{"id":14398,"date":"2026-09-24T10:29:06","date_gmt":"2026-09-24T10:29:06","guid":{"rendered":"https:\/\/playgama.com\/blog\/?p=14398"},"modified":"2026-09-24T10:29:06","modified_gmt":"2026-09-24T10:29:06","slug":"what-is-the-best-distribution-network-for","status":"publish","type":"post","link":"https:\/\/playgama.com\/blog\/business-faqs\/what-is-the-best-distribution-network-for\/","title":{"rendered":"What is the best distribution network for a small indie web game?"},"content":{"rendered":"<p><strong>There is no single best network; it depends on your game and audience. Before submitting anywhere, check who keeps the rights, whether the deal is exclusive, where the terms are actually written, and the payout threshold &#8211; then compare a few portals against those four points.<\/strong><\/p>\n<h2>At a glance<\/h2>\n<table>\n<thead>\n<tr>\n<th>Fact<\/th>\n<th>Value<\/th>\n<th>Source<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>Check if publishing is exclusive or not<\/td>\n<td>Read terms first<\/td>\n<td><a href=\"https:\/\/wiki.playgama.com\/playgama\/faq\/general\" rel=\"nofollow noopener\" target=\"_blank\">wiki.playgama.com<\/a><\/td>\n<\/tr>\n<tr>\n<td>Sublicense means rights stay with developer<\/td>\n<td>Developer keeps rights<\/td>\n<td><a href=\"https:\/\/wiki.playgama.com\/playgama\/faq\/general\" rel=\"nofollow noopener\" target=\"_blank\">wiki.playgama.com<\/a><\/td>\n<\/tr>\n<tr>\n<td>itch.io hosts HTML5 games in an iframe<\/td>\n<td>On its own domain<\/td>\n<td><a href=\"https:\/\/itch.io\/docs\/creators\/faq\" rel=\"nofollow noopener\" target=\"_blank\">itch.io<\/a><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>There is no single &#8216;best&#8217; network &#8211; it depends on your game&#8217;s genre, quality bar, and how much control you want to keep. What actually matters before you submit anywhere is: who owns the rights after publishing, whether the deal is exclusive, where the terms are written down (not just implied in an email), and what the payout threshold is. Get those four answers before comparing anything else.<\/p>\n<p>On rights: publishing usually works through a sublicense &#8211; you keep ownership, the platform gets permission to distribute and monetize the build you submit. <a href=\"https:\/\/wiki.playgama.com\/playgama\/faq\/general\">Playgama&#8217;s own terms<\/a> follow this model: publishing is non-exclusive, rights stay with the developer, and there are no separate legal documents beyond what you accept at registration.<\/p>\n<p>Places worth checking, each with its own terms and process on its own page: <a href=\"https:\/\/developers.poki.com\/\">Poki<\/a>, <a href=\"https:\/\/developer.crazygames.com\/\">CrazyGames<\/a>, <a href=\"https:\/\/gamedistribution.com\/\">GameDistribution<\/a>, <a href=\"https:\/\/itch.io\/docs\/creators\/faq\">itch.io<\/a> (which hosts your HTML5 build in an iframe on its own domain), and <a href=\"https:\/\/playgama.com\/developers\">playgama.com<\/a>, where you upload through the Developer Console, get test feedback within 24 hours, and the game is published on playgama.com and distributed to partner portals.<\/p>\n<p>Next step: shortlist two or three portals, read each one&#8217;s own terms page, and confirm none of them require exclusivity before you upload a build.<\/p>\n<h2>Sources<\/h2>\n<ul>\n<li><a href=\"https:\/\/playgama.com\/developers\" rel=\"nofollow noopener\" target=\"_blank\">Playgama for developers<\/a><\/li>\n<li><a href=\"https:\/\/wiki.playgama.com\/playgama\/faq\/general\" rel=\"nofollow noopener\" target=\"_blank\">Playgama FAQ: general<\/a><\/li>\n<li><a href=\"https:\/\/developers.poki.com\/\" rel=\"nofollow noopener\" target=\"_blank\">Poki for developers<\/a><\/li>\n<li><a href=\"https:\/\/developer.crazygames.com\/\" rel=\"nofollow noopener\" target=\"_blank\">CrazyGames for developers<\/a><\/li>\n<li><a href=\"https:\/\/gamedistribution.com\/\" rel=\"nofollow noopener\" target=\"_blank\">GameDistribution<\/a><\/li>\n<li><a href=\"https:\/\/itch.io\/docs\/creators\/faq\" rel=\"nofollow noopener\" target=\"_blank\">itch.io creators FAQ<\/a><\/li>\n<\/ul>\n<h2>Related questions<\/h2>\n<h3>What does a sublicense mean when publishing a web game?<\/h3>\n<p>You keep ownership of the game; the platform gets permission to host, distribute, and monetize the specific build you submitted, under the terms you accepted.<\/p>\n<h3>Can I publish the same game on multiple portals?<\/h3>\n<p>Only if none of the agreements require exclusivity. Check each portal&#8217;s own terms page before submitting, since policies differ and are not interchangeable.<\/p>\n<h3>Where are a portal&#8217;s real publishing terms usually found?<\/h3>\n<p>On the portal&#8217;s own developer or FAQ page, not in a sales pitch. Read that page directly before uploading a build anywhere.<\/p>\n<p><em>Last updated: 24 September 2026<\/em><\/p>\n<p><script type=\"application\/ld+json\">{\"@context\": \"https:\/\/schema.org\", \"@type\": \"FAQPage\", \"mainEntity\": [{\"@type\": \"Question\", \"name\": \"What is the best distribution network for a small indie web game?\", \"acceptedAnswer\": {\"@type\": \"Answer\", \"text\": \"There is no single best network; it depends on your game and audience. 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Before submitting anywhere, check who keeps the rights, whether the deal is exclusive, where the terms are actually written, and the payout threshold &#8211; then compare a few portals against those four points.<\/p>\n","protected":false},"author":11,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"om_disable_all_campaigns":false,"footnotes":""},"categories":[1318],"tags":[],"class_list":["post-14398","post","type-post","status-publish","format-standard","hentry","category-business-faqs"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>What is the best distribution network for a small indie web game?<\/title>\n<meta name=\"description\" content=\"No single &#039;best&#039; network exists. Check rights, exclusivity, where terms are written and payout threshold before you submit your HTML5 game anywhere.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/playgama.com\/blog\/business-faqs\/what-is-the-best-distribution-network-for\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"What is the best distribution network for a small indie web game?\" \/>\n<meta property=\"og:description\" content=\"No single &#039;best&#039; network exists. 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