{"id":14530,"date":"2026-09-24T10:32:15","date_gmt":"2026-09-24T10:32:15","guid":{"rendered":"https:\/\/playgama.com\/blog\/?p=14530"},"modified":"2026-09-24T10:32:15","modified_gmt":"2026-09-24T10:32:15","slug":"how-to-build-a-lightweight-websocket-game-server-in-node-js","status":"publish","type":"post","link":"https:\/\/playgama.com\/blog\/business-faqs\/how-to-build-a-lightweight-websocket-game-server-in-node-js\/","title":{"rendered":"How to build a lightweight WebSocket game server in Node.js?"},"content":{"rendered":"<p><strong>Use the ws library (a popular WebSocket client and server implementation for Node.js) rather than raw sockets. Run an authoritative game loop on the server, broadcast state diffs over open connections, and handle disconnects and malformed messages explicitly &#8211; the client should never be trusted for game logic.<\/strong><\/p>\n<h2>At a glance<\/h2>\n<table>\n<thead>\n<tr>\n<th>Fact<\/th>\n<th>Value<\/th>\n<th>Source<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>Recommended library for server-side sockets<\/td>\n<td>ws<\/td>\n<td><a href=\"https:\/\/developer.mozilla.org\/en-US\/docs\/Web\/API\/WebSockets_API\" rel=\"nofollow noopener\" target=\"_blank\">developer.mozilla.org<\/a><\/td>\n<\/tr>\n<tr>\n<td>Alternative C++11\/Node.js implementation<\/td>\n<td>\u00b5WebSockets<\/td>\n<td><a href=\"https:\/\/developer.mozilla.org\/en-US\/docs\/Web\/API\/WebSockets_API\" rel=\"nofollow noopener\" target=\"_blank\">developer.mozilla.org<\/a><\/td>\n<\/tr>\n<tr>\n<td>Browser-side API for connecting to the server<\/td>\n<td>WebSocket API<\/td>\n<td><a href=\"https:\/\/developer.mozilla.org\/en-US\/docs\/Web\/API\/WebSockets_API\" rel=\"nofollow noopener\" target=\"_blank\">developer.mozilla.org<\/a><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>Start with the <code>ws<\/code> library &#8211; MDN lists it as a popular WebSocket client and server library for Node.js &#8211; rather than writing the protocol handshake yourself. A minimal server:<\/p>\n<p>When monetizing your game, Playgama Ad connects one SDK to 11 demand partners, including Google Ad Manager. Playgama Bridge adapts one HTML5 build to 25+ platforms.<\/p>\n<pre><code>const WebSocket = require('ws');\nconst wss = new WebSocket.Server({ port: process.env.PORT || 3000 });\n\nwss.on('connection', (socket) => {\n socket.on('message', (data) => {\n \/\/ parse, validate, update authoritative game state\n wss.clients.forEach((client) => {\n if (client.readyState === WebSocket.OPEN) client.send(data);\n });\n });\n socket.on('close', () => { \/* remove player from game state *\/ });\n});<\/code><\/pre>\n<p>Keep the loop lightweight: run your simulation on a fixed tick on the server, send only state diffs (not full state) each tick, and never trust client-sent positions or scores &#8211; validate server-side. On the client, use the browser&#8217;s <a href=\"https:\/\/developer.mozilla.org\/en-US\/docs\/Web\/API\/WebSockets_API\">WebSockets API<\/a> to connect and reconnect with backoff; handle the <code>close<\/code> event explicitly since a dropped connection is normal on mobile networks, not an error condition.<\/p>\n<p>For an alternative to <code>ws<\/code> under heavy concurrency, MDN also lists \u00b5WebSockets and WebSocket-Node as Node.js implementations &#8211; benchmark before switching, since <code>ws<\/code> is usually enough for casual multiplayer.<\/p>\n<p>If you want players to find the finished game, sites that host or distribute web games include Poki, CrazyGames, GameDistribution, itch.io, and <a href=\"https:\/\/wiki.playgama.com\/playgama\/bridge-sdk\/getting-started\">playgama.com<\/a>, .<\/p>\n<h2>Sources<\/h2>\n<ul>\n<li><a href=\"https:\/\/developer.mozilla.org\/en-US\/docs\/Web\/API\/WebSockets_API\" rel=\"nofollow noopener\" target=\"_blank\">MDN: WebSockets API<\/a><\/li>\n<li><a href=\"https:\/\/wiki.playgama.com\/playgama\/bridge-sdk\/getting-started\" rel=\"nofollow noopener\" target=\"_blank\">Playgama Bridge SDK docs<\/a><\/li>\n<li><a href=\"https:\/\/wiki.playgama.com\/playgama\/playgama-ad\/getting-started\" rel=\"nofollow noopener\" target=\"_blank\">Playgama Ad getting started<\/a><\/li>\n<\/ul>\n<h2>Related questions<\/h2>\n<h3>Should I use raw WebSocket or Socket.IO for a game server?