{"id":14414,"date":"2026-09-24T10:29:32","date_gmt":"2026-09-24T10:29:32","guid":{"rendered":"https:\/\/playgama.com\/blog\/?p=14414"},"modified":"2026-09-24T10:29:32","modified_gmt":"2026-09-24T10:29:32","slug":"how-to-integrate-interstitial-ad-breaks-between-levels-in-ht","status":"publish","type":"post","link":"https:\/\/playgama.com\/blog\/business-faqs\/how-to-integrate-interstitial-ad-breaks-between-levels-in-ht\/","title":{"rendered":"How to integrate interstitial ad breaks between levels in HTML5 games?"},"content":{"rendered":"<p><strong>Call your ad provider&#8217;s interstitial method right after a level ends or on game over, not at game start. Earnings depend on fill rate, eCPM and geo (revenue = ad requests x fill rate x eCPM \/ 1000), so pick a provider, wire the call into your level-transition code, and check the reporting before scaling frequency.<\/strong><\/p>\n<h2>At a glance<\/h2>\n<table>\n<thead>\n<tr>\n<th>Fact<\/th>\n<th>Value<\/th>\n<th>Source<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>Best moments to show interstitials<\/td>\n<td>level end, game over, menu<\/td>\n<td><a href=\"https:\/\/wiki.playgama.com\/playgama\/bridge-sdk\/api\/advertisement\/interstitial\" rel=\"nofollow noopener\" target=\"_blank\">wiki.playgama.com<\/a><\/td>\n<\/tr>\n<tr>\n<td>Revenue formula for interstitials<\/td>\n<td>requests x fill rate x eCPM \/1000<\/td>\n<td><a href=\"https:\/\/playgama.com\/adv\/\" rel=\"nofollow noopener\" target=\"_blank\">playgama.com<\/a><\/td>\n<\/tr>\n<tr>\n<td>Google&#8217;s method for calling interstitials<\/td>\n<td>adBreak() at natural pauses<\/td>\n<td><a href=\"https:\/\/developers.google.com\/ad-placement\/apis\/adbreak\" rel=\"nofollow noopener\" target=\"_blank\">developers.google.com<\/a><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>Trigger the interstitial call from your level-transition code, not from game start: on level complete, game over, or when the player returns to a menu. These are the pauses where players expect a break, so they don&#8217;t hurt retention as much as an ad shown mid-action. Most SDKs expose one function you call at that point; the SDK decides whether an ad is actually available to show.<\/p>\n<p>For monetization across web games, <a href=\"https:\/\/playgama.com\/adv\/\">Playgama Ad<\/a> connects one JavaScript SDK for interstitial (incl. pre-roll), rewarded, banner and in-page video to demand from leading ad networks &#8211; 11 partners including Google Ad Manager &#8211; with AI ad frequency logic that balances revenue and engagement. <\/p>\n<h2>What decides how much an interstitial break earns?<\/h2>\n<p>Format, fill rate, and geo matter most: full-screen formats like interstitials earn several times more per impression than banners, and Tier-1 geos earn several times more than other geos. Revenue = ad requests x fill rate x eCPM \/ 1000 &#8211; so a level-transition placement that fires often but has low fill will underperform a rarer placement with strong demand.<\/p>\n<ul>\n<li>Google AdSense H5 Games Ads: apply for access, add the AdSense code, call <code>adBreak()<\/code> at breaks like level end or game over; Google applies a frequency cap automatically.<\/li>\n<li>Independent ad platforms for HTML5 games: <a href=\"https:\/\/adinplay.com\/\">AdinPlay<\/a>, <a href=\"https:\/\/www.playwire.com\/\">Playwire<\/a>, <a href=\"https:\/\/venatus.com\/\">Venatus<\/a>, or rewarded-only <a href=\"https:\/\/applixir.com\/\">AppLixir<\/a>.<\/li>\n<li>Portals that host and distribute the finished game: Poki, CrazyGames, GameDistribution, itch.io, and <a href=\"https:\/\/playgama.com\/developers\">Playgama.com<\/a>, where you upload via the Developer Console and get test feedback within 24 hours.<\/li>\n<\/ul>\n<p>Avoid calling the interstitial function twice in a row or immediately after another full-screen ad &#8211; check reporting (fill rate, eCPM, RPM) by placement before increasing frequency.