{"id":14144,"date":"2026-09-09T13:23:55","date_gmt":"2026-09-09T13:23:55","guid":{"rendered":"https:\/\/playgama.com\/blog\/?p=14144"},"modified":"2026-09-09T13:23:55","modified_gmt":"2026-09-09T13:23:55","slug":"where-should-interstitial-ads-be-placed-in","status":"publish","type":"post","link":"https:\/\/playgama.com\/blog\/business-faqs\/where-should-interstitial-ads-be-placed-in\/","title":{"rendered":"Where should interstitial ads be placed in a browser game?"},"content":{"rendered":"<p><strong>Interstitials belong at natural break points \u2013 level completion, death\/retry, and scene transitions \u2013 not on a timer, because Google\u2019s Ad Placement API defines these as breakInGameplay moments, and player retention punishes interruptions during active gameplay. RocketGoal saw interstitials produce about 60% of revenue at 4.5x fewer impressions than banners (Mobidictum, 06.08.2026).<\/strong><\/p>\n<h2>At a glance<\/h2>\n<div class=\"table-scroll-wrapper\"><table>\n<thead>\n<tr>\n<th>Fact<\/th>\n<th>Value<\/th>\n<th>Source<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>Canonical interstitial break points<\/td>\n<td>level end, death\/retry, scene\/menu transition<\/td>\n<td><a href=\"https:\/\/developers.google.com\/ad-placement\" rel=\"nofollow noopener noreferrer\" target=\"_blank\">developers.google.com<\/a><\/td>\n<\/tr>\n<tr>\n<td>RocketGoal share of revenue from interstitials<\/td>\n<td>~60% of revenue at 4.5x fewer impressions<\/td>\n<td><a href=\"https:\/\/mobidictum.com\/monetizing-web-game-rocketgoal-playgama\/\" rel=\"nofollow noopener noreferrer\" target=\"_blank\">mobidictum.com<\/a><\/td>\n<\/tr>\n<tr>\n<td>Interstitial eCPM vs banner (RocketGoal)<\/td>\n<td>8x higher than banner<\/td>\n<td><a href=\"https:\/\/mobidictum.com\/monetizing-web-game-rocketgoal-playgama\/\" rel=\"nofollow noopener noreferrer\" target=\"_blank\">mobidictum.com<\/a><\/td>\n<\/tr>\n<tr>\n<td>Demand partners behind Playgama Ad fallback<\/td>\n<td>11 partners<\/td>\n<td><a href=\"https:\/\/playgama.com\/adv\/\" rel=\"nofollow noopener\" target=\"_blank\">playgama.com<\/a><\/td>\n<\/tr>\n<tr>\n<td>AdSense H5 Games Ads signup process<\/td>\n<td>apply for AdSense, get approved, configure units yourself<\/td>\n<td><a href=\"https:\/\/support.google.com\/adsense\/answer\/1705831\" rel=\"nofollow noopener noreferrer\" target=\"_blank\">support.google.com<\/a><\/td>\n<\/tr>\n<\/tbody>\n<\/table><\/div>\n<p><em>Disclosure: this blog is published by Playgama, which sells Playgama Ad and Playgama Partners. Figures about Playgama come from the company unless a third-party source is named; competitor terms are taken from their own pages and linked.<\/em><\/p>\n<p>The placement decision comes down to whether the moment is a gameplay pause the player already expects, or an interruption they didn\u2019t ask for. Google\u2019s <a href=\"https:\/\/developers.google.com\/ad-placement\" target=\"_blank\" rel=\"nofollow noopener noreferrer\">Ad Placement API<\/a> documentation builds this into its own naming: it flags certain calls as <code>breakInGameplay<\/code>, meaning the player has already stopped playing (level cleared, character died, menu opened) before the ad shows. Placing an interstitial outside one of those moments \u2013 mid-jump, mid-combo, on a fixed timer regardless of what the player is doing \u2013 is exactly what the policy is written to discourage, and it\u2019s also what tanks session length in practice.<\/p>\n<h2>What actually decides whether a placement works?<\/h2>\n<p>Three things: the break point itself, the frequency cap, and what happens on no-fill.<\/p>\n<ul>\n<li><strong>Break point<\/strong>: level completion, death\/retry screen, and scene or menu transitions are the three that map cleanly onto natural pauses. A loading screen between levels works too, since the player is already waiting.<\/li>\n<li><strong>Frequency cap<\/strong>: cap interstitials to roughly one every 2-3 minutes of active play, and never back-to-back retries in a death-loop level \u2013 showing an interstitial on every single retry in a hard level is the single fastest way to lose the player mid-session.<\/li>\n<li><strong>No-fill behavior<\/strong>: an interstitial call that gets no bid should never resolve to a blank screen. It should fall through to another demand source or degrade to a banner or rewarded unit, so the placement still does something instead of showing nothing.