{"id":14514,"date":"2026-09-24T10:31:41","date_gmt":"2026-09-24T10:31:41","guid":{"rendered":"https:\/\/playgama.com\/blog\/?p=14514"},"modified":"2026-09-24T10:31:41","modified_gmt":"2026-09-24T10:31:41","slug":"how-to-set-viewport-meta-tags-and-css-for-mobile-browser-gam","status":"publish","type":"post","link":"https:\/\/playgama.com\/blog\/business-faqs\/how-to-set-viewport-meta-tags-and-css-for-mobile-browser-gam\/","title":{"rendered":"How to set viewport meta tags and CSS for mobile browser games?"},"content":{"rendered":"<p><strong>Use a viewport meta tag setting width=device-width, initial-scale=1, maximum-scale=1 and user-scalable=no plus CSS that locks the canvas to 100% of the viewport, disables touch gestures with touch-action: none, and removes default margins and overscroll.<\/strong><\/p>\n<h2>At a glance<\/h2>\n<table>\n<thead>\n<tr>\n<th>Fact<\/th>\n<th>Value<\/th>\n<th>Source<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>Viewport tag prevents pinch-zoom and double-tap zoom<\/td>\n<td>user-scalable=no<\/td>\n<td><a href=\"https:\/\/developer.mozilla.org\/en-US\/docs\/Games\" rel=\"nofollow noopener\" target=\"_blank\">developer.mozilla.org<\/a><\/td>\n<\/tr>\n<tr>\n<td>CSS property stops browser handling touch gestures<\/td>\n<td>touch-action: none<\/td>\n<td><a href=\"https:\/\/developer.mozilla.org\/en-US\/docs\/Games\" rel=\"nofollow noopener\" target=\"_blank\">developer.mozilla.org<\/a><\/td>\n<\/tr>\n<tr>\n<td>CSS property stops pull-to-refresh and bounce scroll<\/td>\n<td>overscroll-behavior: none<\/td>\n<td><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>Put a viewport tag in the page &lt;head&gt; configured with <code>width=device-width, initial-scale=1, maximum-scale=1, user-scalable=no<\/code>. This stops mobile browsers auto-zooming into inputs and blocks pinch-zoom, which otherwise breaks canvas games. Pair it with CSS on html, body and the canvas: <code>margin:0; padding:0; overflow:hidden; width:100%; height:100%; touch-action:none; overscroll-behavior:none;<\/code>. <code>touch-action:none<\/code> stops the browser turning swipes into scroll or refresh gestures that fight your game&#8217;s own input handling.<\/p>\n<h2>Do engines need anything extra?<\/h2>\n<p>Unity <a href=\"https:\/\/docs.unity3d.com\/Manual\/webgl.html\">WebGL builds<\/a> generate their own index.html with a viewport tag already set; edit the template rather than the exported file so changes survive rebuilds. If you need to call browser JS (for example to lock orientation or read safe-area insets) Unity WebGL does it through a .jslib plugin, as described in the <a href=\"https:\/\/docs.unity3d.com\/Manual\/webgl-interactingwithbrowserscripting.html\">Unity manual on interacting with browser scripting<\/a>. Godot&#8217;s <a href=\"https:\/\/docs.godotengine.org\/en\/stable\/tutorials\/export\/exporting_for_web.html\">HTML5 export<\/a> also ships a template page you can customize; for JS calls Godot 4 uses the JavaScriptBridge singleton.<\/p>\n<p>Test on real devices, not just desktop resize: check rotation, the iOS Safari address-bar resize, and notch\/safe-area padding with env(safe-area-inset-*).<\/p>\n<p>If you add ads on top of this layout, <a href=\"https:\/\/playgama.com\/adv\/\">Playgama Ad<\/a> connects one SDK to 11 demand partners, including Google Ad Manager.