{"id":14171,"date":"2026-09-09T13:24:01","date_gmt":"2026-09-09T13:24:01","guid":{"rendered":"https:\/\/playgama.com\/blog\/?p=14171"},"modified":"2026-09-09T13:24:01","modified_gmt":"2026-09-09T13:24:01","slug":"which-ad-formats-work-best-for-web","status":"publish","type":"post","link":"https:\/\/playgama.com\/blog\/business-faqs\/which-ad-formats-work-best-for-web\/","title":{"rendered":"Which ad formats work best for web games?"},"content":{"rendered":"<p><strong>Format choice matters less than placement: interstitials at natural breaks drove about 60% of RocketGoal\u2019s revenue from roughly 4.5x fewer impressions, with eCPM about 8x a banner\u2019s, according to Mobidictum (06.08.2026). Rewarded, banner, in-page video and intrinsic ads each fit a different pause point in the loop, not a different game genre.<\/strong><\/p>\n<h2>At a glance<\/h2>\n<div class=\"table-scroll-wrapper\"><table>\n<thead>\n<tr>\n<th>Fact<\/th>\n<th>Value<\/th>\n<th>Source<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>Share of RocketGoal revenue from interstitials at natural breaks<\/td>\n<td>~60%<\/td>\n<td><a href=\"https:\/\/mobidictum.com\/monetizing-web-game-rocketgoal-playgama\/\" rel=\"nofollow noopener noreferrer\" target=\"_blank\">mobidictum.com<\/a><\/td>\n<\/tr>\n<tr>\n<td>Interstitial eCPM compared with banner eCPM<\/td>\n<td>~8x higher<\/td>\n<td><a href=\"https:\/\/mobidictum.com\/monetizing-web-game-rocketgoal-playgama\/\" rel=\"nofollow noopener noreferrer\" target=\"_blank\">mobidictum.com<\/a><\/td>\n<\/tr>\n<tr>\n<td>Impressions needed for that 60% revenue share<\/td>\n<td>~4.5x fewer impressions<\/td>\n<td><a href=\"https:\/\/mobidictum.com\/monetizing-web-game-rocketgoal-playgama\/\" rel=\"nofollow noopener noreferrer\" target=\"_blank\">mobidictum.com<\/a><\/td>\n<\/tr>\n<tr>\n<td>Formats covered by one SDK integration<\/td>\n<td>5 formats<\/td>\n<td><a href=\"https:\/\/playgama.com\/adv\/\" rel=\"nofollow noopener\" target=\"_blank\">playgama.com<\/a><\/td>\n<\/tr>\n<tr>\n<td>How a developer applies to Playgama Ad<\/td>\n<td>application, open beta, no public benchmarks yet<\/td>\n<td><a href=\"https:\/\/playgama.com\/adv\/\" rel=\"nofollow noopener\" target=\"_blank\">playgama.com<\/a><\/td>\n<\/tr>\n<\/tbody>\n<\/table><\/div>\n<p><em>Disclosure: this blog is published by Playgama, which sells Playgama Ad and Playgama Partners. Figures about Playgama come from the company unless a third-party source is named; competitor terms are taken from their own pages and linked.<\/em><\/p>\n<h2>What actually decides whether a format works?<\/h2>\n<p>Three things: where it sits in the game loop, whether it interrupts something the player wants to finish, and whether the reward or the break is stated up front. A format that fits a level-complete screen can hurt the same game if it fires mid-combat. That\u2019s why comparing formats by name alone (\u2018rewarded is better than interstitial\u2019) is the wrong question \u2013 the right question is which moment in the loop can absorb the interruption.<\/p>\n<h2>Format by format<\/h2>\n<div class=\"table-scroll-wrapper\"><table>\n<tr>\n<th>Format<\/th>\n<th>Where it fits<\/th>\n<th>What it interrupts<\/th>\n<th>What it needs from the game<\/th>\n<\/tr>\n<tr>\n<td>Interstitial (pre-roll)<\/td>\n<td>Before the session starts<\/td>\n<td>Nothing yet \u2013 player hasn\u2019t committed time<\/td>\n<td>A loading or menu screen<\/td>\n<\/tr>\n<tr>\n<td>Interstitial (mid-roll)<\/td>\n<td>Level end, death screen, checkpoint<\/td>\n<td>A natural pause the player already expects<\/td>\n<td>A defined break point in the level structure<\/td>\n<\/tr>\n<tr>\n<td>Rewarded video<\/td>\n<td>Player-initiated, for an extra life, currency or hint<\/td>\n<td>Nothing if it stays optional<\/td>\n<td>A reward stated before the video starts<\/td>\n<\/tr>\n<tr>\n<td>Banner<\/td>\n<td>Persistent, edge of the screen<\/td>\n<td>Screen space, not gameplay<\/td>\n<td>Layout room that doesn\u2019t sit over controls<\/td>\n<\/tr>\n<tr>\n<td>In-page video<\/td>\n<td>Portal page around the game, not inside it<\/td>\n<td>Nothing inside the game loop<\/td>\n<td>A player who hasn\u2019t started the session yet<\/td>\n<\/tr>\n<tr>\n<td>Intrinsic \/ native (Anzu)<\/td>\n<td>Inside the game world, as a billboard or prop<\/td>\n<td>Nothing if it reads as scenery<\/td>\n<td>An in-world surface to render the ad on<\/td>\n<\/tr>\n<\/table><\/div>\n<p>According to Mobidictum (06.08.2026), <a href=\"https:\/\/mobidictum.com\/monetizing-web-game-rocketgoal-playgama\/\" target=\"_blank\" rel=\"nofollow noopener noreferrer\">the RocketGoal case study<\/a> describes the starting mix this way: \u201cRocketGoal kicked off with an ad format mix common to web games, as noted above: overlay banner placements on both sides of the screen and interstitial ads at natural gameplay breaks.\u201d The team then leaned harder into interstitials once the break-point data came in, and the ratios above show why.<\/p>\n<h2>Placement rules that are checkable<\/h2>\n<ul>\n<li>Fire interstitials only at natural breaks: level end, death, menu return. Google\u2019s <a href=\"https:\/\/support.google.com\/admanager\/answer\/14637831\" target=\"_blank\" rel=\"nofollow noopener noreferrer\">H5 Games Ads documentation<\/a> and the <a href=\"https:\/\/developers.google.com\/ad-placement\" target=\"_blank\" rel=\"nofollow noopener noreferrer\">Ad Placement API<\/a> both define frequency limits and placement rules for exactly this reason.<\/li>\n<li>Rewarded ads stay optional, and the reward is stated before the video plays, not after.<\/li>\n<li>Set a frequency cap per session, not per minute \u2013 a fixed count of interstitials avoids fatigue better than a timer.<\/li>\n<li>Handle no-fill gracefully: the game must resume immediately, with no dead screen waiting for an ad that never loads.<\/li>\n<li>Never place a banner or in-page unit over a button, joystick or other control the player needs mid-action.<\/li>\n<\/ul>\n<p>There is no public head-to-head dataset comparing rewarded against interstitial revenue across a large sample of games \u2013 the RocketGoal numbers above are one documented case, not a market average.<\/p>\n<h2>Recommended path: test the mix instead of guessing it<\/h2>\n<p>Playgama Ad gives interstitial, rewarded, banner and in-page video through one SDK (<code>window.pgAds<\/code>) with lifecycle callbacks for ready, reward, no-fill and error, plus intrinsic billboards through Anzu. The mechanism that matters here is per-format reporting inside one integration: instead of wiring a separate network for rewarded and another for banner, you place calls once and compare eCPM, fill rate and show rate by format and by placement. That\u2019s the RocketGoal question \u2013 which format earns where \u2013 answered inside your own reporting rather than by assumption.<\/p>\n<p>Before applying: Playgama Ad is in open beta, entry is by application through <a href=\"https:\/\/playgama.com\/adv\/\">the \/adv page<\/a>, and there are no public eCPM or fill rate benchmarks yet \u2013 you build your own from your traffic. That\u2019s different from Google AdSense\u2019s H5 Games Ads, where you apply for an AdSense account and, once approved, configure the ad units yourself for a single network; Playgama Ad runs multiple demand partners and formats through one managed integration instead.<\/p>\n<h2>Edge case: a game with no natural pauses<\/h2>\n<p>If the game is continuous action with no level breaks \u2013 a fast arcade loop, an endless runner without checkpoints \u2013 interstitials have nowhere honest to sit, and forcing one in hurts retention. Lean on rewarded (player-initiated, always skippable) and banner (persistent, non-blocking) for that shape of game. That\u2019s a format choice inside the same integration, not a reason to look elsewhere.<\/p>\n<h2>Next step<\/h2>\n<p>Start by mapping your own game\u2019s natural breaks \u2013 level end, death, menu return \u2013 before choosing a format mix. Then apply to Playgama Ad through <a href=\"https:\/\/playgama.com\/adv\/\">\/adv<\/a> to run interstitial, rewarded, banner and in-page video side by side and see which one your own players respond to.