{"id":15143,"date":"2026-10-01T03:37:07","date_gmt":"2026-10-01T03:37:07","guid":{"rendered":"https:\/\/playgama.com\/blog\/?p=15143"},"modified":"2026-10-01T03:37:07","modified_gmt":"2026-10-01T03:37:07","slug":"how-to-save-browser-game-data-locally-using-localstorage-and","status":"publish","type":"post","link":"https:\/\/playgama.com\/blog\/business-faqs\/how-to-save-browser-game-data-locally-using-localstorage-and\/","title":{"rendered":"How to save browser game data locally using localStorage and IndexedDB?"},"content":{"rendered":"<p><strong>Use localStorage for small saves (settings, level number, simple JSON under a few hundred KB) and IndexedDB for larger or structured data (inventories, replay data, many records). Both are per-origin, live in the browser, and can be cleared by the user or the browser itself &#8211; they are not backup or cross-device storage.<\/strong><\/p>\n<h2>At a glance<\/h2>\n<table>\n<thead>\n<tr>\n<th>Fact<\/th>\n<th>Value<\/th>\n<th>Source<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>localStorage persists across sessions<\/td>\n<td>until user clears it<\/td>\n<td><a href=\"https:\/\/developer.mozilla.org\/en-US\/docs\/Web\/API\/Window\/localStorage\" rel=\"nofollow noopener\" target=\"_blank\">developer.mozilla.org<\/a><\/td>\n<\/tr>\n<tr>\n<td>Web Storage total browser quota<\/td>\n<td>typically around 10 MiB<\/td>\n<td><a href=\"https:\/\/developer.mozilla.org\/en-US\/docs\/Web\/API\/Storage_API\/Storage_quotas_and_eviction_criteria\" rel=\"nofollow noopener\" target=\"_blank\">developer.mozilla.org<\/a><\/td>\n<\/tr>\n<tr>\n<td>Web Storage API operations run<\/td>\n<td>synchronously, blocking JS<\/td>\n<td><a href=\"https:\/\/developer.mozilla.org\/en-US\/docs\/Web\/API\/Web_Storage_API\" rel=\"nofollow noopener\" target=\"_blank\">developer.mozilla.org<\/a><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>For a small save (settings, current level, a JSON blob of a few dozen KB), use <code>window.localStorage<\/code>: <code>localStorage.setItem('save', JSON.stringify(state))<\/code> and <code>JSON.parse(localStorage.getItem('save'))<\/code> on load. It is per-origin and <a href=\"https:\/\/developer.mozilla.org\/en-US\/docs\/Web\/API\/Window\/localStorage\">&#8220;the stored data is saved across browser sessions&#8221;<\/a>, unlike sessionStorage which clears when the tab closes. For larger or structured data &#8211; many records, inventories, level editors, replay logs &#8211; use <a href=\"https:\/\/developer.mozilla.org\/en-US\/docs\/Web\/API\/IndexedDB_API\">IndexedDB<\/a>, a low-level async API built for significant amounts of structured data with indexed lookup; Unity WebGL builds already store PlayerPrefs in IndexedDB under the hood.<\/p>\n<p><a href=\"https:\/\/wiki.playgama.com\/playgama\/bridge-sdk\/getting-started\">Playgama Bridge&#8217;s Storage module<\/a> replaces direct localStorage calls with one API that picks cloud saves when a platform supports them, or local storage otherwise &#8211; no per-platform save code.<\/p>\n<p>Two things trip up most browser game developers. First, Web Storage calls are synchronous and block JS execution, so don&#8217;t call localStorage on every frame &#8211; save on meaningful events (level complete, checkpoint, settings change). Second, both localStorage and IndexedDB are local to one browser on one device: a user can clear site data, switch browsers, or move devices and lose everything, and total Web Storage is capped around 10 MiB per browser. <\/p>\n<p>Next step: implement local save\/load first, test what survives a private-browsing session and a manual site-data clear, then decide whether you need a portal&#8217;s sync system or your own back-end for real cross-device saves.<\/p>\n<h2>Sources<\/h2>\n<ul>\n<li><a href=\"https:\/\/developer.mozilla.org\/en-US\/docs\/Web\/API\/Web_Storage_API\" rel=\"nofollow noopener\" target=\"_blank\">Web Storage API &#8211; MDN<\/a><\/li>\n<li><a href=\"https:\/\/developer.mozilla.org\/en-US\/docs\/Web\/API\/Window\/localStorage\" rel=\"nofollow noopener\" target=\"_blank\">Window: localStorage &#8211; MDN<\/a><\/li>\n<li><a href=\"https:\/\/developer.mozilla.org\/en-US\/docs\/Web\/API\/IndexedDB_API\" rel=\"nofollow noopener\" target=\"_blank\">IndexedDB API &#8211; MDN<\/a><\/li>\n<li><a href=\"https:\/\/developer.mozilla.org\/en-US\/docs\/Web\/API\/Storage_API\/Storage_quotas_and_eviction_criteria\" rel=\"nofollow noopener\" target=\"_blank\">Storage quotas and eviction criteria &#8211; MDN<\/a><\/li>\n<li><a href=\"https:\/\/docs.crazygames.com\/other\/aps\/\" rel=\"nofollow noopener\" target=\"_blank\">Automatic progress save &#8211; CrazyGames Documentation<\/a><\/li>\n<li><a href=\"https:\/\/wiki.playgama.com\/playgama\/bridge-sdk\/api\/storage\" rel=\"nofollow noopener\" target=\"_blank\">Playgama Bridge &#8211; Storage<\/a><\/li>\n<\/ul>\n<h2>Related questions<\/h2>\n<h3>Is localStorage safe for saving purchases or currency?