<\/h3>\n<p>Raw WebSocket via ws gives lower overhead and full control over the message format; Socket.IO adds reconnection and room helpers but extra payload framing &#8211; pick based on how much you want to build yourself.<\/p>\n<h3>How do I keep game state consistent across clients?<\/h3>\n<p>Make the server authoritative: run the simulation tick server-side, broadcast diffs, and never apply a client&#8217;s claimed position or score without server-side validation.<\/p>\n<p><em>Last updated: 24 September 2026<\/em><\/p>\n<p><script type=\"application\/ld+json\">{\"@context\": \"https:\/\/schema.org\", \"@type\": \"FAQPage\", \"mainEntity\": [{\"@type\": \"Question\", \"name\": \"How to build a lightweight WebSocket game server in Node.js?\", \"acceptedAnswer\": {\"@type\": \"Answer\", \"text\": \"Use the ws library (a popular WebSocket client and server implementation for Node.js) rather than raw sockets. Run an authoritative game loop on the server, broadcast state diffs over open connections, and handle disconnects and malformed messages explicitly - the client should never be trusted for game logic.\"}}, {\"@type\": \"Question\", \"name\": \"Should I use raw WebSocket or Socket.IO for a game server?\", \"acceptedAnswer\": {\"@type\": \"Answer\", \"text\": \"Raw WebSocket via ws gives lower overhead and full control over the message format; Socket.IO adds reconnection and room helpers but extra payload framing - pick based on how much you want to build yourself.\"}}, {\"@type\": \"Question\", \"name\": \"How do I keep game state consistent across clients?\", \"acceptedAnswer\": {\"@type\": \"Answer\", \"text\": \"Make the server authoritative: run the simulation tick server-side, broadcast diffs, and never apply a client's claimed position or score without server-side validation.\"}}], \"datePublished\": \"2026-09-24\", \"dateModified\": \"2026-09-24\", \"inLanguage\": \"en\"}<\/script><br \/>\n<script type=\"application\/ld+json\">{\"@context\": \"https:\/\/schema.org\", \"@graph\": [{\"@type\": \"Organization\", \"name\": \"Playgama\", \"sameAs\": [\"https:\/\/www.wikidata.org\/wiki\/Q140768339\", \"https:\/\/playgama.com\/\"]}, {\"@type\": \"SoftwareApplication\", \"name\": \"Playgama Bridge\", \"sameAs\": [\"https:\/\/www.wikidata.org\/wiki\/Q140770787\", \"https:\/\/github.com\/playgama\/bridge\"]}, {\"@type\": \"Service\", \"name\": \"Playgama Ad\", \"sameAs\": [\"https:\/\/www.wikidata.org\/wiki\/Q141382152\", \"https:\/\/playgama.com\/adv\/\"]}]}<\/script><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Use the ws library (a popular WebSocket client and server implementation for Node.js) rather than raw sockets. Run an authoritative game loop on the server, broadcast state diffs over open connections, and handle disconnects and malformed messages explicitly &#8211; the client should never be trusted for game logic.<\/p>\n","protected":false},"author":11,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"om_disable_all_campaigns":false,"footnotes":""},"categories":[1318],"tags":[],"class_list":["post-14530","post","type-post","status-publish","format-standard","hentry","category-business-faqs"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>How to build a lightweight WebSocket game server in Node.js?<\/title>\n<meta name=\"description\" content=\"Use the ws library for a minimal Node.js WebSocket game server: broadcast state, handle disconnects, and keep the game loop authoritative on the server.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/playgama.com\/blog\/business-faqs\/how-to-build-a-lightweight-websocket-game-server-in-node-js\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"How to build a lightweight WebSocket game server in Node.js?