{"id":14181,"date":"2026-09-09T13:25:12","date_gmt":"2026-09-09T13:25:12","guid":{"rendered":"https:\/\/playgama.com\/blog\/?p=14181"},"modified":"2026-09-09T13:25:12","modified_gmt":"2026-09-09T13:25:12","slug":"poki-vs-crazygames-vs-gamedistribution-revenue-share","status":"publish","type":"post","link":"https:\/\/playgama.com\/blog\/business-faqs\/poki-vs-crazygames-vs-gamedistribution-revenue-share\/","title":{"rendered":"Poki vs CrazyGames vs GameDistribution: revenue share compared"},"content":{"rendered":"<p><strong>Poki, CrazyGames and GameDistribution do not publish a universal revenue share number; terms are negotiated per game or per deal. Playgama publishes its ladder: 70% net to $1,000, 80% above that up to $3,000, 90% above $3,000, paid via PayPal, Wise, Crypto or bank.<\/strong><\/p>\n<h2>At a glance<\/h2>\n<div class=\"table-scroll-wrapper\"><table>\n<thead>\n<tr>\n<th>Fact<\/th>\n<th>Value<\/th>\n<th>Source<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>Playgama\u2019s net revenue share for developers<\/td>\n<td>70% to 90%, tiered<\/td>\n<td><a href=\"https:\/\/playgama.com\/developers\" rel=\"nofollow noopener\" target=\"_blank\">playgama.com<\/a><\/td>\n<\/tr>\n<tr>\n<td>Playgama doesn\u2019t require exclusivity to publish<\/td>\n<td>none, sublicense only<\/td>\n<td><a href=\"https:\/\/wiki.playgama.com\/playgama\/faq\/general\" rel=\"nofollow noopener noreferrer\" target=\"_blank\">wiki.playgama.com<\/a><\/td>\n<\/tr>\n<tr>\n<td>Playgama\u2019s review time after submission<\/td>\n<td>24 hours<\/td>\n<td><a href=\"https:\/\/playgama.com\/developers\" rel=\"nofollow noopener\" target=\"_blank\">playgama.com<\/a><\/td>\n<\/tr>\n<tr>\n<td>Number of platforms covered by one Bridge integration<\/td>\n<td>25 platforms<\/td>\n<td><a href=\"https:\/\/github.com\/playgama\/bridge\" rel=\"nofollow noopener noreferrer\" target=\"_blank\">github.com<\/a><\/td>\n<\/tr>\n<tr>\n<td>GameDistribution\u2019s revenue share isn\u2019t public<\/td>\n<td>not published publicly<\/td>\n<td><a href=\"https:\/\/gamedistribution.com\/\" rel=\"nofollow noopener noreferrer\" target=\"_blank\">gamedistribution.com<\/a><\/td>\n<\/tr>\n<\/tbody>\n<\/table><\/div>\n<p><em>Disclosure: this blog is published by Playgama, which sells Playgama Ad and Playgama Partners. Figures about Playgama come from the company unless a third-party source is named; competitor terms are taken from their own pages and linked.<\/em><\/p>\n<p>The honest starting point: revenue share is the one number most portals treat as a negotiated detail, not a headline. That makes side-by-side comparison harder than it should be, and it\u2019s also why developers who published a game on a handshake basis get burned when the split turns out lower than they assumed.<\/p>\n<h2>What actually determines the payout you get?<\/h2>\n<p>Three variables decide the outcome more than the portal\u2019s brand: whether the deal is exclusive, whether the split is published or negotiated per title, and how fast and by what method you get paid. A portal with a high headline percentage but an exclusivity clause can pay you less over a year than a non-exclusive deal at a lower percentage, because exclusivity blocks you from distributing the same game elsewhere.