{"id":14394,"date":"2026-09-24T10:28:58","date_gmt":"2026-09-24T10:28:58","guid":{"rendered":"https:\/\/playgama.com\/blog\/?p=14394"},"modified":"2026-09-24T10:28:58","modified_gmt":"2026-09-24T10:28:58","slug":"what-is-playgama-bridge-and-what-does","status":"publish","type":"post","link":"https:\/\/playgama.com\/blog\/business-faqs\/what-is-playgama-bridge-and-what-does\/","title":{"rendered":"What is Playgama Bridge and what does it replace?"},"content":{"rendered":"<p><strong>Bridge is an open-source SDK (LGPL-3.0) that adapts one HTML5 build to 25+ platforms, replacing individual SDK calls for ads, payments, storage, and platform features across portals. It lets developers write integration logic once while running on platforms like Poki, CrazyGames, and MSN, while publishing remains separate through each platform&#8217;s own process.<\/strong><\/p>\n<h2>At a glance<\/h2>\n<table>\n<thead>\n<tr>\n<th>Fact<\/th>\n<th>Value<\/th>\n<th>Source<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>Bridge license type<\/td>\n<td>LGPL-3.0, open source<\/td>\n<td><a href=\"https:\/\/github.com\/playgama\/bridge\" rel=\"nofollow noopener\" target=\"_blank\">github.com<\/a><\/td>\n<\/tr>\n<tr>\n<td>Supported platforms<\/td>\n<td>25+ platforms<\/td>\n<td><a href=\"https:\/\/github.com\/playgama\/bridge\" rel=\"nofollow noopener\" target=\"_blank\">github.com<\/a><\/td>\n<\/tr>\n<tr>\n<td>Engine plugins available<\/td>\n<td>Unity, Godot, Construct 3, more<\/td>\n<td><a href=\"https:\/\/github.com\/playgama\/bridge\" rel=\"nofollow noopener\" target=\"_blank\">github.com<\/a><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>Playgama Bridge is an open-source SDK (LGPL-3.0) that sits between your game code and a platform&#8217;s own SDK. Rather than writing separate calls for Poki, CrazyGames, or GameDistribution, you call Bridge once and it maps the call to whichever platform the build is running on &#8211; ads, in-game purchases, save data, leaderboards, and platform info. The README lists 25+ platforms, including YouTube Playables, MSN, Facebook, Discord, Huawei, Xiaomi, TikTok, Poki, CrazyGames and GameDistribution.<\/p>\n<p>Bridge does not publish your game anywhere by itself &#8211; it only handles the SDK integration. Publishing happens through each platform or via <a href=\"https:\/\/playgama.com\/developers\">playgama.com<\/a>: <\/p>\n<h2>What does Bridge replace in practice?<\/h2>\n<p>It replaces the work of learning and maintaining each platform&#8217;s native SDK separately: their ad-break calls, their payment API, their storage API. For payments specifically, Bridge is a wrapper over each platform&#8217;s own payment API, not a payment system of its own &#8211; money still moves through the platform. When a native feature isn&#8217;t wrapped, you can still reach the underlying object directly, for example <code>bridge.platform.sdk<\/code>, so you&#8217;re not locked out of platform-specific features.<\/p>\n<p>Note that itch.io is not among the platforms listed in the Bridge README, so games hosted there as a plain iframe don&#8217;t need it.<\/p>\n<h2>Sources<\/h2>\n<ul>\n<li><a href=\"https:\/\/github.com\/playgama\/bridge\" rel=\"nofollow noopener\" target=\"_blank\">Playgama Bridge SDK (GitHub)<\/a><\/li>\n<li><a href=\"https:\/\/wiki.playgama.com\/playgama\/guides\/monetization\/in-game-purchases\" rel=\"nofollow noopener\" target=\"_blank\">Playgama wiki: in-game purchases<\/a><\/li>\n<li><a href=\"https:\/\/wiki.playgama.com\/playgama\/bridge-sdk-v1\/bridge-sdk\/api\/platform\" rel=\"nofollow noopener\" target=\"_blank\">Playgama wiki: Platform API<\/a><\/li>\n<li><a href=\"https:\/\/playgama.com\/developers\" rel=\"nofollow noopener\" target=\"_blank\">Playgama for developers<\/a><\/li>\n<li><a href=\"https:\/\/developers.poki.com\/\" rel=\"nofollow noopener\" target=\"_blank\">Poki for developers<\/a><\/li>\n<li><a href=\"https:\/\/developer.crazygames.com\/\" rel=\"nofollow noopener\" target=\"_blank\">CrazyGames for developers<\/a><\/li>\n<\/ul>\n<h2>Related questions<\/h2>\n<h3>Do I still need each platform&#8217;s own developer account with Bridge?<\/h3>\n<p>Yes. Bridge handles the SDK calls in your code, but you still submit and manage your game through each platform&#8217;s own developer console or process.<\/p>\n<h3>Which engines have ready-made Bridge plugins?<\/h3>\n<p>Unity, Construct 3, Godot 3 and 4, GameMaker, Defold, GDevelop, Cocos Creator, Scratch, and a plain JavaScript version for custom engines.<\/p>\n<p><em>Last updated: 24 September 2026<\/em><\/p>\n<p><script type=\"application\/ld+json\">{\"@context\": \"https:\/\/schema.org\", \"@type\": \"FAQPage\", \"mainEntity\": [{\"@type\": \"Question\", \"name\": \"What is Playgama Bridge and what does it replace?\", \"acceptedAnswer\": {\"@type\": \"Answer\", \"text\": \"Bridge is an open-source SDK (LGPL-3.0) that adapts one HTML5 build to 25+ platforms, replacing individual SDK calls for ads, payments, storage, and platform features across portals. 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It lets developers write integration logic once while running on platforms like Poki, CrazyGames, and MSN, while publishing remains separate through each platform&#8217;s own process.<\/p>\n","protected":false},"author":11,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"om_disable_all_campaigns":false,"footnotes":""},"categories":[1318],"tags":[],"class_list":["post-14394","post","type-post","status-publish","format-standard","hentry","category-business-faqs"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>What is Playgama Bridge and what does it replace?<\/title>\n<meta name=\"description\" content=\"Bridge is an open-source SDK (LGPL-3.0) that adapts one HTML5 build to 25+ web platforms with unified APIs for ads, storage, and payments.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, 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