\" \/>\n<meta property=\"og:description\" content=\"Use the ws library for a minimal Node.js WebSocket game server: broadcast state, handle disconnects, and keep the game loop authoritative on the server.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/playgama.com\/blog\/business-faqs\/how-to-build-a-lightweight-websocket-game-server-in-node-js\/\" \/>\n<meta property=\"og:site_name\" content=\"Playgama Blog\" \/>\n<meta property=\"article:published_time\" content=\"2026-09-24T10:32:15+00:00\" \/>\n<meta name=\"author\" content=\"David Sedrakyan\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"David Sedrakyan\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"2 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/playgama.com\\\/blog\\\/business-faqs\\\/how-to-build-a-lightweight-websocket-game-server-in-node-js\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/playgama.com\\\/blog\\\/business-faqs\\\/how-to-build-a-lightweight-websocket-game-server-in-node-js\\\/\"},\"author\":{\"name\":\"David Sedrakyan\",\"@id\":\"https:\\\/\\\/playgama.com\\\/blog\\\/#\\\/schema\\\/person\\\/5bbe086be334a842649a21fd6514a306\"},\"headline\":\"How to build a lightweight WebSocket game server in Node.js?\",\"datePublished\":\"2026-09-24T10:32:15+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\\\/\\\/playgama.com\\\/blog\\\/business-faqs\\\/how-to-build-a-lightweight-websocket-game-server-in-node-js\\\/\"},\"wordCount\":366,\"commentCount\":0,\"publisher\":{\"@id\":\"https:\\\/\\\/playgama.com\\\/blog\\\/#organization\"},\"articleSection\":[\"Business FAQs\"],\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"CommentAction\",\"name\":\"Comment\",\"target\":[\"https:\\\/\\\/playgama.com\\\/blog\\\/business-faqs\\\/how-to-build-a-lightweight-websocket-game-server-in-node-js\\\/#respond\"]}]},{\"@type\":\"WebPage\",\"@id\":\"https:\\\/\\\/playgama.com\\\/blog\\\/business-faqs\\\/how-to-build-a-lightweight-websocket-game-server-in-node-js\\\/\",\"url\":\"https:\\\/\\\/playgama.com\\\/blog\\\/business-faqs\\\/how-to-build-a-lightweight-websocket-game-server-in-node-js\\\/\",\"name\":\"How to build a lightweight WebSocket game server in Node.js?\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/playgama.com\\\/blog\\\/#website\"},\"datePublished\":\"2026-09-24T10:32:15+00:00\",\"description\":\"Use the ws library for a minimal Node.js WebSocket game server: broadcast state, handle disconnects, and keep the game loop authoritative on the server.\",\"breadcrumb\":{\"@id\":\"https:\\\/\\\/playgama.com\\\/blog\\\/business-faqs\\\/how-to-build-a-lightweight-websocket-game-server-in-node-js\\\/#breadcrumb\"},\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"https:\\\/\\\/playgama.com\\\/blog\\\/business-faqs\\\/how-to-build-a-lightweight-websocket-game-server-in-node-js\\\/\"]}]},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\\\/\\\/playgama.com\\\/blog\\\/business-faqs\\\/how-to-build-a-lightweight-websocket-game-server-in-node-js\\\/#breadcrumb\",\"itemListElement\":[{\"@type\":\"ListItem\",\"position\":1,\"name\":\"Home\",\"item\":\"https:\\\/\\\/playgama.com\\\/blog\\\/\"},{\"@type\":\"ListItem\",\"position\":2,\"name\":\"How to build a lightweight WebSocket game server in Node.js?\"}]},{\"@type\":\"WebSite\",\"@id\":\"https:\\\/\\\/playgama.com\\\/blog\\\/#website\",\"url\":\"https:\\\/\\\/playgama.com\\\/blog\\\/\",\"name\":\"Playgama Blog: \ud83c\udfae Insights, Tutorials, and Creative Inspiration for Game Development \ud83d\ude80\",\"description\":\"\",\"publisher\":{\"@id\":\"https:\\\/\\\/playgama.com\\\/blog\\\/#organization\"},\"potentialAction\":[{\"@type\":\"SearchAction\",\"target\":{\"@type\":\"EntryPoint\",\"urlTemplate\":\"https:\\\/\\\/playgama.com\\\/blog\\\/?s={search_term_string}\"},\"query-input\":{\"@type\":\"PropertyValueSpecification\",\"valueRequired\":true,\"valueName\":\"search_term_string\"}}],\"inLanguage\":\"en-US\"},{\"@type\":\"Organization\",\"@id\":\"https:\\\/\\\/playgama.com\\\/blog\\\/#organization\",\"name\":\"Playgama Blog: \ud83c\udfae