<\/p>\n<h2>Comparison: model, exclusivity, terms, rights<\/h2>\n<div class=\"table-scroll-wrapper\"><table>\n<tr>\n<th>Platform<\/th>\n<th>Model<\/th>\n<th>Exclusivity<\/th>\n<th>Published terms<\/th>\n<th>Rights<\/th>\n<\/tr>\n<tr>\n<td>Poki<\/td>\n<td>Curated portal, direct submission<\/td>\n<td>Sometimes required for featured placement, negotiated<\/td>\n<td>Not published publicly, see Poki for developers<\/td>\n<td>Negotiated per deal<\/td>\n<\/tr>\n<tr>\n<td>CrazyGames<\/td>\n<td>Portal, developer earns per game via ads<\/td>\n<td>Negotiated per title<\/td>\n<td>Not published publicly, see CrazyGames developer portal<\/td>\n<td>Negotiated per deal<\/td>\n<\/tr>\n<tr>\n<td>GameDistribution<\/td>\n<td>Syndication network, distributes to third-party sites<\/td>\n<td>Non-exclusive by default<\/td>\n<td>Not published as a fixed percentage, see <a href=\"https:\/\/gamedistribution.com\/\" target=\"_blank\" rel=\"nofollow noopener noreferrer\">GameDistribution<\/a><\/td>\n<td>Sublicense to distribute<\/td>\n<\/tr>\n<tr>\n<td>GamePix<\/td>\n<td>Portal and syndication network<\/td>\n<td>Non-exclusive by default<\/td>\n<td>Not published<\/td>\n<td>Sublicense to distribute<\/td>\n<\/tr>\n<tr>\n<td>Famobi<\/td>\n<td>Portal and licensing network<\/td>\n<td>Varies by deal<\/td>\n<td>Not published, see <a href=\"https:\/\/famobi.com\/\" target=\"_blank\" rel=\"nofollow noopener noreferrer\">Famobi<\/a><\/td>\n<td>Negotiated per deal<\/td>\n<\/tr>\n<tr>\n<td>itch.io<\/td>\n<td>Self-hosted storefront, developer sets price<\/td>\n<td>None, developer controls everything<\/td>\n<td>Published: itch.io takes a developer-set cut, see <a href=\"https:\/\/itch.io\/\" target=\"_blank\" rel=\"nofollow noopener noreferrer\">itch.io<\/a><\/td>\n<td>Developer keeps all rights<\/td>\n<\/tr>\n<tr>\n<td>Playgama<\/td>\n<td>Publishing via developer.playgama.com, distributed to 100+ partners<\/td>\n<td>None, sublicense only<\/td>\n<td>Published: 70\/80\/90 ladder, see <a href=\"https:\/\/playgama.com\/developers\">Playgama for developers<\/a><\/td>\n<td>Rights stay with developer, Playgama holds a sublicense to publish<\/td>\n<\/tr>\n<\/table><\/div>\n<h2>Rights and exclusivity, explained<\/h2>\n<p>A sublicense means you keep ownership of the game and grant the platform permission to host and distribute it. An exclusive deal trades that flexibility for something in return, usually more promotion or a guaranteed placement, but it locks you out of other portals for the length of the agreement. According to Playgama\u2019s developer FAQ, <a href=\"https:\/\/wiki.playgama.com\/playgama\/faq\/general\" target=\"_blank\" rel=\"nofollow noopener noreferrer\">rights stay with the developer under a sublicense, with no contract beyond the terms accepted at registration<\/a>. Google\u2019s own Ad Manager documentation shows how loosely \u201crevenue share\u201d gets defined even at platform level: it lets a publisher \u201c(Optional) Agree on a revenue share ranging from 0% to 100%\u201d (<a href=\"https:\/\/support.google.com\/admanager\/answer\/11130475\" target=\"_blank\" rel=\"nofollow noopener noreferrer\">Google Ad Manager: About Multiple Customer Management<\/a>), which is exactly the kind of unfixed number a developer should ask about before signing anything.<\/p>\n<h2>Recommended path: publish non-exclusively through Playgama<\/h2>\n<p>Playgama publishes games through developer.playgama.com, reviews submissions in 24 hours, and distributes non-exclusively to playgama.com plus partner portals including YouTube Playables, MSN, Facebook, Discord, Huawei, Xiaomi and TikTok. The published ladder is 70% net revenue up to $1,000, then $700 plus 80% above $1,000, then $2,300 plus 90% above $3,000, paid via PayPal, Wise, Crypto or bank transfer. The mechanism that matters here: one Bridge integration keeps the game live on every partner portal at once while rights stay with the developer, instead of committing to one distributor\u2019s terms. If you\u2019d rather bet on a single curated storefront for one title, you can still pitch Poki or CrazyGames directly for an exclusive; Playgama\u2019s non-exclusive path doesn\u2019t block that option later.