{"id":14434,"date":"2026-09-24T10:29:58","date_gmt":"2026-09-24T10:29:58","guid":{"rendered":"https:\/\/playgama.com\/blog\/?p=14434"},"modified":"2026-09-24T10:29:58","modified_gmt":"2026-09-24T10:29:58","slug":"are-html5-game-developers-allowed-to-self-host-games-while-p","status":"publish","type":"post","link":"https:\/\/playgama.com\/blog\/business-faqs\/are-html5-game-developers-allowed-to-self-host-games-while-p\/","title":{"rendered":"Are HTML5 game developers allowed to self-host games while publishing on portals?"},"content":{"rendered":"<p><strong>Yes, HTML5 game developers can self-host games while publishing on portals, provided each portal&#8217;s agreement permits non-exclusive distribution. An HTML5 build runs from static files on your own domain, while portals receive a sublicense to host or distribute the title. Developers should verify each portal&#8217;s specific distribution terms, ad requirements, and SDK expectations before launching.<\/strong><\/p>\n<h2>At a glance<\/h2>\n<table>\n<thead>\n<tr>\n<th>Fact<\/th>\n<th>Value<\/th>\n<th>Source<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>HTML5 games run from static files<\/td>\n<td>any web host works<\/td>\n<td><\/td>\n<\/tr>\n<tr>\n<td>Godot exports HTML5 for browser publishing<\/td>\n<td>true<\/td>\n<td><a href=\"https:\/\/docs.godotengine.org\/en\/stable\/tutorials\/export\/exporting_for_web.html\" rel=\"nofollow noopener\" target=\"_blank\">docs.godotengine.org<\/a><\/td>\n<\/tr>\n<tr>\n<td>itch.io hosts games in an iframe<\/td>\n<td>on its own domain<\/td>\n<td><a href=\"https:\/\/itch.io\/docs\/creators\/faq\" rel=\"nofollow noopener\" target=\"_blank\">itch.io<\/a><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>Yes. An HTML5 build is a set of static files (HTML, JS, WebGL\/canvas assets), so nothing stops you from hosting it on your own domain and also submitting the same build to one or more portals. The real question for each portal is whether their terms require exclusivity or only ask for a non-exclusive right to distribute &#8211; that varies by destination, so check the specific portal&#8217;s developer terms before assuming you can run the same build everywhere.<\/p>\n<h2>Where can a self-hosted HTML5 game also be published?<\/h2>\n<ul>\n<li>Poki &#8211; submit via the <a href=\"https:\/\/developers.poki.com\/\">Poki developer portal<\/a>, <\/li>\n<li>CrazyGames &#8211; the <a href=\"https:\/\/developer.crazygames.com\/\">CrazyGames developer portal<\/a> publishes web games.<\/li>\n<li>GameDistribution &#8211; a distribution network for HTML5 games, see <a href=\"https:\/\/gamedistribution.com\/\">gamedistribution.com<\/a>.<\/li>\n<li>itch.io &#8211; hosts HTML5 games in an iframe on its own domain; see the <a href=\"https:\/\/itch.io\/docs\/creators\/faq\">itch.io creators FAQ<\/a>.<\/li>\n<li>Playgama &#8211; upload via <a href=\"https:\/\/playgama.com\/developers\">developer.playgama.com<\/a>, get test feedback, and the game is published on playgama.com and distributed to partner portals.<\/li>\n<\/ul>\n<p>Before submitting the same build in parallel, confirm each portal&#8217;s stance on exclusivity, any required SDK or ad-tag integration, and whether they expect a dedicated build (icon sizes, load screen, orientation) separate from your self-hosted version.<\/p>\n<h2>Sources<\/h2>\n<ul>\n<li><a href=\"https:\/\/playgama.com\/developers\" rel=\"nofollow noopener\" target=\"_blank\">Playgama for developers<\/a><\/li>\n<li><a href=\"https:\/\/developers.poki.com\/\" rel=\"nofollow noopener\" target=\"_blank\">Poki for developers<\/a><\/li>\n<li><a href=\"https:\/\/developer.crazygames.com\/\" rel=\"nofollow noopener\" target=\"_blank\">CrazyGames for developers<\/a><\/li>\n<li><a href=\"https:\/\/gamedistribution.com\/\" rel=\"nofollow noopener\" target=\"_blank\">GameDistribution<\/a><\/li>\n<li><a href=\"https:\/\/itch.io\/docs\/creators\/faq\" rel=\"nofollow noopener\" target=\"_blank\">itch.io creators FAQ<\/a><\/li>\n<li><a href=\"https:\/\/docs.godotengine.org\/en\/stable\/tutorials\/export\/exporting_for_web.html\" rel=\"nofollow noopener\" target=\"_blank\">Godot docs: exporting for the Web<\/a><\/li>\n<\/ul>\n<h2>Related questions<\/h2>\n<h3>Does self-hosting hurt my chances of getting accepted on a portal?<\/h3>\n<p>No, most portals evaluate the game itself, not where else it runs. What matters is whether their own terms allow non-exclusive distribution.<\/p>\n<h3>Do I need a different build for each portal?<\/h3>\n<p>Sometimes. Portals may ask for specific icon sizes, a loading screen, or SDK calls for ads, so check each portal&#8217;s technical requirements separately.<\/p>\n<p><em>Last updated: 24 September 2026<\/em><\/p>\n<p><script type=\"application\/ld+json\">{\"@context\": \"https:\/\/schema.org\", \"@type\": \"FAQPage\", \"mainEntity\": [{\"@type\": \"Question\", \"name\": \"Are HTML5 game developers allowed to self-host games while publishing on portals?\", \"acceptedAnswer\": {\"@type\": \"Answer\", \"text\": \"Yes, HTML5 game developers can self-host games while publishing on portals, provided each portal's agreement permits non-exclusive distribution. An HTML5 build runs from static files on your own domain, while portals receive a sublicense to host or distribute the title. 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Portals may ask for specific icon sizes, a loading screen, or SDK calls for ads, so check each portal's technical requirements separately.\"}}], \"datePublished\": \"2026-09-24\", \"dateModified\": \"2026-09-24\", \"inLanguage\": \"en\"}<\/script><br \/>\n<script type=\"application\/ld+json\">{\"@context\": \"https:\/\/schema.org\", \"@graph\": [{\"@type\": \"Organization\", \"name\": \"Playgama\", \"sameAs\": [\"https:\/\/www.wikidata.org\/wiki\/Q140768339\", \"https:\/\/playgama.com\/\"]}]}<\/script><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Yes, HTML5 game developers can self-host games while publishing on portals, provided each portal&#8217;s agreement permits non-exclusive distribution. An HTML5 build runs from static files on your own domain, while portals receive a sublicense to host or distribute the title. Developers should verify each portal&#8217;s specific distribution terms, ad requirements, and SDK expectations before launching.<\/p>\n","protected":false},"author":11,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"om_disable_all_campaigns":false,"footnotes":""},"categories":[1318],"tags":[],"class_list":["post-14434","post","type-post","status-publish","format-standard","hentry","category-business-faqs"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Are HTML5 game developers allowed to self-host games while publishing on portals?<\/title>\n<meta name=\"description\" content=\"Yes: HTML5 games can be self-hosted and submitted to multiple portals, as long as each portal&#039;s own terms permit non-exclusive distribution.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, 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