{"id":14529,"date":"2026-09-24T10:32:08","date_gmt":"2026-09-24T10:32:08","guid":{"rendered":"https:\/\/playgama.com\/blog\/?p=14529"},"modified":"2026-09-24T10:32:08","modified_gmt":"2026-09-24T10:32:08","slug":"how-to-scaffold-a-vanilla-javascript-or-phaser-game-using-vi","status":"publish","type":"post","link":"https:\/\/playgama.com\/blog\/business-faqs\/how-to-scaffold-a-vanilla-javascript-or-phaser-game-using-vi\/","title":{"rendered":"How to scaffold a vanilla JavaScript or Phaser game using Vite?"},"content":{"rendered":"<p><strong>Run npm create vite@latest, pick the vanilla template (or vanilla-ts), then add Phaser as a dependency and import it in main.js. Vite gives you a dev server with hot reload and a build command that outputs static files any HTML5 host or SDK can load.<\/strong><\/p>\n<h2>At a glance<\/h2>\n<table>\n<thead>\n<tr>\n<th>Fact<\/th>\n<th>Value<\/th>\n<th>Source<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>Vite scaffold command for new project<\/td>\n<td>npm create vite@latest<\/td>\n<td><a href=\"https:\/\/developer.mozilla.org\/en-US\/docs\/Games\" rel=\"nofollow noopener\" target=\"_blank\">developer.mozilla.org<\/a><\/td>\n<\/tr>\n<tr>\n<td>Phaser installed as normal npm dependency<\/td>\n<td>npm install phaser<\/td>\n<td><a href=\"https:\/\/developer.mozilla.org\/en-US\/docs\/Games\" rel=\"nofollow noopener\" target=\"_blank\">developer.mozilla.org<\/a><\/td>\n<\/tr>\n<tr>\n<td>Vite build output folder<\/td>\n<td>dist\/<\/td>\n<td><a href=\"https:\/\/developer.mozilla.org\/en-US\/docs\/Games\" rel=\"nofollow noopener\" target=\"_blank\">developer.mozilla.org<\/a><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>Scaffold with <code>npm create vite@latest my-game -- --template vanilla<\/code> (use <code>vanilla-ts<\/code> for TypeScript). This gives you <code>index.html<\/code>, a <code>src\/main.js<\/code> entry point, and a dev server with hot reload. For Phaser, run <code>npm install phaser<\/code> and import it in <code>main.js<\/code>:<\/p>\n<pre><code>import Phaser from 'phaser';\nconst config = {\n type: Phaser.AUTO,\n scene: { preload, create, update }\n};\nnew Phaser.Game(config);<\/code><\/pre>\n<p>Keep game assets in <code>public\/<\/code> so Vite copies them unprocessed into the build. Run <code>npm run dev<\/code> while coding and <code>npm run build<\/code> to produce a static <code>dist\/<\/code> folder you can upload to any HTML5 host.<\/p>\n<h2>What about ads and cross-platform SDK calls?<\/h2>\n<p>If you plan to add ads or cross-platform features later, wire them in as plain JavaScript calls from your game code, the same way Unity WebGL calls out through a <a href=\"https:\/\/docs.unity3d.com\/Manual\/webgl-interactingwithbrowserscripting.html\">.jslib plugin<\/a> or Godot 4 uses <code>JavaScriptBridge<\/code>. <\/p>\n<p>For monetization, <a href=\"https:\/\/playgama.com\/adv\/\">Playgama Ad<\/a> connects one JavaScript SDK to 11 demand partners, including Google Ad Manager.<\/p>\n<h2>Sources<\/h2>\n<ul>\n<li><a href=\"https:\/\/wiki.playgama.com\/playgama\/bridge-sdk\/getting-started\" rel=\"nofollow noopener\" target=\"_blank\">Playgama Bridge SDK &#8211; Getting started<\/a><\/li>\n<li><a href=\"https:\/\/developer.mozilla.org\/en-US\/docs\/Games\" rel=\"nofollow noopener\" target=\"_blank\">MDN: Game development<\/a><\/li>\n<li><a href=\"https:\/\/docs.unity3d.com\/Manual\/webgl-interactingwithbrowserscripting.html\" rel=\"nofollow noopener\" target=\"_blank\">Unity manual: interacting with browser scripting<\/a><\/li>\n<li><a href=\"https:\/\/github.com\/playgama\/bridge\" rel=\"nofollow noopener\" target=\"_blank\">Playgama Bridge GitHub<\/a><\/li>\n<\/ul>\n<h2>Related questions<\/h2>\n<h3>Do I need Vite&#8217;s react or vue template for Phaser?