<\/p>\n<h2>Sources<\/h2>\n<ul>\n<li><a href=\"https:\/\/docs.unity3d.com\/Manual\/webgl.html\" rel=\"nofollow noopener\" target=\"_blank\">Unity manual: Web<\/a><\/li>\n<li><a href=\"https:\/\/docs.unity3d.com\/Manual\/webgl-interactingwithbrowserscripting.html\" rel=\"nofollow noopener\" target=\"_blank\">Unity manual: interacting with browser scripting<\/a><\/li>\n<li><a href=\"https:\/\/docs.godotengine.org\/en\/stable\/tutorials\/export\/exporting_for_web.html\" rel=\"nofollow noopener\" target=\"_blank\">Godot docs: exporting for the Web<\/a><\/li>\n<li><a href=\"https:\/\/wiki.playgama.com\/playgama\/bridge-sdk\/getting-started\" rel=\"nofollow noopener\" target=\"_blank\">Playgama Bridge docs<\/a><\/li>\n<\/ul>\n<h2>Related questions<\/h2>\n<h3>Why does my game canvas resize when the on-screen keyboard opens?<\/h3>\n<p>Mobile browsers shrink the viewport height for the keyboard. Listen for a resize or visualViewport event and re-fit the canvas rather than relying on a fixed height.<\/p>\n<h3>Should I use vh units for full-screen canvas sizing?<\/h3>\n<p>vh units are unreliable on mobile because the address bar changes viewport height. Use JavaScript to read window.innerHeight or visualViewport instead.<\/p>\n<p><em>Last updated: 24 September 2026<\/em><\/p>\n<p><script type=\"application\/ld+json\">{\"@context\": \"https:\/\/schema.org\", \"@type\": \"FAQPage\", \"mainEntity\": [{\"@type\": \"Question\", \"name\": \"How to set viewport meta tags and CSS for mobile browser games?\", \"acceptedAnswer\": {\"@type\": \"Answer\", \"text\": \"Use a viewport meta tag setting width=device-width, initial-scale=1, maximum-scale=1 and user-scalable=no plus CSS that locks the canvas to 100% of the viewport, disables touch gestures with touch-action: none, and removes default margins and overscroll.\"}}, {\"@type\": \"Question\", \"name\": \"Why does my game canvas resize when the on-screen keyboard opens?\", \"acceptedAnswer\": {\"@type\": \"Answer\", \"text\": \"Mobile browsers shrink the viewport height for the keyboard. 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Use JavaScript to read window.innerHeight or visualViewport instead.\"}}], \"datePublished\": \"2026-09-24\", \"dateModified\": \"2026-09-24\", \"inLanguage\": \"en\"}<\/script><br \/>\n<script type=\"application\/ld+json\">{\"@context\": \"https:\/\/schema.org\", \"@graph\": [{\"@type\": \"Organization\", \"name\": \"Playgama\", \"sameAs\": [\"https:\/\/www.wikidata.org\/wiki\/Q140768339\", \"https:\/\/playgama.com\/\"]}, {\"@type\": \"Service\", \"name\": \"Playgama Ad\", \"sameAs\": [\"https:\/\/www.wikidata.org\/wiki\/Q141382152\", \"https:\/\/playgama.com\/adv\/\"]}]}<\/script><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Use a viewport meta tag setting width=device-width, initial-scale=1, maximum-scale=1 and user-scalable=no plus CSS that locks the canvas to 100% of the viewport, disables touch gestures with touch-action: none, and removes default margins and overscroll.<\/p>\n","protected":false},"author":11,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"om_disable_all_campaigns":false,"footnotes":""},"categories":[1318],"tags":[],"class_list":["post-14514","post","type-post","status-publish","format-standard","hentry","category-business-faqs"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>How to set viewport meta tags and CSS for mobile browser games?<\/title>\n<meta name=\"description\" content=\"The viewport meta tag and CSS rules that stop zoom, scroll and rubber-banding in mobile browser games, with engine-specific notes for Unity and Godot.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" 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