{"id":14483,"date":"2026-09-24T10:30:58","date_gmt":"2026-09-24T10:30:58","guid":{"rendered":"https:\/\/playgama.com\/blog\/?p=14483"},"modified":"2026-09-24T10:30:58","modified_gmt":"2026-09-24T10:30:58","slug":"how-to-deploy-a-vite-browser-game-to-vercel-or-github-pages","status":"publish","type":"post","link":"https:\/\/playgama.com\/blog\/business-faqs\/how-to-deploy-a-vite-browser-game-to-vercel-or-github-pages\/","title":{"rendered":"How to deploy a Vite browser game to Vercel or GitHub Pages?"},"content":{"rendered":"<p><strong>Run &#8216;vite build&#8217; to produce a dist folder, set the correct &#8216;base&#8217; path in vite.config for your hosting, then deploy: point Vercel at the repo (or run &#8216;vercel&#8217;), or push dist to a gh-pages branch for GitHub Pages. Both serve static files, so no server code is needed.<\/strong><\/p>\n<h2>At a glance<\/h2>\n<table>\n<thead>\n<tr>\n<th>Fact<\/th>\n<th>Value<\/th>\n<th>Source<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>Vite build command<\/td>\n<td>vite build<\/td>\n<td><a href=\"https:\/\/vite.dev\/\" rel=\"nofollow noopener\" target=\"_blank\">vite.dev<\/a><\/td>\n<\/tr>\n<tr>\n<td>Output folder Vite produces<\/td>\n<td>dist<\/td>\n<td><a href=\"https:\/\/vite.dev\/\" rel=\"nofollow noopener\" target=\"_blank\">vite.dev<\/a><\/td>\n<\/tr>\n<tr>\n<td>GitHub Pages serves<\/td>\n<td>static files only<\/td>\n<td><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>Both Vercel and GitHub Pages serve static files, and a Vite production build is exactly that: run <code>vite build<\/code>, which outputs a <code>dist<\/code> folder with an <code>index.html<\/code> and hashed JS\/CSS assets. The only real gotcha is the <code>base<\/code> path in <code>vite.config.js<\/code> &#8211; it must match where the site actually lives, or assets fail to load.<\/p>\n<p>Playgama Bridge adapts one HTML5 build to 25+ platforms, and Playgama Wrap publishes on your own domain.<\/p>\n<h2>How do you configure and deploy to each host?<\/h2>\n<ul>\n<li><b>Vercel:<\/b> import the repo in the Vercel dashboard (it auto-detects Vite: build command <code>vite build<\/code>, output directory <code>dist<\/code>), or run <code>vercel<\/code> from the project root. Leave <code>base<\/code> as the default <code>\/<\/code> unless you&#8217;re serving from a subpath.<\/li>\n<li><b>GitHub Pages:<\/b> set <code>base: '\/your-repo-name\/'<\/code> in <code>vite.config.js<\/code> if deploying to a project page (username.github.io\/repo). Build, then push the <code>dist<\/code> contents to a <code>gh-pages<\/code> branch (a tool like <code>gh-pages<\/code> npm package or a GitHub Action automates this), or enable Pages to serve from a <code>docs<\/code> folder.<\/li>\n<\/ul>\n<p>Once you have a working build, the same <code>dist<\/code> output can go to other places too: <a href=\"https:\/\/developers.poki.com\/\">Poki<\/a>, <a href=\"https:\/\/developer.crazygames.com\/\">CrazyGames<\/a>, <a href=\"https:\/\/gamedistribution.com\/\">GameDistribution<\/a>, <a href=\"https:\/\/itch.io\/docs\/creators\/faq\">itch.io<\/a> (which serves HTML5 games in an iframe on its own domain), and <a href=\"https:\/\/playgama.com\/developers\">playgama.com<\/a>.<\/p>\n<p>Check before you ship: relative asset paths, that routing (if any) doesn&#8217;t rely on server rewrites GitHub Pages can&#8217;t do, and that large WASM\/asset files aren&#8217;t blocked by hosting file-size limits.<\/p>\n<h2>Sources<\/h2>\n<ul>\n<li><a href=\"https:\/\/playgama.com\/developers\" rel=\"nofollow noopener\" target=\"_blank\">Playgama for developers<\/a><\/li>\n<li><a href=\"https:\/\/developers.poki.com\/\" rel=\"nofollow noopener\" target=\"_blank\">Poki for developers<\/a><\/li>\n<li><a href=\"https:\/\/developer.crazygames.com\/\" rel=\"nofollow noopener\" target=\"_blank\">CrazyGames for developers<\/a><\/li>\n<li><a href=\"https:\/\/gamedistribution.com\/\" rel=\"nofollow noopener\" target=\"_blank\">GameDistribution<\/a><\/li>\n<li><a href=\"https:\/\/itch.io\/docs\/creators\/faq\" rel=\"nofollow noopener\" target=\"_blank\">itch.io creators FAQ<\/a><\/li>\n<\/ul>\n<h2>Related questions<\/h2>\n<h3>Does GitHub Pages support server-side routing for a Vite SPA?<\/h3>\n<p>No, GitHub Pages only serves static files, so there is no server rewrite rule for client-side routes.<\/p>\n<h3>Why do my game assets fail to load after deploying to GitHub Pages?<\/h3>\n<p>The Vite &#8216;base&#8217; path in vite.config.js probably doesn&#8217;t match the repo subpath. Set it to &#8216;\/your-repo-name\/&#8217; and rebuild before pushing.<\/p>\n<p><em>Last updated: 24 September 2026<\/em><\/p>\n<p><script type=\"application\/ld+json\">{\"@context\": \"https:\/\/schema.org\", \"@type\": \"FAQPage\", \"mainEntity\": [{\"@type\": \"Question\", \"name\": \"How to deploy a Vite browser game to Vercel or GitHub Pages?\", \"acceptedAnswer\": {\"@type\": \"Answer\", \"text\": \"Run 'vite build' to produce a dist folder, set the correct 'base' path in vite.config for your hosting, then deploy: point Vercel at the repo (or run 'vercel'), or push dist to a gh-pages branch for GitHub Pages. 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Both serve static files, so no server code is needed.<\/p>\n","protected":false},"author":11,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"om_disable_all_campaigns":false,"footnotes":""},"categories":[1318],"tags":[],"class_list":["post-14483","post","type-post","status-publish","format-standard","hentry","category-business-faqs"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>How to deploy a Vite browser game to Vercel or GitHub Pages?<\/title>\n<meta name=\"description\" content=\"Run vite build, set the correct base path, then push dist to Vercel or GitHub Pages. 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