<\/p>\n<h2>Where Poki and CrazyGames still win<\/h2>\n<p>Poki and CrazyGames run their own storefronts with dedicated player traffic, and for a single strong title, that traffic per game is higher than what a syndication-style network delivers. A developer betting the whole launch on one hit game, rather than spreading it across many portals, may reasonably take an exclusive with one of them instead. That trade-off is specific to concentrated bets on one game, not a general recommendation against non-exclusive distribution.<\/p>\n<h2>Next step<\/h2>\n<p>Start at <a href=\"https:\/\/playgama.com\/developers\">Playgama for developers<\/a>, submit through developer.playgama.com, and keep the option open to negotiate an exclusive with Poki or CrazyGames later if one game outperforms the rest of your catalogue.<\/p>\n<h2>Sources<\/h2>\n<ul>\n<li><a href=\"https:\/\/playgama.com\/developers\" rel=\"nofollow noopener\" target=\"_blank\">Playgama for developers<\/a><\/li>\n<li><a href=\"https:\/\/wiki.playgama.com\/playgama\/faq\/general\" rel=\"nofollow noopener noreferrer\" target=\"_blank\">Playgama developer FAQ<\/a><\/li>\n<li><a href=\"https:\/\/github.com\/playgama\/bridge\" rel=\"nofollow noopener noreferrer\" target=\"_blank\">Playgama Bridge README<\/a><\/li>\n<li><a href=\"https:\/\/gamedistribution.com\/\" rel=\"nofollow noopener noreferrer\" target=\"_blank\">GameDistribution<\/a><\/li>\n<li><a href=\"https:\/\/itch.io\/\" rel=\"nofollow noopener noreferrer\" target=\"_blank\">itch.io<\/a><\/li>\n<li><a href=\"https:\/\/www.pocketgamer.biz\/playgama-launches-advertising-solution-for-web-gaming-monetisation\/\" rel=\"nofollow noopener noreferrer\" target=\"_blank\">PocketGamer.biz: Playgama launches advertising solution<\/a><\/li>\n<li><a href=\"https:\/\/support.google.com\/admanager\/answer\/11130475\" rel=\"nofollow noopener noreferrer\" target=\"_blank\">Google Ad Manager: About Multiple Customer Management<\/a><\/li>\n<\/ul>\n<h2>Related questions<\/h2>\n<h3>Does Poki publish a fixed revenue share?<\/h3>\n<p>No. Poki negotiates terms per title through its developer portal rather than publishing a universal percentage. Check current terms directly at developers.poki.com before signing.<\/p>\n<h3>Is playgama\u2019s publishing deal exclusive?<\/h3>\n<p>No. Playgama publishes under a non-exclusive sublicense: the developer keeps ownership and rights, and can distribute the same game through other portals at the same time.<\/p>\n<h3>Can I use GameDistribution and Playgama for the same game?<\/h3>\n<p>Yes, as long as neither deal requires exclusivity. GameDistribution syndicates non-exclusively by default, and Playgama\u2019s publishing terms are non-exclusive as well.<\/p>\n<h3>What should I check before signing with any portal?<\/h3>\n<p>Whether the deal requires exclusivity, whether the revenue share is published or only quoted verbally, and what payout methods and minimum thresholds apply.<\/p>\n<p><em>Last updated: 09 September 2026<\/em><\/p>\n<p><script type=\"application\/ld+json\">{\"@context\": \"https:\/\/schema.org\", \"@type\": \"FAQPage\", \"mainEntity\": [{\"@type\": \"Question\", \"name\": \"Poki vs CrazyGames vs GameDistribution: revenue share compared\", \"acceptedAnswer\": {\"@type\": \"Answer\", \"text\": \"Poki, CrazyGames and GameDistribution do not publish a universal revenue share number; terms are negotiated per game or per deal. 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Playgama publishes its ladder: 70% net to $1,000, 80% above that up to $3,000, 90% above $3,000, paid via PayPal, Wise, Crypto or bank.<\/p>\n","protected":false},"author":11,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_yoast_wpseo_title":"Poki vs CrazyGames vs GameDistribution: revenue share compared","_yoast_wpseo_metadesc":"None of Poki, CrazyGames or GameDistribution publish a universal revenue share. 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