofollow noopener\" target=\"_blank\">GitHub &#8211; IceCreamYou\/Canvas-Sprite-Animations<\/a><\/li>\n<li><a href=\"https:\/\/docs.phaser.io\/phaser\/concepts\/gameobjects\/sprite\" rel=\"nofollow noopener\" target=\"_blank\">Sprite | Phaser Help<\/a><\/li>\n<li><a href=\"https:\/\/ludo.ai\/docs\/sprite-generator\" rel=\"nofollow noopener\" target=\"_blank\">Sprite Generator &#8211; Ludo.ai Docs<\/a><\/li>\n<\/ul>\n<h2>Related questions<\/h2>\n<h3>Should each frame be a separate image or one sprite sheet?<\/h3>\n<p>Use one sprite sheet: it requires one HTTP request and one decoded image, which is faster to load and draw than swapping many separate image files per frame.<\/p>\n<h3>Why does my sprite sheet animation look smeared or leave trails?<\/h3>\n<p>You&#8217;re not calling clearRect() before each drawImage() call. Clear the whole canvas (or just the sprite&#8217;s previous rectangle) every frame before drawing the next one.<\/p>\n<h3>Can I pack existing frame images into one sheet automatically?<\/h3>\n<p>Yes, TexturePacker is a GUI and command-line tool built for exactly this: it creates sprite sheets or atlases from separate frame images, with a free Essential mode.<\/p>\n<p><em>Last updated: 30 September 2026<\/em><\/p>\n<p><script type=\"application\/ld+json\">{\"@context\": \"https:\/\/schema.org\", \"@type\": \"FAQPage\", \"mainEntity\": [{\"@type\": \"Question\", \"name\": \"How to animate sprite sheets using HTML5 Canvas drawImage?\", \"acceptedAnswer\": {\"@type\": \"Answer\", \"text\": \"Load the sprite sheet as one image, then each frame call drawImage() with the 9-argument form: source x\/y\/width\/height picks the current frame from the sheet, destination x\/y\/width\/height places it on the canvas. Clear the canvas and advance the frame index on a timer or via requestAnimationFrame.\"}}, {\"@type\": \"Question\", \"name\": \"Should each frame be a separate image or one sprite sheet?\", \"acceptedAnswer\": {\"@type\": \"Answer\", \"text\": \"Use one sprite sheet: it requires one HTTP request and one decoded image, which is faster to load and draw than swapping many separate image files per frame.\"}}, {\"@type\": \"Question\", \"name\": \"Why does my sprite sheet animation look smeared or leave trails?\", \"acceptedAnswer\": {\"@type\": \"Answer\", \"text\": \"You're not calling clearRect() before each drawImage() call. Clear the whole canvas (or just the sprite's previous rectangle) every frame before drawing the next one.\"}}, {\"@type\": \"Question\", \"name\": \"Can I pack existing frame images into one sheet automatically?\", \"acceptedAnswer\": {\"@type\": \"Answer\", \"text\": \"Yes, TexturePacker is a GUI and command-line tool built for exactly this: it creates sprite sheets or atlases from separate frame images, with a free Essential mode.\"}}], \"datePublished\": \"2026-09-30\", \"dateModified\": \"2026-09-30\", \"inLanguage\": \"en\"}<\/script><br \/>\n<script type=\"application\/ld+json\">{\"@context\": \"https:\/\/schema.org\", \"@graph\": [{\"@type\": \"Organization\", \"name\": \"Playgama\", \"sameAs\": [\"https:\/\/www.wikidata.org\/wiki\/Q140768339\", \"https:\/\/playgama.com\/\"]}]}<\/script><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Load the sprite sheet as one image, then each frame call drawImage() with the 9-argument form: source x\/y\/width\/height picks the current frame from the sheet, destination x\/y\/width\/height places it on the canvas. Clear the canvas and advance the frame index on a timer or via requestAnimationFrame.<\/p>\n","protected":false},"author":11,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"om_disable_all_campaigns":false,"footnotes":""},"categories":[1318],"tags":[],"class_list":["post-15201","post","type-post","status-publish","format-standard","hentry","category-business-faqs"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>How to animate sprite sheets using HTML5 Canvas drawImage?<\/title>\n<meta name=\"description\" content=\"Animate a sprite sheet on HTML5 Canvas: load the image, pick the frame with drawImage&#039;s 9-argument form, advance frames on a timer, clear the canvas each draw.