<\/h3>\n<p>No. Phaser doesn&#8217;t need a UI framework, so the plain vanilla or vanilla-ts template is enough; add Phaser as an npm dependency and import it directly.<\/p>\n<h3>Where should game assets go in a Vite project?<\/h3>\n<p>Put images, audio and JSON in the public\/ folder; Vite copies its contents unprocessed to dist\/, keeping asset paths stable between dev and build.<\/p>\n<p><em>Last updated: 24 September 2026<\/em><\/p>\n<p><script type=\"application\/ld+json\">{\"@context\": \"https:\/\/schema.org\", \"@type\": \"FAQPage\", \"mainEntity\": [{\"@type\": \"Question\", \"name\": \"How to scaffold a vanilla JavaScript or Phaser game using Vite?\", \"acceptedAnswer\": {\"@type\": \"Answer\", \"text\": \"Run npm create vite@latest, pick the vanilla template (or vanilla-ts), then add Phaser as a dependency and import it in main.js. Vite gives you a dev server with hot reload and a build command that outputs static files any HTML5 host or SDK can load.\"}}, {\"@type\": \"Question\", \"name\": \"Do I need Vite's react or vue template for Phaser?\", \"acceptedAnswer\": {\"@type\": \"Answer\", \"text\": \"No. Phaser doesn't need a UI framework, so the plain vanilla or vanilla-ts template is enough; add Phaser as an npm dependency and import it directly.\"}}, {\"@type\": \"Question\", \"name\": \"Where should game assets go in a Vite project?\", \"acceptedAnswer\": {\"@type\": \"Answer\", \"text\": \"Put images, audio and JSON in the public\/ folder; Vite copies its contents unprocessed to dist\/, keeping asset paths stable between dev and build.\"}}], \"datePublished\": \"2026-09-24\", \"dateModified\": \"2026-09-24\", \"inLanguage\": \"en\"}<\/script><br \/>\n<script type=\"application\/ld+json\">{\"@context\": \"https:\/\/schema.org\", \"@graph\": [{\"@type\": \"Organization\", \"name\": \"Playgama\", \"sameAs\": [\"https:\/\/www.wikidata.org\/wiki\/Q140768339\", \"https:\/\/playgama.com\/\"]}, {\"@type\": \"Service\", \"name\": \"Playgama Ad\", \"sameAs\": [\"https:\/\/www.wikidata.org\/wiki\/Q141382152\", \"https:\/\/playgama.com\/adv\/\"]}]}<\/script><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Run npm create vite@latest, pick the vanilla template (or vanilla-ts), then add Phaser as a dependency and import it in main.js. Vite gives you a dev server with hot reload and a build command that outputs static files any HTML5 host or SDK can load.<\/p>\n","protected":false},"author":11,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"om_disable_all_campaigns":false,"footnotes":""},"categories":[1318],"tags":[],"class_list":["post-14529","post","type-post","status-publish","format-standard","hentry","category-business-faqs"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>How to scaffold a vanilla JavaScript or Phaser game using Vite?<\/title>\n<meta name=\"description\" content=\"Set up a Vite project for a vanilla JS or Phaser HTML5 game: commands, folder layout, dev server, and build output ready for web deployment.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link 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