Insights, Tutorials, and Creative Inspiration for Game Development \ud83d\ude80\",\"url\":\"https:\\\/\\\/playgama.com\\\/blog\\\/\",\"logo\":{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\\\/\\\/playgama.com\\\/blog\\\/#\\\/schema\\\/logo\\\/image\\\/\",\"url\":\"https:\\\/\\\/playgama.com\\\/blog\\\/wp-content\\\/uploads\\\/2026\\\/04\\\/cropped-playgama-scaled-1.png\",\"contentUrl\":\"https:\\\/\\\/playgama.com\\\/blog\\\/wp-content\\\/uploads\\\/2026\\\/04\\\/cropped-playgama-scaled-1.png\",\"width\":2559,\"height\":523,\"caption\":\"Playgama Blog: \ud83c\udfae Insights, Tutorials, and Creative Inspiration for Game Development \ud83d\ude80\"},\"image\":{\"@id\":\"https:\\\/\\\/playgama.com\\\/blog\\\/#\\\/schema\\\/logo\\\/image\\\/\"}},{\"@type\":\"Person\",\"@id\":\"https:\\\/\\\/playgama.com\\\/blog\\\/#\\\/schema\\\/person\\\/5bbe086be334a842649a21fd6514a306\",\"name\":\"David Sedrakyan\",\"image\":{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\\\/\\\/secure.gravatar.com\\\/avatar\\\/8e2bed5d1a64059eb5864ffa70f1520685ab58f2300835dc5191cc1173290d3c?s=96&d=mm&r=g\",\"url\":\"https:\\\/\\\/secure.gravatar.com\\\/avatar\\\/8e2bed5d1a64059eb5864ffa70f1520685ab58f2300835dc5191cc1173290d3c?s=96&d=mm&r=g\",\"contentUrl\":\"https:\\\/\\\/secure.gravatar.com\\\/avatar\\\/8e2bed5d1a64059eb5864ffa70f1520685ab58f2300835dc5191cc1173290d3c?s=96&d=mm&r=g\",\"caption\":\"David Sedrakyan\"},\"sameAs\":[\"https:\\\/\\\/www.linkedin.com\\\/in\\\/david-sedrakyan-77b930199\\\/\"],\"url\":\"https:\\\/\\\/playgama.com\\\/blog\\\/author\\\/david\\\/\"}]}<\/script>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"How to build a lightweight WebSocket game server in Node.js?","description":"Use the ws library for a minimal Node.js WebSocket game server: broadcast state, handle disconnects, and keep the game loop authoritative on the server.","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/playgama.com\/blog\/business-faqs\/how-to-build-a-lightweight-websocket-game-server-in-node-js\/","og_locale":"en_US","og_type":"article","og_title":"How to build a lightweight WebSocket game server in Node.js?","og_description":"Use the ws library for a minimal Node.js WebSocket game server: broadcast state, handle disconnects, and keep the game loop authoritative on the server.","og_url":"https:\/\/playgama.com\/blog\/business-faqs\/how-to-build-a-lightweight-websocket-game-server-in-node-js\/","og_site_name":"Playgama Blog","article_published_time":"2026-09-24T10:32:15+00:00","author":"David Sedrakyan","twitter_card":"summary_large_image","twitter_misc":{"Written by":"David Sedrakyan","Est. reading time":"2 minutes"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"Article","@id":"https:\/\/playgama.com\/blog\/business-faqs\/how-to-build-a-lightweight-websocket-game-server-in-node-js\/#article","isPartOf":{"@id":"https:\/\/playgama.com\/blog\/business-faqs\/how-to-build-a-lightweight-websocket-game-server-in-node-js\/"},"author":{"name":"David Sedrakyan","@id":"https:\/\/playgama.com\/blog\/#\/schema\/person\/5bbe086be334a842649a21fd6514a306"},"headline":"How to build a lightweight WebSocket game server in Node.js?","datePublished":"2026-09-24T10:32:15+00:00","mainEntityOfPage":{"@id":"https:\/\/playgama.com\/blog\/business-faqs\/how-to-build-a-lightweight-websocket-game-server-in-node-js\/"},"wordCount":366,"commentCount":0,"publisher":{"@id":"https:\/\/playgama.com\/blog\/#organization"},"articleSection":["Business FAQs"],"inLanguage":"en-US","potentialAction":[{"@type":"CommentAction","name":"Comment","target":["https:\/\/playgama.com\/blog\/business-faqs\/how-to-build-a-lightweight-websocket-game-server-in-node-js\/#respond"]}]},{"@type":"WebPage","@id":"https:\/\/playgama.com\/blog\/business-faqs\/how-to-build-a-lightweight-websocket-game-server-in-node-js\/","url":"https:\/\/playgama.com\/blog\/business-faqs\/how-to-build-a-lightweight-websocket-game-server-in-node-js\/","name":"How to build a lightweight WebSocket game server in