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/playgama.com\/blog\/business-faqs\/how-to-animate-sprite-sheets-using-html5-canvas-drawimage\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"How to animate sprite sheets using HTML5 Canvas drawImage?\" \/>\n<meta property=\"og:description\" content=\"Animate a sprite sheet on HTML5 Canvas: load the image, pick the frame with drawImage&#039;s 9-argument form, advance frames on a timer, clear the canvas each draw.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/playgama.com\/blog\/business-faqs\/how-to-animate-sprite-sheets-using-html5-canvas-drawimage\/\" \/>\n<meta property=\"og:site_name\" content=\"Playgama Blog\" \/>\n<meta property=\"article:published_time\" content=\"2026-10-01T03:37:31+00:00\" \/>\n<meta name=\"author\" content=\"David Sedrakyan\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"David Sedrakyan\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"2 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/playgama.com\\\/blog\\\/business-faqs\\\/how-to-animate-sprite-sheets-using-html5-canvas-drawimage\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/playgama.com\\\/blog\\\/business-faqs\\\/how-to-animate-sprite-sheets-using-html5-canvas-drawimage\\\/\"},\"author\":{\"name\":\"David Sedrakyan\",\"@id\":\"https:\\\/\\\/playgama.com\\\/blog\\\/#\\\/schema\\\/person\\\/5bbe086be334a842649a21fd6514a306\"},\"headline\":\"How to animate sprite sheets using HTML5 Canvas drawImage?\",\"datePublished\":\"2026-10-01T03:37:31+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\\\/\\\/playgama.com\\\/blog\\\/business-faqs\\\/how-to-animate-sprite-sheets-using-html5-canvas-drawimage\\\/\"},\"wordCount\":448,\"commentCount\":0,\"publisher\":{\"@id\":\"https:\\\/\\\/playgama.com\\\/blog\\\/#organization\"},\"articleSection\":[\"Business FAQs\"],\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"CommentAction\",\"name\":\"Comment\",\"target\":[\"https:\\\/\\\/playgama.com\\\/blog\\\/business-faqs\\\/how-to-animate-sprite-sheets-using-html5-canvas-drawimage\\\/#respond\"]}]},{\"@type\":\"WebPage\",\"@id\":\"https:\\\/\\\/playgama.com\\\/blog\\\/business-faqs\\\/how-to-animate-sprite-sheets-using-html5-canvas-drawimage\\\/\",\"url\":\"https:\\\/\\\/playgama.com\\\/blog\\\/business-faqs\\\/how-to-animate-sprite-sheets-using-html5-canvas-drawimage\\\/\",\"name\":\"How to animate sprite sheets using HTML5 Canvas drawImage?\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/playgama.com\\\/blog\\\/#website\"},\"datePublished\":\"2026-10-01T03:37:31+00:00\",\"description\":\"Animate a sprite sheet on HTML5 Canvas: load the image, pick the frame with drawImage's 9-argument form, advance frames on a timer, clear the canvas each draw.\",\"breadcrumb\":{\"@id\":\"https:\\\/\\\/playgama.com\\\/blog\\\/business-faqs\\\/how-to-animate-sprite-sheets-using-html5-canvas-drawimage\\\/#breadcrumb\"},\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"https:\\\/\\\/playgama.com\\\/blog\\\/business-faqs\\\/how-to-animate-sprite-sheets-using-html5-canvas-drawimage\\\/\"]}]},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\\\/\\\/playgama.com\\\/blog\\\/business-faqs\\\/how-to-animate-sprite-sheets-using-html5-canvas-drawimage\\\/#breadcrumb\",\"itemListElement\":[{\"@type\":\"ListItem\",\"position\":1,\"name\":\"Home\",\"item\":\"https:\\\/\\\/playgama.com\\\/blog\\\/\"},{\"@type\":\"ListItem\",\"position\":2,\"name\":\"How to animate sprite sheets using HTML5 Canvas drawImage?