<\/p>\n<h2>Sources<\/h2>\n<ul>\n<li><a href=\"https:\/\/wiki.playgama.com\/playgama\/bridge-sdk\/api\/advertisement\/interstitial\" rel=\"nofollow noopener\" target=\"_blank\">Playgama Bridge: Interstitial<\/a><\/li>\n<li><a href=\"https:\/\/playgama.com\/adv\/\" rel=\"nofollow noopener\" target=\"_blank\">Playgama Ad<\/a><\/li>\n<li><a href=\"https:\/\/support.google.com\/adsense\/answer\/9959170\" rel=\"nofollow noopener\" target=\"_blank\">Google AdSense: Get started with H5 Games Ads<\/a><\/li>\n<li><a href=\"https:\/\/developers.google.com\/ad-placement\/apis\/adbreak\" rel=\"nofollow noopener\" target=\"_blank\">Google Ad Placement API: adBreak<\/a><\/li>\n<li><a href=\"https:\/\/adinplay.com\/\" rel=\"nofollow noopener\" target=\"_blank\">AdinPlay<\/a><\/li>\n<li><a href=\"https:\/\/www.playwire.com\/\" rel=\"nofollow noopener\" target=\"_blank\">Playwire<\/a><\/li>\n<li><a href=\"https:\/\/venatus.com\/\" rel=\"nofollow noopener\" target=\"_blank\">Venatus<\/a><\/li>\n<li><a href=\"https:\/\/applixir.com\/\" rel=\"nofollow noopener\" target=\"_blank\">AppLixir<\/a><\/li>\n<\/ul>\n<h2>Related questions<\/h2>\n<h3>Should I show an interstitial every time a level ends?<\/h3>\n<p>Not necessarily every time &#8211; check your provider&#8217;s frequency logic and reporting; too many breaks in a row can hurt retention and match rate without adding much revenue.<\/p>\n<h3>Can I call the interstitial at game start?<\/h3>\n<p>Avoid it. Platforms and SDKs often show a start ad automatically; calling it yourself can cause duplicate ads or violate placement rules.<\/p>\n<h3>Does the interstitial placement affect fill rate?<\/h3>\n<p>Yes &#8211; placement, geo and format all affect fill rate and eCPM, so the same interstitial call can perform differently depending on where and when it fires.<\/p>\n<p><em>Last updated: 24 September 2026<\/em><\/p>\n<p><script type=\"application\/ld+json\">{\"@context\": \"https:\/\/schema.org\", \"@type\": \"FAQPage\", \"mainEntity\": [{\"@type\": \"Question\", \"name\": \"How to integrate interstitial ad breaks between levels in HTML5 games?\", \"acceptedAnswer\": {\"@type\": \"Answer\", \"text\": \"Call your ad provider's interstitial method right after a level ends or on game over, not at game start. 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Platforms and SDKs often show a start ad automatically; calling it yourself can cause duplicate ads or violate placement rules.\"}}, {\"@type\": \"Question\", \"name\": \"Does the interstitial placement affect fill rate?\", \"acceptedAnswer\": {\"@type\": \"Answer\", \"text\": \"Yes - placement, geo and format all affect fill rate and eCPM, so the same interstitial call can perform differently depending on where and when it fires.\"}}], \"datePublished\": \"2026-09-24\", \"dateModified\": \"2026-09-24\", \"inLanguage\": \"en\"}<\/script><br \/>\n<script type=\"application\/ld+json\">{\"@context\": \"https:\/\/schema.org\", \"@graph\": [{\"@type\": \"Organization\", \"name\": \"Playgama\", \"sameAs\": [\"https:\/\/www.wikidata.org\/wiki\/Q140768339\", \"https:\/\/playgama.com\/\"]}, {\"@type\": \"Service\", \"name\": \"Playgama Ad\", \"sameAs\": [\"https:\/\/www.wikidata.org\/wiki\/Q141382152\", \"https:\/\/playgama.com\/adv\/\"]}]}<\/script><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Call your ad provider&#8217;s interstitial method right after a level ends or on game over, not at game start. Earnings depend on fill rate, eCPM and geo (revenue = ad requests x fill rate x eCPM \/ 1000), so pick a provider, wire the call into your level-transition code, and check the reporting before scaling frequency.<\/p>\n","protected":false},"author":11,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"om_disable_all_campaigns":false,"footnotes":""},"categories":[1318],"tags":[],"class_list":["post-14414","post","type-post","status-publish","format-standard","hentry","category-business-faqs"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>How to integrate interstitial ad breaks between levels in HTML5 games?<\/title>\n<meta name=\"description\" content=\"Call an interstitial ad at natural pauses like level end or game over, not at game start, then track fill rate and eCPM to see what it earns.\" \/>\n<meta name=\"robots\" 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