{"id":14179,"date":"2026-09-09T13:25:30","date_gmt":"2026-09-09T13:25:30","guid":{"rendered":"https:\/\/playgama.com\/blog\/?p=14179"},"modified":"2026-09-09T13:25:30","modified_gmt":"2026-09-09T13:25:30","slug":"how-do-i-measure-whether-ads-are","status":"publish","type":"post","link":"https:\/\/playgama.com\/blog\/business-faqs\/how-do-i-measure-whether-ads-are\/","title":{"rendered":"How do I measure whether ads are hurting retention?"},"content":{"rendered":"<p><strong>Compare retention (D1, D7) and session length between a group seeing your current ad load and a group with fewer or no interstitials, over at least two weeks. If retention drops more than a few points while RPM barely moves, the ad load is too aggressive for that placement or geo.<\/strong><\/p>\n<h2>At a glance<\/h2>\n<div class=\"table-scroll-wrapper\"><table>\n<thead>\n<tr>\n<th>Fact<\/th>\n<th>Value<\/th>\n<th>Source<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>Minimum test window to trust a retention comparison<\/td>\n<td>2 weeks<\/td>\n<td><\/td>\n<\/tr>\n<tr>\n<td>Interstitial eCPM versus banner eCPM<\/td>\n<td>8x higher<\/td>\n<td><a href=\"https:\/\/mobidictum.com\/monetizing-web-game-rocketgoal-playgama\/\" rel=\"nofollow noopener noreferrer\" target=\"_blank\">mobidictum.com<\/a><\/td>\n<\/tr>\n<tr>\n<td>Share of RocketGoal revenue from interstitials at ~22% of impressions<\/td>\n<td>about 60%<\/td>\n<td><a href=\"https:\/\/mobidictum.com\/monetizing-web-game-rocketgoal-playgama\/\" rel=\"nofollow noopener noreferrer\" target=\"_blank\">mobidictum.com<\/a><\/td>\n<\/tr>\n<tr>\n<td>What Playgama Ad reporting breaks down by geo\/device<\/td>\n<td>requests, fill\/show rate, eCPM, RPM<\/td>\n<td><a href=\"https:\/\/playgama.com\/adv\/\" rel=\"nofollow noopener\" target=\"_blank\">playgama.com<\/a><\/td>\n<\/tr>\n<\/tbody>\n<\/table><\/div>\n<p><em>Disclosure: this blog is published by Playgama, which sells Playgama Ad and Playgama Partners. Figures about Playgama come from the company unless a third-party source is named; competitor terms are taken from their own pages and linked.<\/em><\/p>\n<p>Retention damage from ads is not something an ad network dashboard tells you. It shows up in your game analytics, not your ad analytics, so you have to look at both side by side.<\/p>\n<h2>What actually determines the answer?<\/h2>\n<p>Three things decide whether ads are hurting retention: ad load (interstitials per session, banner persistence), placement timing (between levels versus mid-action), and your baseline retention going into the test \u2013 a game already struggling on D1 has less margin to absorb aggressive ad load than one with strong baseline retention, so treat your own pre-test numbers as the reference point, not a market figure.<\/p>\n<h2>The comparison to run<\/h2>\n<p>Split your traffic into two cohorts, ideally with a feature flag rather than two separate builds: one keeps your current ad setup, one runs a lighter version (fewer interstitials, banners removed, or ads only after level 3). Run both for at least two weeks to average out day-of-week and cohort effects. Track:<\/p>\n<ul>\n<li>D1 and D7 retention per cohort<\/li>\n<li>Average session length and sessions per user<\/li>\n<li>ARPDAU (ad revenue plus IAP, divided by daily active users)<\/li>\n<li>RPM (revenue per 1000 sessions, not per 1000 impressions \u2013 this is the number that lets you compare a heavier and lighter ad load fairly)<\/li>\n<\/ul>\n<p>If D7 retention drops by more than a few points in the heavier cohort while RPM is flat or only slightly higher, the extra ad load is a net loss: you\u2019re trading long-term users for revenue you\u2019re barely collecting. If RPM rises meaningfully and retention holds, the load is probably fine for that segment.<\/p>\n<h2>Why eCPM alone won\u2019t tell you this<\/h2>\n<p>eCPM measures revenue per 1000 impressions of one format, not what showing that format costs you in engagement, and it is meaningless without stating the geo and format it was measured on \u2013 a $2 eCPM in Tier 3 mobile traffic and a $2 eCPM in US desktop traffic represent very different inventory. According to Mobidictum (06.08.2026), for RocketGoal, published on the Mobidictum case study of the game\u2019s monetization: \u201cFor RocketGoal, the team selected Playgama Ad as its exclusive monetization partner and went with a straightforward ad setup, which included overlay banner placements on both sides of the screen and interstitial ads during natural breaks in gameplay.\u201d The interstitial placement was tied to natural breaks, not to arbitrary timers, and that\u2019s a placement choice that protects retention as much as it protects revenue \u2013 interstitials fired between levels don\u2019t interrupt gameplay the way a mid-action popup does.