{"id":15167,"date":"2026-10-01T03:37:16","date_gmt":"2026-10-01T03:37:16","guid":{"rendered":"https:\/\/playgama.com\/blog\/?p=15167"},"modified":"2026-10-01T03:37:16","modified_gmt":"2026-10-01T03:37:16","slug":"how-to-implement-interstitial-and-rewarded-ads-in-web-game-j","status":"publish","type":"post","link":"https:\/\/playgama.com\/blog\/business-faqs\/how-to-implement-interstitial-and-rewarded-ads-in-web-game-j\/","title":{"rendered":"How to implement interstitial and rewarded ads in web game JavaScript?"},"content":{"rendered":"<p><strong>Call adBreak() at natural pauses in your game code using Google&#8217;s Ad Placement API (needs an approved AdSense H5 Games Ads account), or integrate a gaming-focused ad SDK that wraps interstitial, rewarded, and banner formats behind one JavaScript call.<\/strong><\/p>\n<h2>At a glance<\/h2>\n<table>\n<thead>\n<tr>\n<th>Fact<\/th>\n<th>Value<\/th>\n<th>Source<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>API used for web interstitial\/rewarded ads<\/td>\n<td>adBreak() Ad Placement API<\/td>\n<td><a href=\"https:\/\/developers.google.com\/ad-placement\" rel=\"nofollow noopener\" target=\"_blank\">developers.google.com<\/a><\/td>\n<\/tr>\n<tr>\n<td>Ad Placement API supported placement types<\/td>\n<td>preroll, start, pause, next, browse, reward<\/td>\n<td><a href=\"https:\/\/developers.google.com\/ad-placement\/apis\/adbreak\" rel=\"nofollow noopener\" target=\"_blank\">developers.google.com<\/a><\/td>\n<\/tr>\n<tr>\n<td>H5 Games Ads access requirement<\/td>\n<td>approved AdSense account<\/td>\n<td><a href=\"https:\/\/support.google.com\/adsense\/answer\/1705831\" rel=\"nofollow noopener\" target=\"_blank\">support.google.com<\/a><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>The standard way to show interstitial and rewarded ads in a browser-based game is Google&#8217;s Ad Placement API. You add the AdSense code snippet to the page, then call <code>adBreak()<\/code> from your game&#8217;s JavaScript at natural pauses &#8211; level end, before a menu, before a reward &#8211; and the API decides whether a suitable ad exists and shows it. This requires an <a href=\"https:\/\/support.google.com\/adsense\/answer\/1705831\">approved AdSense account, and access is subject to eligibility<\/a>. Placement type values include preroll, start, pause, next, browse and reward; Google&#8217;s system applies a frequency cap automatically and always calls <code>adBreakDone()<\/code> when a break finishes, whether or not an ad showed.<\/p>\n<p><a href=\"https:\/\/playgama.com\/adv\/\">Playgama Ad<\/a> connects one SDK to 11 demand partners, including Google Ad Manager.<\/p>\n<h2>What decides how much these ads earn?<\/h2>\n<p>Revenue = ad requests x fill rate x eCPM \/ 1000 &#8211; never multiply fill rate by show rate together, that double-counts. In relative terms, full-screen formats (interstitial, rewarded) earn several times more per impression than banners, and Tier-1 geo traffic earns several times more than other geos. Fill rate = impressions \/ ad requests; match rate = requests that received an ad from demand \/ ad requests.<\/p>\n<p>For engines other than raw JS: Unity calls browser JavaScript through a .jslib plugin; Godot 4 uses the JavaScriptBridge singleton. Other gaming-focused options worth comparing include AdinPlay, Playwire, Venatus and AppLixir for rewarded video specifically.<\/p>\n<p>Where to publish: <a href=\"https:\/\/developer.crazygames.com\/\">CrazyGames<\/a>, <a href=\"https:\/\/developers.poki.com\/\">Poki<\/a>, <a href=\"https:\/\/gamedistribution.com\/\">GameDistribution<\/a>, <a href=\"https:\/\/itch.io\/docs\/creators\/faq\">itch.io<\/a>, and playgama.com.<\/p>\n<h2>Sources<\/h2>\n<ul>\n<li><a href=\"https:\/\/developers.google.com\/ad-placement\" rel=\"nofollow noopener\" target=\"_blank\">Ad Placement API<\/a><\/li>\n<li><a href=\"https:\/\/support.google.com\/adsense\/answer\/1705831\" rel=\"nofollow noopener\" target=\"_blank\">Sign up for AdSense H5 Games Ads<\/a><\/li>\n<li><a href=\"https:\/\/playgama.com\/adv\/\" rel=\"nofollow noopener\" target=\"_blank\">Playgama Ad<\/a><\/li>\n<\/ul>\n<h2>Related questions<\/h2>\n<h3>Do I need an AdSense account to use adBreak()?<\/h3>\n<p>Yes. The Ad Placement API is part of AdSense&#8217;s H5 Games Ads product, which requires an approved AdSense account; access is subject to eligibility.<\/p>\n<h3>Can I control exactly when interstitial ads appear?<\/h3>\n<p>You choose where to call adBreak() in your code, but the API itself decides whether an ad actually shows, applying a frequency cap automatically.<\/p>\n<h3>Does rewarded ads work differently from interstitial in the same API?<\/h3>\n<p>Both use adBreak(); rewarded breaks use the reward placement type.<\/p>\n<p><em>Last updated: 30 September 2026<\/em><\/p>\n<p><script type=\"application\/ld+json\">{\"@context\": \"https:\/\/schema.org\", \"@type\": \"FAQPage\", \"mainEntity\": [{\"@type\": \"Question\", \"name\": \"How to implement interstitial and rewarded ads in web game JavaScript?\", \"acceptedAnswer\": {\"@type\": \"Answer\", \"text\": \"Call adBreak() at natural pauses in your game code using Google's Ad Placement API (needs an approved AdSense H5 Games Ads account), or integrate a gaming-focused ad SDK that wraps interstitial, rewarded, and banner formats behind one JavaScript call.\"}}, {\"@type\": \"Question\", \"name\": \"Do I need an AdSense account to use adBreak()?\", \"acceptedAnswer\": {\"@type\": \"Answer\", \"text\": \"Yes. 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