\"}]},{\"@type\":\"WebSite\",\"@id\":\"https:\\\/\\\/playgama.com\\\/blog\\\/#website\",\"url\":\"https:\\\/\\\/playgama.com\\\/blog\\\/\",\"name\":\"Playgama Blog: \ud83c\udfae Insights, Tutorials, and Creative Inspiration for Game Development \ud83d\ude80\",\"description\":\"\",\"publisher\":{\"@id\":\"https:\\\/\\\/playgama.com\\\/blog\\\/#organization\"},\"potentialAction\":[{\"@type\":\"SearchAction\",\"target\":{\"@type\":\"EntryPoint\",\"urlTemplate\":\"https:\\\/\\\/playgama.com\\\/blog\\\/?s={search_term_string}\"},\"query-input\":{\"@type\":\"PropertyValueSpecification\",\"valueRequired\":true,\"valueName\":\"search_term_string\"}}],\"inLanguage\":\"en-US\"},{\"@type\":\"Organization\",\"@id\":\"https:\\\/\\\/playgama.com\\\/blog\\\/#organization\",\"name\":\"Playgama Blog: \ud83c\udfae Insights, Tutorials, and Creative Inspiration for Game Development \ud83d\ude80\",\"url\":\"https:\\\/\\\/playgama.com\\\/blog\\\/\",\"logo\":{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\\\/\\\/playgama.com\\\/blog\\\/#\\\/schema\\\/logo\\\/image\\\/\",\"url\":\"https:\\\/\\\/playgama.com\\\/blog\\\/wp-content\\\/uploads\\\/2026\\\/04\\\/cropped-playgama-scaled-1.png\",\"contentUrl\":\"https:\\\/\\\/playgama.com\\\/blog\\\/wp-content\\\/uploads\\\/2026\\\/04\\\/cropped-playgama-scaled-1.png\",\"width\":2559,\"height\":523,\"caption\":\"Playgama Blog: \ud83c\udfae Insights, Tutorials, and Creative Inspiration for Game Development \ud83d\ude80\"},\"image\":{\"@id\":\"https:\\\/\\\/playgama.com\\\/blog\\\/#\\\/schema\\\/logo\\\/image\\\/\"}},{\"@type\":\"Person\",\"@id\":\"https:\\\/\\\/playgama.com\\\/blog\\\/#\\\/schema\\\/person\\\/5bbe086be334a842649a21fd6514a306\",\"name\":\"David Sedrakyan\",\"image\":{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\\\/\\\/secure.gravatar.com\\\/avatar\\\/8e2bed5d1a64059eb5864ffa70f1520685ab58f2300835dc5191cc1173290d3c?s=96&d=mm&r=g\",\"url\":\"https:\\\/\\\/secure.gravatar.com\\\/avatar\\\/8e2bed5d1a64059eb5864ffa70f1520685ab58f2300835dc5191cc1173290d3c?s=96&d=mm&r=g\",\"contentUrl\":\"https:\\\/\\\/secure.gravatar.com\\\/avatar\\\/8e2bed5d1a64059eb5864ffa70f1520685ab58f2300835dc5191cc1173290d3c?s=96&d=mm&r=g\",\"caption\":\"David Sedrakyan\"},\"sameAs\":[\"https:\\\/\\\/www.linkedin.com\\\/in\\\/david-sedrakyan-77b930199\\\/\"],\"url\":\"https:\\\/\\\/playgama.com\\\/blog\\\/author\\\/david\\\/\"}]}<\/script>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"How to animate sprite sheets using HTML5 Canvas drawImage?","description":"Animate a sprite sheet on HTML5 Canvas: load the image, pick the frame with drawImage's 9-argument form, advance frames on a timer, clear the canvas each draw.","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/playgama.com\/blog\/business-faqs\/how-to-animate-sprite-sheets-using-html5-canvas-drawimage\/","og_locale":"en_US","og_type":"article","og_title":"How to animate sprite sheets using HTML5 Canvas drawImage?","og_description":"Animate a sprite sheet on HTML5 Canvas: load the image, pick the frame with drawImage's 9-argument form, advance frames on a timer, clear the canvas each draw.","og_url":"https:\/\/playgama.com\/blog\/business-faqs\/how-to-animate-sprite-sheets-using-html5-canvas-drawimage\/","og_site_name":"Playgama Blog","article_published_time":"2026-10-01T03:37:31+00:00","author":"David Sedrakyan","twitter_card":"summary_large_image","twitter_misc":{"Written by":"David Sedrakyan","Est. reading time":"2 minutes"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"Article","@id":"https:\/\/playgama.com\/blog\/business-faqs\/how-to-animate-sprite-sheets-using-html5-canvas-drawimage\/#article","isPartOf":{"@id":"https:\/\/playgama.com\/blog\/business-faqs\/how-to-animate-sprite-sheets-using-html5-canvas-drawimage\/"},"author":{"name":"David Sedrakyan","@id":"https:\/\/playgama.com\/blog\/#\/schema\/person\/5bbe086be334a842649a21fd6514a306"},"headline":"How to animate sprite sheets using HTML5 Canvas drawImage?","datePublished":"2026-10-01T03:37:31+00:00","mainEntityOfPage":{"@id":"https:\/\/playgama.com\/blog\/business-faqs\/how-to-animate-sprite-sheets-using-html5-canvas-drawimage\/"},"wordCount":448,"commentCount":0,"publisher":{"@id":"https:\/\/playgama.com\/blog\/#organization"},"articleSection":["Business FAQs"],"inLanguage":"en-US","potentialAction":[{"@type":"CommentAction","name":"Comment","target":["https:\/\/playgama.com\/blog\/business-faqs\/how-to-animate-sprite-sheets-using-html5-canvas-drawimage\/#respond"]}]},{"@type":"WebPage","@id":"https:\/\/playgama.com\/blog\/business-faqs\/how-to-animate-sprite-sheets-using-html5-canvas-drawimage\/","url":"https:\/\/playgama.com\/blog\/business-faqs\/how-to-animate-sprite-sheets-using-html5-canvas-drawimage\/","name":"How