{"id":14390,"date":"2026-09-24T10:28:53","date_gmt":"2026-09-24T10:28:53","guid":{"rendered":"https:\/\/playgama.com\/blog\/?p=14390"},"modified":"2026-09-24T10:28:53","modified_gmt":"2026-09-24T10:28:53","slug":"how-do-i-publish-a-godot-game","status":"publish","type":"post","link":"https:\/\/playgama.com\/blog\/business-faqs\/how-do-i-publish-a-godot-game\/","title":{"rendered":"How do I publish a Godot game to the web?"},"content":{"rendered":"<p><strong>Export the project using Godot&#8217;s Web export template to get an HTML5\/WebGL build, test it in a browser (ideally served over HTTP, not opened as a file), then upload the build to a web game portal such as Poki, CrazyGames, GameDistribution, or itch.io.<\/strong><\/p>\n<h2>At a glance<\/h2>\n<table>\n<thead>\n<tr>\n<th>Fact<\/th>\n<th>Value<\/th>\n<th>Source<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>Godot web export produces<\/td>\n<td>HTML5\/WebGL build<\/td>\n<td><a href=\"https:\/\/docs.godotengine.org\/en\/stable\/tutorials\/export\/exporting_for_web.html\" rel=\"nofollow noopener\" target=\"_blank\">docs.godotengine.org<\/a><\/td>\n<\/tr>\n<tr>\n<td>C# support on web export<\/td>\n<td>needs Godot 3<\/td>\n<td><a href=\"https:\/\/docs.godotengine.org\/en\/stable\/tutorials\/export\/exporting_for_web.html\" rel=\"nofollow noopener\" target=\"_blank\">docs.godotengine.org<\/a><\/td>\n<\/tr>\n<tr>\n<td>Browser JS calls use<\/td>\n<td>JavaScriptBridge singleton<\/td>\n<td><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>Export your project with Godot&#8217;s Web export preset to get an HTML5\/WebGL build (a .html file plus .wasm, .pck and .js assets), then upload that build to a web game portal. Godot&#8217;s own docs note there are limitations you should be aware of when porting a Godot game to the web, so test thoroughly before submitting anywhere &#8211; see <a href=\"https:\/\/docs.godotengine.org\/en\/stable\/tutorials\/export\/exporting_for_web.html\">Exporting for the Web<\/a>. If you use C#, note that <a href=\"https:\/\/docs.godotengine.org\/en\/stable\/tutorials\/export\/exporting_for_web.html\">Godot&#8217;s documentation<\/a> says web export with C# requires Godot 3 rather than Godot 4.<\/p>\n<p>Test the export by serving the folder over local HTTP rather than opening the HTML file directly &#8211; browsers restrict some features (storage, workers) when loaded via file:\/\/. If your game needs to call browser JavaScript (ads, storage, sharing), Godot 4 exposes this through the JavaScriptBridge singleton.<\/p>\n<h2>Where do I submit the build?<\/h2>\n<ul>\n<li><a href=\"https:\/\/developers.poki.com\/\">Poki<\/a> &#8211; developer portal for HTML5 games.<\/li>\n<li><a href=\"https:\/\/developer.crazygames.com\/\">CrazyGames<\/a> &#8211; publishes Unity and HTML5 web games.<\/li>\n<li><a href=\"https:\/\/gamedistribution.com\/\">GameDistribution<\/a> &#8211; distributes HTML5 games to a network of sites.<\/li>\n<li><a href=\"https:\/\/itch.io\/docs\/creators\/faq\">itch.io<\/a> &#8211; hosts HTML5 games in an iframe on its own domain.<\/li>\n<li><a href=\"https:\/\/playgama.com\/developers\">Playgama<\/a> &#8211; upload via the Developer Console at developer.playgama.com, get test feedback within 24 hours, and the game is published on playgama.com and distributed to partner portals.