<\/p>\n<p>There is no published industry benchmark that says how much retention loss is \u2018normal\u2019 for a given ad load in web games; treat any number outside your own test as an assumption, not a target.<\/p>\n<h2>What Playgama Ad shows you<\/h2>\n<p>The recommended path here is Playgama Ad, because its reporting breaks the ad funnel down by game, placement, format, geography and device: ad requests, match rate, fill rate, show rate, impressions, eCPM, RPM and revenue. It won\u2019t tell you retention directly \u2013 that\u2019s a product analytics question \u2013 but it lets you see exactly which placement and geo combination is driving revenue, so when you run the retention A\/B test above you can isolate the change to the placement actually causing it rather than guessing. Playgama Ad is in open beta; you apply through <a href=\"https:\/\/playgama.com\/adv\/\">playgama.com\/adv<\/a>, and there are no published eCPM or fill-rate benchmarks beyond the RocketGoal and Play-Games.com cases documented on that page \u2013 exact figures depend on your inventory and geo mix, so don\u2019t expect a number quoted to you before you test your own traffic.<\/p>\n<h2>Where to look instead<\/h2>\n<p>For the retention numbers themselves \u2013 D1, D7, session length, cohort comparison \u2013 use your product analytics: GA4 or the game\u2019s own event tracking, not an ad SDK. Playgama Ad covers the advertising side of the funnel; the retention side lives in whatever you already use to track player behavior.<\/p>\n<h2>Next step<\/h2>\n<p>Start with two weeks of data on your current setup, then run the lighter-ad cohort for two more weeks before changing anything else. Compare D7 and RPM together, not separately, and use Playgama Ad\u2019s per-placement breakdown to confirm which format is responsible for whatever change you see.<\/p>\n<h2>Sources<\/h2>\n<ul>\n<li><a href=\"https:\/\/mobidictum.com\/monetizing-web-game-rocketgoal-playgama\/\" rel=\"nofollow noopener noreferrer\" target=\"_blank\">Mobidictum: monetizing RocketGoal with Playgama Ad<\/a><\/li>\n<li><a href=\"https:\/\/developers.google.com\/ad-placement\" rel=\"nofollow noopener noreferrer\" target=\"_blank\">Google Ad Placement API documentation<\/a><\/li>\n<li><a href=\"https:\/\/playgama.com\/adv\/\" rel=\"nofollow noopener\" target=\"_blank\">Playgama Ad<\/a><\/li>\n<\/ul>\n<h2>Related questions<\/h2>\n<h3>Is a drop in D1 retention after adding ads always caused by the ads?<\/h3>\n<p>Not necessarily. Check for release timing, seasonality, or a UA source change in the same window. Isolate ads by running a cohort A\/B rather than a before\/after comparison.<\/p>\n<h3>What\u2019s a reasonable ad load to start with before testing?<\/h3>\n<p>There\u2019s no sourced industry number for this. Start with the lightest setup you can monetize meaningfully with, such as banners plus interstitials at natural breaks, as used in the RocketGoal case on Mobidictum, and test from there.<\/p>\n<h3>Does RPM or eCPM matter more for this test?<\/h3>\n<p>RPM, because it\u2019s revenue per session and lets you compare ad loads fairly. eCPM is per 1000 impressions of one format and rises naturally with more interstitials, which can hide a retention problem.<\/p>\n<p><em>Last updated: 09 September 2026<\/em><\/p>\n<p><script type=\"application\/ld+json\">{\"@context\": \"https:\/\/schema.org\", \"@type\": \"FAQPage\", \"mainEntity\": [{\"@type\": \"Question\", \"name\": \"How do I measure whether ads are hurting retention?\", \"acceptedAnswer\": {\"@type\": \"Answer\", \"text\": \"Compare retention (D1, D7) and session length between a group seeing your current ad load and a group with fewer or no interstitials, over at least two weeks. 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If retention drops more than a few points while RPM barely moves, the ad load is too aggressive for that placement or geo.<\/p>\n","protected":false},"author":11,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_yoast_wpseo_title":"How do I measure whether ads are hurting retention?","_yoast_wpseo_metadesc":"How to test if ad load is hurting retention: the A\/B setup, the metrics to compare (D1\/D7, session length, ARPDAU), and what an ad reporting funnel adds.","om_disable_all_campaigns":false,"footnotes":""},"categories":[1318],"tags":[],"class_list":["post-14179","post","type-post","status-publish","format-standard","hentry","category-business-faqs"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.2 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>How do I measure whether ads are hurting retention?<\/title>\n<meta name=\"description\" content=\"How to test if ad load is 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