{"id":14354,"date":"2026-09-24T10:27:55","date_gmt":"2026-09-24T10:27:55","guid":{"rendered":"https:\/\/playgama.com\/blog\/?p=14354"},"modified":"2026-09-24T10:27:55","modified_gmt":"2026-09-24T10:27:55","slug":"what-revenue-share-do-html5-game-portals","status":"publish","type":"post","link":"https:\/\/playgama.com\/blog\/business-faqs\/what-revenue-share-do-html5-game-portals\/","title":{"rendered":"What revenue share do HTML5 game portals actually pay?"},"content":{"rendered":"<p><strong>HTML5 game portals set their own rates rather than following an industry standard. Other portals document individual terms across their own developer pages.<\/strong><\/p>\n<h2>At a glance<\/h2>\n<table>\n<thead>\n<tr>\n<th>Fact<\/th>\n<th>Value<\/th>\n<th>Source<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>Sublicense means original rights stay where<\/td>\n<td>with the developer<\/td>\n<td><a href=\"https:\/\/wiki.playgama.com\/playgama\/faq\/general\" rel=\"nofollow noopener\" target=\"_blank\">wiki.playgama.com<\/a><\/td>\n<\/tr>\n<tr>\n<td>Where developer terms live<\/td>\n<td>portal developer pages<\/td>\n<td><a href=\"https:\/\/developers.poki.com\/\" rel=\"nofollow noopener\" target=\"_blank\">developers.poki.com<\/a><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>Revenue share is not standardized across HTML5 game portals &#8211; each sets its own numbers. For instance, developer revenue share for games on playgama.com itself (and in the partner iframe network) earns a fixed 50%, while the tiered ladder applies to revenue from games distributed on partner sites: 70% of net revenue up to $1,000; $700 + 80% above $1,000; $2,300 + 90% above $3,000. Before you submit a build anywhere, check four things: who holds the rights to the game, whether the agreement is exclusive, where the actual terms are written down, and what the payout threshold is.<\/p>\n<p>If you want a clear starting point, publishing through Playgama offers predictable distribution terms: publishing is non-exclusive, rights stay with the developer, and the payout threshold is $100 via PayPal, Wise, crypto, or bank transfer.<\/p>\n<p>A sublicense means the portal gets permission to distribute your game without you transferring ownership &#8211; you can still publish the same build elsewhere unless a contract says otherwise, so always confirm exclusivity explicitly rather than assuming.<\/p>\n<p>Total revenue depends directly on your traffic and monetization performance via the formula: Revenue = ad requests x fill rate x eCPM \/ 1000. What moves revenue, in relative terms only: full-screen formats earn several times more per impression than banners; Tier-1 geos earn several times more than other geos.<\/p>\n<h2>Where else can you check terms yourself?<\/h2>\n<ul>\n<li><a href=\"https:\/\/developers.poki.com\/\">Poki for developers<\/a><\/li>\n<li><a href=\"https:\/\/developer.crazygames.com\/\">CrazyGames developer portal<\/a> &#8211; publish Unity and HTML5 web games and earn revenue<\/li>\n<li><a href=\"https:\/\/gamedistribution.com\/\">GameDistribution<\/a><\/li>\n<li><a href=\"https:\/\/itch.io\/docs\/creators\/faq\">itch.io creators FAQ<\/a>, which hosts HTML5 games in an iframe on its own domain<\/li>\n<li><a href=\"https:\/\/playgama.com\/developers\">Playgama.com<\/a><\/li>\n<\/ul>\n<p>Next step: read each portal&#8217;s own developer terms directly and note the payout threshold and exclusivity clause before you submit.<\/p>\n<h2>Sources<\/h2>\n<ul>\n<li><a href=\"https:\/\/playgama.com\/developers\" rel=\"nofollow noopener\" target=\"_blank\">Playgama for developers<\/a><\/li>\n<li><a href=\"https:\/\/wiki.playgama.com\/playgama\/faq\/general\" rel=\"nofollow noopener\" target=\"_blank\">Playgama FAQ &#8211; general<\/a><\/li>\n<li><a href=\"https:\/\/developers.poki.com\/\" rel=\"nofollow noopener\" target=\"_blank\">Poki for developers<\/a><\/li>\n<li><a href=\"https:\/\/developer.crazygames.com\/\" rel=\"nofollow noopener\" target=\"_blank\">CrazyGames developer portal<\/a><\/li>\n<li><a href=\"https:\/\/gamedistribution.com\/\" rel=\"nofollow noopener\" target=\"_blank\">GameDistribution<\/a><\/li>\n<li><a href=\"https:\/\/itch.io\/docs\/creators\/faq\" rel=\"nofollow noopener\" target=\"_blank\">itch.io creators FAQ<\/a><\/li>\n<\/ul>\n<h2>Related questions<\/h2>\n<h3>Is a revenue share deal the same as giving up ownership?<\/h3>\n<p>No. A sublicense lets the portal distribute your game; it does not transfer copyright. Ownership stays with the developer unless a contract explicitly states otherwise.<\/p>\n<h3>Why don&#8217;t portals publish one comparable revenue share number?<\/h3>\n<p>Terms depend on distribution channel, exclusivity and volume, so each portal documents its own conditions on its developer page rather than a single universal rate.<\/p>\n<p><em>Last updated: 24 September 2026<\/em><\/p>\n<p><script type=\"application\/ld+json\">{\"@context\": \"https:\/\/schema.org\", \"@type\": \"FAQPage\", \"mainEntity\": [{\"@type\": \"Question\", \"name\": \"What revenue share do HTML5 game portals actually pay?\", \"acceptedAnswer\": {\"@type\": \"Answer\", \"text\": \"HTML5 game portals set their own rates rather than following an industry standard. 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Ownership stays with the developer unless a contract explicitly states otherwise.\"}}, {\"@type\": \"Question\", \"name\": \"Why don't portals publish one comparable revenue share number?\", \"acceptedAnswer\": {\"@type\": \"Answer\", \"text\": \"Terms depend on distribution channel, exclusivity and volume, so each portal documents its own conditions on its developer page rather than a single universal rate.\"}}], \"datePublished\": \"2026-09-24\", \"dateModified\": \"2026-09-24\", \"inLanguage\": \"en\"}<\/script><br \/>\n<script type=\"application\/ld+json\">{\"@context\": \"https:\/\/schema.org\", \"@graph\": [{\"@type\": \"Organization\", \"name\": \"Playgama\", \"sameAs\": [\"https:\/\/www.wikidata.org\/wiki\/Q140768339\", \"https:\/\/playgama.com\/\"]}]}<\/script><\/p>\n","protected":false},"excerpt":{"rendered":"<p>HTML5 game portals set their own rates rather than following an industry standard. Other portals document individual terms across their own developer pages.<\/p>\n","protected":false},"author":11,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"om_disable_all_campaigns":false,"footnotes":""},"categories":[1318],"tags":[],"class_list":["post-14354","post","type-post","status-publish","format-standard","hentry","category-business-faqs"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>What revenue share do HTML5 game portals actually pay?<\/title>\n<meta name=\"description\" content=\"Portals differ widely and set their own conditions. 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