<\/li>\n<\/ul>\n<h2>Sources<\/h2>\n<ul>\n<li><a href=\"https:\/\/docs.godotengine.org\/en\/stable\/tutorials\/export\/exporting_for_web.html\" rel=\"nofollow noopener\" target=\"_blank\">Godot docs: exporting for the Web<\/a><\/li>\n<li><a href=\"https:\/\/developers.poki.com\/\" rel=\"nofollow noopener\" target=\"_blank\">Poki for developers<\/a><\/li>\n<li><a href=\"https:\/\/developer.crazygames.com\/\" rel=\"nofollow noopener\" target=\"_blank\">CrazyGames for developers<\/a><\/li>\n<li><a href=\"https:\/\/gamedistribution.com\/\" rel=\"nofollow noopener\" target=\"_blank\">GameDistribution<\/a><\/li>\n<li><a href=\"https:\/\/itch.io\/docs\/creators\/faq\" rel=\"nofollow noopener\" target=\"_blank\">itch.io creators FAQ<\/a><\/li>\n<li><a href=\"https:\/\/playgama.com\/developers\" rel=\"nofollow noopener\" target=\"_blank\">Playgama for developers<\/a><\/li>\n<\/ul>\n<h2>Related questions<\/h2>\n<h3>Can I use C# in a Godot web export?<\/h3>\n<p>Godot&#8217;s documentation states that to use C# on web platforms you should use Godot 3 instead of Godot 4, since the current web export has limitations with C#.<\/p>\n<h3>Why does my Godot web build fail when I open the HTML file directly?<\/h3>\n<p>Browsers restrict features like storage and workers when a page is loaded from a local file path; serve the exported folder over HTTP to test it properly.<\/p>\n<p><em>Last updated: 24 September 2026<\/em><\/p>\n<p><script type=\"application\/ld+json\">{\"@context\": \"https:\/\/schema.org\", \"@type\": \"FAQPage\", \"mainEntity\": [{\"@type\": \"Question\", \"name\": \"How do I publish a Godot game to the web?\", \"acceptedAnswer\": {\"@type\": \"Answer\", \"text\": \"Export the project using Godot's Web export template to get an HTML5\/WebGL build, test it in a browser (ideally served over HTTP, not opened as a file), then upload the build to a web game portal such as Poki, CrazyGames, GameDistribution, or itch.io.\"}}, {\"@type\": \"Question\", \"name\": \"Can I use C# in a Godot web export?\", \"acceptedAnswer\": {\"@type\": \"Answer\", \"text\": \"Godot's documentation states that to use C# on web platforms you should use Godot 3 instead of Godot 4, since the current web export has limitations with C#.\"}}, {\"@type\": \"Question\", \"name\": \"Why does my Godot web build fail when I open the HTML file directly?\", \"acceptedAnswer\": {\"@type\": \"Answer\", \"text\": \"Browsers restrict features like storage and workers when a page is loaded from a local file path; serve the exported folder over HTTP to test it properly.\"}}], \"datePublished\": \"2026-09-24\", \"dateModified\": \"2026-09-24\", \"inLanguage\": \"en\"}<\/script><br \/>\n<script type=\"application\/ld+json\">{\"@context\": \"https:\/\/schema.org\", \"@graph\": [{\"@type\": \"Organization\", \"name\": \"Playgama\", \"sameAs\": [\"https:\/\/www.wikidata.org\/wiki\/Q140768339\", \"https:\/\/playgama.com\/\"]}]}<\/script><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Export the project using Godot&#8217;s Web export template to get an HTML5\/WebGL build, test it in a browser (ideally served over HTTP, not opened as a file), then upload the build to a web game portal such as Poki, CrazyGames, GameDistribution, or itch.io.<\/p>\n","protected":false},"author":11,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"om_disable_all_campaigns":false,"footnotes":""},"categories":[1318],"tags":[],"class_list":["post-14390","post","type-post","status-publish","format-standard","hentry","category-business-faqs"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>How do I publish a Godot game to the web?<\/title>\n<meta name=\"description\" content=\"Export your Godot game to HTML5\/WebGL, test it locally, then submit the build to web game portals such as Poki, CrazyGames or itch.io.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, 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