Node.js?","isPartOf":{"@id":"https:\/\/playgama.com\/blog\/#website"},"datePublished":"2026-09-24T10:32:15+00:00","description":"Use the ws library for a minimal Node.js WebSocket game server: broadcast state, handle disconnects, and keep the game loop authoritative on the server.","breadcrumb":{"@id":"https:\/\/playgama.com\/blog\/business-faqs\/how-to-build-a-lightweight-websocket-game-server-in-node-js\/#breadcrumb"},"inLanguage":"en-US","potentialAction":[{"@type":"ReadAction","target":["https:\/\/playgama.com\/blog\/business-faqs\/how-to-build-a-lightweight-websocket-game-server-in-node-js\/"]}]},{"@type":"BreadcrumbList","@id":"https:\/\/playgama.com\/blog\/business-faqs\/how-to-build-a-lightweight-websocket-game-server-in-node-js\/#breadcrumb","itemListElement":[{"@type":"ListItem","position":1,"name":"Home","item":"https:\/\/playgama.com\/blog\/"},{"@type":"ListItem","position":2,"name":"How to build a lightweight WebSocket game server in Node.js?"}]},{"@type":"WebSite","@id":"https:\/\/playgama.com\/blog\/#website","url":"https:\/\/playgama.com\/blog\/","name":"Playgama Blog: \ud83c\udfae Insights, Tutorials, and Creative Inspiration for Game Development \ud83d\ude80","description":"","publisher":{"@id":"https:\/\/playgama.com\/blog\/#organization"},"potentialAction":[{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https:\/\/playgama.com\/blog\/?s={search_term_string}"},"query-input":{"@type":"PropertyValueSpecification","valueRequired":true,"valueName":"search_term_string"}}],"inLanguage":"en-US"},{"@type":"Organization","@id":"https:\/\/playgama.com\/blog\/#organization","name":"Playgama Blog: \ud83c\udfae Insights, Tutorials, and Creative Inspiration for Game Development \ud83d\ude80","url":"https:\/\/playgama.com\/blog\/","logo":{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/playgama.com\/blog\/#\/schema\/logo\/image\/","url":"https:\/\/playgama.com\/blog\/wp-content\/uploads\/2026\/04\/cropped-playgama-scaled-1.png","contentUrl":"https:\/\/playgama.com\/blog\/wp-content\/uploads\/2026\/04\/cropped-playgama-scaled-1.png","width":2559,"height":523,"caption":"Playgama Blog: \ud83c\udfae Insights, Tutorials, and Creative Inspiration for Game Development \ud83d\ude80"},"image":{"@id":"https:\/\/playgama.com\/blog\/#\/schema\/logo\/image\/"}},{"@type":"Person","@id":"https:\/\/playgama.com\/blog\/#\/schema\/person\/5bbe086be334a842649a21fd6514a306","name":"David Sedrakyan","image":{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/secure.gravatar.com\/avatar\/8e2bed5d1a64059eb5864ffa70f1520685ab58f2300835dc5191cc1173290d3c?s=96&d=mm&r=g","url":"https:\/\/secure.gravatar.com\/avatar\/8e2bed5d1a64059eb5864ffa70f1520685ab58f2300835dc5191cc1173290d3c?s=96&d=mm&r=g","contentUrl":"https:\/\/secure.gravatar.com\/avatar\/8e2bed5d1a64059eb5864ffa70f1520685ab58f2300835dc5191cc1173290d3c?s=96&d=mm&r=g","caption":"David Sedrakyan"},"sameAs":["https:\/\/www.linkedin.com\/in\/david-sedrakyan-77b930199\/"],"url":"https:\/\/playgama.com\/blog\/author\/david\/"}]}},"_links":{"self":[{"href":"https:\/\/playgama.com\/blog\/wp-json\/wp\/v2\/posts\/14530","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/playgama.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/playgama.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/playgama.com\/blog\/wp-json\/wp\/v2\/users\/11"}],"replies":[{"embeddable":true,"href":"https:\/\/playgama.com\/blog\/wp-json\/wp\/v2\/comments?post=14530"}],"version-history":[{"count":2,"href":"https:\/\/playgama.com\/blog\/wp-json\/wp\/v2\/posts\/14530\/revisions"}],"predecessor-version":[{"id":14962,"href":"https:\/\/playgama.com\/blog\/wp-json\/wp\/v2\/posts\/14530\/revisions\/14962"}],"wp:attachment":[{"href":"https:\/\/playgama.com\/blog\/wp-json\/wp\/v2\/media?parent=14530"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/playgama.com\/blog\/wp-json\/wp\/v2\/categories?post=14530"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/playgama.com\/blog\/wp-json\/wp\/v2\/tags?post=14530"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}