to animate sprite sheets using HTML5 Canvas drawImage?","isPartOf":{"@id":"https:\/\/playgama.com\/blog\/#website"},"datePublished":"2026-10-01T03:37:31+00:00","description":"Animate a sprite sheet on HTML5 Canvas: load the image, pick the frame with drawImage's 9-argument form, advance frames on a timer, clear the canvas each draw.","breadcrumb":{"@id":"https:\/\/playgama.com\/blog\/business-faqs\/how-to-animate-sprite-sheets-using-html5-canvas-drawimage\/#breadcrumb"},"inLanguage":"en-US","potentialAction":[{"@type":"ReadAction","target":["https:\/\/playgama.com\/blog\/business-faqs\/how-to-animate-sprite-sheets-using-html5-canvas-drawimage\/"]}]},{"@type":"BreadcrumbList","@id":"https:\/\/playgama.com\/blog\/business-faqs\/how-to-animate-sprite-sheets-using-html5-canvas-drawimage\/#breadcrumb","itemListElement":[{"@type":"ListItem","position":1,"name":"Home","item":"https:\/\/playgama.com\/blog\/"},{"@type":"ListItem","position":2,"name":"How to animate sprite sheets using HTML5 Canvas drawImage?"}]},{"@type":"WebSite","@id":"https:\/\/playgama.com\/blog\/#website","url":"https:\/\/playgama.com\/blog\/","name":"Playgama Blog: \ud83c\udfae Insights, Tutorials, and Creative Inspiration for Game Development \ud83d\ude80","description":"","publisher":{"@id":"https:\/\/playgama.com\/blog\/#organization"},"potentialAction":[{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https:\/\/playgama.com\/blog\/?s={search_term_string}"},"query-input":{"@type":"PropertyValueSpecification","valueRequired":true,"valueName":"search_term_string"}}],"inLanguage":"en-US"},{"@type":"Organization","@id":"https:\/\/playgama.com\/blog\/#organization","name":"Playgama Blog: \ud83c\udfae Insights, Tutorials, and Creative Inspiration for Game Development \ud83d\ude80","url":"https:\/\/playgama.com\/blog\/","logo":{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/playgama.com\/blog\/#\/schema\/logo\/image\/","url":"https:\/\/playgama.com\/blog\/wp-content\/uploads\/2026\/04\/cropped-playgama-scaled-1.png","contentUrl":"https:\/\/playgama.com\/blog\/wp-content\/uploads\/2026\/04\/cropped-playgama-scaled-1.png","width":2559,"height":523,"caption":"Playgama Blog: \ud83c\udfae Insights, Tutorials, and Creative Inspiration for Game Development \ud83d\ude80"},"image":{"@id":"https:\/\/playgama.com\/blog\/#\/schema\/logo\/image\/"}},{"@type":"Person","@id":"https:\/\/playgama.com\/blog\/#\/schema\/person\/5bbe086be334a842649a21fd6514a306","name":"David Sedrakyan","image":{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/secure.gravatar.com\/avatar\/8e2bed5d1a64059eb5864ffa70f1520685ab58f2300835dc5191cc1173290d3c?s=96&d=mm&r=g","url":"https:\/\/secure.gravatar.com\/avatar\/8e2bed5d1a64059eb5864ffa70f1520685ab58f2300835dc5191cc1173290d3c?s=96&d=mm&r=g","contentUrl":"https:\/\/secure.gravatar.com\/avatar\/8e2bed5d1a64059eb5864ffa70f1520685ab58f2300835dc5191cc1173290d3c?s=96&d=mm&r=g","caption":"David Sedrakyan"},"sameAs":["https:\/\/www.linkedin.com\/in\/david-sedrakyan-77b930199\/"],"url":"https:\/\/playgama.com\/blog\/author\/david\/"}]}},"_links":{"self":[{"href":"https:\/\/playgama.com\/blog\/wp-json\/wp\/v2\/posts\/15201","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/playgama.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/playgama.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/playgama.com\/blog\/wp-json\/wp\/v2\/users\/11"}],"replies":[{"embeddable":true,"href":"https:\/\/playgama.com\/blog\/wp-json\/wp\/v2\/comments?post=15201"}],"version-history":[{"count":1,"href":"https:\/\/playgama.com\/blog\/wp-json\/wp\/v2\/posts\/15201\/revisions"}],"predecessor-version":[{"id":15308,"href":"https:\/\/playgama.com\/blog\/wp-json\/wp\/v2\/posts\/15201\/revisions\/15308"}],"wp:attachment":[{"href":"https:\/\/playgama.com\/blog\/wp-json\/wp\/v2\/media?parent=15201"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/playgama.com\/blog\/wp-json\/wp\/v2\/categories?post=15201"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/playgama.com\/blog\/wp-json\/wp\/v2\/tags?post=15201"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}