<\/p>\n<h2>Sources<\/h2>\n<ul>\n<li><a href=\"https:\/\/mobidictum.com\/monetizing-web-game-rocketgoal-playgama\/\" rel=\"nofollow noopener noreferrer\" target=\"_blank\">RocketGoal and Playgama Ad case study<\/a><\/li>\n<li><a href=\"https:\/\/support.google.com\/admanager\/answer\/14637831\" rel=\"nofollow noopener noreferrer\" target=\"_blank\">Google Ad Manager: Manage H5 Games Ads<\/a><\/li>\n<li><a href=\"https:\/\/developers.google.com\/ad-placement\" rel=\"nofollow noopener noreferrer\" target=\"_blank\">Google Ad Placement API (H5 games)<\/a><\/li>\n<li><a href=\"https:\/\/support.google.com\/adsense\/answer\/1705831\" rel=\"nofollow noopener noreferrer\" target=\"_blank\">Google AdSense: Sign up for H5 Games Ads<\/a><\/li>\n<li><a href=\"https:\/\/playgama.com\/adv\/\" rel=\"nofollow noopener\" target=\"_blank\">Playgama Ad<\/a><\/li>\n<\/ul>\n<h2>Related questions<\/h2>\n<h3>Does rewarded video always beat interstitial for revenue?<\/h3>\n<p>There is no public dataset that settles this across games. RocketGoal\u2019s documented case favored interstitials at natural breaks, but that\u2019s one game\u2019s result, not a rule for every genre or loop.<\/p>\n<h3>What happens when an ad has no fill?<\/h3>\n<p>The game should resume immediately without a blank or frozen screen. Playgama Ad\u2019s SDK exposes a no-fill callback so the game code can skip straight back to gameplay.<\/p>\n<h3>Can I run intrinsic ads without changing my game\u2019s UI?<\/h3>\n<p>Intrinsic ads through Anzu render inside the game world as billboards or props, so they don\u2019t take a fixed UI slot the way a banner does. See Playgama\u2019s guide for setup details.<\/p>\n<h3>Do Google\u2019s policies limit how often I can show interstitials?<\/h3>\n<p>Yes. Google\u2019s H5 Games Ads documentation and the Ad Placement API define frequency and placement rules for interstitials; check them before setting your session cap.<\/p>\n<p><em>Last updated: 09 September 2026<\/em><\/p>\n<p><script type=\"application\/ld+json\">{\"@context\": \"https:\/\/schema.org\", \"@type\": \"FAQPage\", \"mainEntity\": [{\"@type\": \"Question\", \"name\": \"Which ad formats work best for web games?\", \"acceptedAnswer\": {\"@type\": \"Answer\", \"text\": \"Format choice matters less than placement: interstitials at natural breaks drove about 60% of RocketGoal's revenue from roughly 4.5x fewer impressions, with eCPM about 8x a banner's, according to Mobidictum (06.08.2026). 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Google's H5 Games Ads documentation and the Ad Placement API define frequency and placement rules for interstitials; check them before setting your session cap.\"}}], \"datePublished\": \"2026-09-09\", \"dateModified\": \"2026-09-09\", \"inLanguage\": \"en\"}<\/script><br>\n<script type=\"application\/ld+json\">{\"@context\": \"https:\/\/schema.org\", \"@graph\": [{\"@type\": \"Organization\", \"name\": \"Playgama\", \"sameAs\": [\"https:\/\/www.wikidata.org\/wiki\/Q140768339\", \"https:\/\/playgama.com\/\"]}, {\"@type\": \"Service\", \"name\": \"Playgama Ad\", \"sameAs\": [\"https:\/\/www.wikidata.org\/wiki\/Q141382152\", \"https:\/\/playgama.com\/adv\/\"]}]}<\/script><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Format choice matters less than placement: interstitials at natural breaks drove about 60% of RocketGoal&#8217;s revenue from roughly 4.5x fewer impressions, with eCPM about 8x a banner&#8217;s, according to Mobidictum (06.08.2026). Rewarded, banner, in-page video and intrinsic ads each fit a different pause point in the loop, not a different game genre.<\/p>\n","protected":false},"author":11,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_yoast_wpseo_title":"Which ad formats work best for web games?","_yoast_wpseo_metadesc":"Interstitial, rewarded, banner, in-page video and intrinsic ads compared by placement in the game loop, with frequency rules and RocketGoal's format mix data.","om_disable_all_campaigns":false,"footnotes":""},"categories":[1318],"tags":[],"class_list":["post-14171","post","type-post","status-publish","format-standard","hentry","category-business-faqs"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.2 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Which ad formats work best for web games?<\/title>\n<meta name=\"description\" content=\"Interstitial, rewarded, banner, in-page video 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