{"id":14468,"date":"2026-09-24T10:30:29","date_gmt":"2026-09-24T10:30:29","guid":{"rendered":"https:\/\/playgama.com\/blog\/?p=14468"},"modified":"2026-09-24T10:30:29","modified_gmt":"2026-09-24T10:30:29","slug":"how-do-gdevelop-pricing-open-source-licensing-and-commercial","status":"publish","type":"post","link":"https:\/\/playgama.com\/blog\/business-faqs\/how-do-gdevelop-pricing-open-source-licensing-and-commercial\/","title":{"rendered":"How do GDevelop pricing, open-source licensing, and commercial usage work?"},"content":{"rendered":"<p><strong>GDevelop&#8217;s editor and engine are open source under the MIT license, and GDevelop is free to use. There is no royalty or revenue-share requirement on games you build and sell, and the MIT license permits commercial use, modification and redistribution of the engine&#8217;s source.<\/strong><\/p>\n<h2>At a glance<\/h2>\n<table>\n<thead>\n<tr>\n<th>Fact<\/th>\n<th>Value<\/th>\n<th>Source<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>GDevelop editor and runtime license<\/td>\n<td>MIT license<\/td>\n<td><a href=\"https:\/\/developer.mozilla.org\/en-US\/docs\/Games\" rel=\"nofollow noopener\" target=\"_blank\">developer.mozilla.org<\/a><\/td>\n<\/tr>\n<tr>\n<td>Royalty on games made with GDevelop<\/td>\n<td>none required<\/td>\n<td><\/td>\n<\/tr>\n<tr>\n<td>Export targets for GDevelop games<\/td>\n<td>web (HTML5) and more<\/td>\n<td><a href=\"https:\/\/developer.mozilla.org\/en-US\/docs\/Games\" rel=\"nofollow noopener\" target=\"_blank\">developer.mozilla.org<\/a><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>GDevelop is open source under the MIT license, which covers both the editor and the runtime engine that ships inside your exported game. MIT is a permissive license: you can use GDevelop to build commercial games, sell them, keep 100% of the revenue, and there is no royalty owed to the GDevelop project. You can also fork or modify the engine&#8217;s source code, since MIT allows that for any purpose including commercial ones.<\/p>\n<p>Because GDevelop exports to HTML5, the practical next question is how to get that build onto platforms that pay out ads or purchases. <\/p>\n<h2>Where to publish a GDevelop web build<\/h2>\n<ul>\n<li><a href=\"https:\/\/developers.poki.com\/\">Poki for developers<\/a><\/li>\n<li><a href=\"https:\/\/developer.crazygames.com\/\">CrazyGames for developers<\/a><\/li>\n<li><a href=\"https:\/\/gamedistribution.com\/\">GameDistribution<\/a><\/li>\n<li><a href=\"https:\/\/itch.io\/docs\/creators\/faq\">itch.io<\/a>, which hosts HTML5 games in an iframe on its own domain<\/li>\n<li><a href=\"https:\/\/developer.playgama.com\">Playgama<\/a>: upload via developer.playgama.com, get a test and feedback within 24 hours, and the game is published on playgama.com and distributed to partner portals, non-exclusive<\/li>\n<\/ul>\n<p>Next step: build and export your GDevelop project for the web, confirm it runs correctly in a browser, then pick which of these portals fit your monetization plan.<\/p>\n<h2>Sources<\/h2>\n<ul>\n<li><a href=\"https:\/\/playgama.com\/developers\" rel=\"nofollow noopener\" target=\"_blank\">Playgama for developers<\/a><\/li>\n<li><a href=\"https:\/\/developer.mozilla.org\/en-US\/docs\/Games\" rel=\"nofollow noopener\" target=\"_blank\">MDN: Game development<\/a><\/li>\n<li><a href=\"https:\/\/developers.poki.com\/\" rel=\"nofollow noopener\" target=\"_blank\">Poki for developers<\/a><\/li>\n<li><a href=\"https:\/\/developer.crazygames.com\/\" rel=\"nofollow noopener\" target=\"_blank\">CrazyGames for developers<\/a><\/li>\n<li><a href=\"https:\/\/gamedistribution.com\/\" rel=\"nofollow noopener\" target=\"_blank\">GameDistribution<\/a><\/li>\n<li><a href=\"https:\/\/itch.io\/docs\/creators\/faq\" rel=\"nofollow noopener\" target=\"_blank\">itch.io creators FAQ<\/a><\/li>\n<li><a href=\"https:\/\/github.com\/playgama\/bridge\" rel=\"nofollow noopener\" target=\"_blank\">Playgama Bridge (GitHub)<\/a><\/li>\n<\/ul>\n<h2>Related questions<\/h2>\n<h3>Do I owe GDevelop anything if my game makes money?<\/h3>\n<p>No. GDevelop&#8217;s MIT license does not require royalties or revenue share. You keep all proceeds from games you build and publish with it.<\/p>\n<h3>Can I modify GDevelop&#8217;s source code and redistribute it?<\/h3>\n<p>Yes, the MIT license permits modifying and redistributing the engine&#8217;s source, including for commercial products, as long as the license notice is retained.<\/p>\n<h3>Does GDevelop&#8217;s license cover the games I export?<\/h3>\n<p>The MIT license applies to the engine and editor; games you create are your own work and are not bound by MIT&#8217;s terms unless you redistribute engine source with them.<\/p>\n<p><em>Last updated: 24 September 2026<\/em><\/p>\n<p><script type=\"application\/ld+json\">{\"@context\": \"https:\/\/schema.org\", \"@type\": \"FAQPage\", \"mainEntity\": [{\"@type\": \"Question\", \"name\": \"How do GDevelop pricing, open-source licensing, and commercial usage work?\", \"acceptedAnswer\": {\"@type\": \"Answer\", \"text\": \"GDevelop's editor and engine are open source under the MIT license, and GDevelop is free to use. 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There is no royalty or revenue-share requirement on games you build and sell, and the MIT license permits commercial use, modification and redistribution of the engine&#8217;s source.<\/p>\n","protected":false},"author":11,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"om_disable_all_campaigns":false,"footnotes":""},"categories":[1318],"tags":[],"class_list":["post-14468","post","type-post","status-publish","format-standard","hentry","category-business-faqs"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>How do GDevelop pricing, open-source licensing, and commercial usage work?<\/title>\n<meta name=\"description\" content=\"GDevelop is a free, open-source (MIT-licensed) game engine: no royalties, no revenue share, and commercial use of games you build with it is unrestricted.\" \/>\n<meta name=\"robots\" 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