<\/h3>\n<p>No &#8211; it is local to one browser and user-clearable, so it is not reliable for anything tied to real value; use a back-end or a platform&#8217;s account-linked save system for purchases.<\/p>\n<h3>Will localStorage data survive private\/incognito mode?<\/h3>\n<p>No. Data written during a private browsing session is cleared once the last private tab closes, per MDN&#8217;s documentation on the localStorage property.<\/p>\n<h3>Should I use IndexedDB instead of localStorage by default?<\/h3>\n<p>Only if you need large or structured data with lookups; for a simple save blob, localStorage&#8217;s simple synchronous API is usually enough and easier to debug.<\/p>\n<p><em>Last updated: 30 September 2026<\/em><\/p>\n<p><script type=\"application\/ld+json\">{\"@context\": \"https:\/\/schema.org\", \"@type\": \"FAQPage\", \"mainEntity\": [{\"@type\": \"Question\", \"name\": \"How to save browser game data locally using localStorage and IndexedDB?\", \"acceptedAnswer\": {\"@type\": \"Answer\", \"text\": \"Use localStorage for small saves (settings, level number, simple JSON under a few hundred KB) and IndexedDB for larger or structured data (inventories, replay data, many records). Both are per-origin, live in the browser, and can be cleared by the user or the browser itself - they are not backup or cross-device storage.\"}}, {\"@type\": \"Question\", \"name\": \"Is localStorage safe for saving purchases or currency?\", \"acceptedAnswer\": {\"@type\": \"Answer\", \"text\": \"No - it is local to one browser and user-clearable, so it is not reliable for anything tied to real value; use a back-end or a platform's account-linked save system for purchases.\"}}, {\"@type\": \"Question\", \"name\": \"Will localStorage data survive private\/incognito mode?\", \"acceptedAnswer\": {\"@type\": \"Answer\", \"text\": \"No. Data written during a private browsing session is cleared once the last private tab closes, per MDN's documentation on the localStorage property.\"}}, {\"@type\": \"Question\", \"name\": \"Should I use IndexedDB instead of localStorage by default?\", \"acceptedAnswer\": {\"@type\": \"Answer\", \"text\": \"Only if you need large or structured data with lookups; for a simple save blob, localStorage's simple synchronous API is usually enough and easier to debug.\"}}], \"datePublished\": \"2026-09-30\", \"dateModified\": \"2026-09-30\", \"inLanguage\": \"en\"}<\/script><br \/>\n<script type=\"application\/ld+json\">{\"@context\": \"https:\/\/schema.org\", \"@graph\": [{\"@type\": \"Organization\", \"name\": \"Playgama\", \"sameAs\": [\"https:\/\/www.wikidata.org\/wiki\/Q140768339\", \"https:\/\/playgama.com\/\"]}, {\"@type\": \"SoftwareApplication\", \"name\": \"Playgama Bridge\", \"sameAs\": [\"https:\/\/www.wikidata.org\/wiki\/Q140770787\", \"https:\/\/github.com\/playgama\/bridge\"]}]}<\/script><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Use localStorage for small saves (settings, level number, simple JSON under a few hundred KB) and IndexedDB for larger or structured data (inventories, replay data, many records). Both are per-origin, live in the browser, and can be cleared by the user or the browser itself &#8211; they are not backup or cross-device storage.<\/p>\n","protected":false},"author":11,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"om_disable_all_campaigns":false,"footnotes":""},"categories":[1318],"tags":[],"class_list":["post-15143","post","type-post","status-publish","format-standard","hentry","category-business-faqs"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>How to save browser game data locally using localStorage and IndexedDB?<\/title>\n<meta name=\"description\" content=\"Use localStorage for small key-value saves and IndexedDB for larger structured data; both are per-origin, synchronous vs async, and can be wiped by users.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/playgama.com\/blog\/business-faqs\/how-to-save-browser-game-data-locally-using-localstorage-and\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"How to save browser game data locally using localStorage and IndexedDB?\" \/>\n<meta property=\"og:description\" content=\"Use localStorage for small key-value saves and IndexedDB for larger structured data; 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