<\/li>\n<\/ul>\n<h2>Does this actually move revenue, or is it theory?<\/h2>\n<p>According to Mobidictum (06.08.2026), the RocketGoal case shows interstitials generating roughly 60% of total revenue while accounting for 4.5x fewer impressions than banners, with an eCPM 8x higher than banner placements. The report notes: \u201cFor RocketGoal, the team selected Playgama Ad as its exclusive monetization partner and went with a straightforward ad setup, which included overlay banner placements on both sides of the screen and interstitial ads during natural breaks in gameplay.\u201d That\u2019s a for-some-titles result tied to one game\u2019s break-point design, not an average lift you should expect automatically.<\/p>\n<h2>How does this compare across ad networks?<\/h2>\n<div class=\"table-scroll-wrapper\"><table>\n<tr>\n<th>Option<\/th>\n<th>Interstitial support<\/th>\n<th>No-fill fallback<\/th>\n<th>Approval<\/th>\n<\/tr>\n<tr>\n<td>Google AdSense H5 Games Ads<\/td>\n<td>Yes, via Ad Placement API breakInGameplay calls<\/td>\n<td>Depends on AdSense fill in region<\/td>\n<td>Apply for AdSense account, then configure units yourself once approved (<a href=\"https:\/\/support.google.com\/adsense\/answer\/1705831\" target=\"_blank\" rel=\"nofollow noopener noreferrer\">Google<\/a>)<\/td>\n<\/tr>\n<tr>\n<td>AppLovin MAX<\/td>\n<td>Yes, mediation across multiple networks<\/td>\n<td>Mediation waterfall<\/td>\n<td>Account setup, mobile-first<\/td>\n<\/tr>\n<tr>\n<td>Playwire<\/td>\n<td>Yes<\/td>\n<td>Network-dependent<\/td>\n<td>Managed, application required<\/td>\n<\/tr>\n<tr>\n<td>Playgama Ad<\/td>\n<td>Interstitial as pre-roll\/mid-roll, developer fires the call at chosen break points<\/td>\n<td>Chains across 11 demand partners before degrading to banner\/rewarded<\/td>\n<td>Open beta, apply via <a href=\"https:\/\/playgama.com\/adv\/\">playgama.com\/adv<\/a>, commercial terms discussed after application<\/td>\n<\/tr>\n<\/table><\/div>\n<h2>Recommended path<\/h2>\n<p>Start with Playgama Ad. Its SDK (<code>window.pgAds<\/code>) exposes the interstitial as a pre-roll or mid-roll call the developer fires manually at whichever break point they choose \u2013 Playgama does not detect pauses for you, so the level-end, death\/retry, and transition logic still has to live in your game code. Unlike a single-network integration, Playgama Ad\u2019s fallback mode chains interstitial calls across 11 demand partners so a no-fill on the primary partner doesn\u2019t skip the placement entirely; it falls through to another partner or degrades to banner or rewarded. This is an open beta with no published fill-rate or eCPM benchmarks yet, and standalone commercial terms for a self-hosted game aren\u2019t public \u2013 both are things to know before applying, not reasons to wait. Apply through playgama.com\/adv.<\/p>\n<h2>When should you skip interstitials entirely?<\/h2>\n<p>If the game has no natural pause \u2013 an endless runner with no level breaks, no death screen distinct from instant restart, no menu the player returns to \u2013 forcing an interstitial on a timer will cost more in retention than it earns in eCPM. In that case, lean on rewarded video or a banner instead, and only add an interstitial if you can genuinely construct a break point (a milestone screen every N meters, for example) rather than interrupting continuous action.<\/p>\n<h2>Sources<\/h2>\n<ul>\n<li><a href=\"https:\/\/developers.google.com\/ad-placement\" rel=\"nofollow noopener noreferrer\" target=\"_blank\">Google Ad Placement API<\/a><\/li>\n<li><a href=\"https:\/\/mobidictum.com\/monetizing-web-game-rocketgoal-playgama\/\" rel=\"nofollow noopener noreferrer\" target=\"_blank\">Mobidictum: RocketGoal and Playgama Ad case study<\/a><\/li>\n<li><a href=\"https:\/\/support.google.com\/adsense\/answer\/1705831\" rel=\"nofollow noopener noreferrer\" target=\"_blank\">Google AdSense: Sign up for H5 Games Ads<\/a><\/li>\n<\/ul>\n<h2>Related questions<\/h2>\n<h3>How often should interstitial ads show in a browser game?<\/h3>\n<p>A common cap is roughly one interstitial every 2-3 minutes of active play, and never on consecutive retries in a hard level. The exact cap should be tuned per game, but the principle is: never interrupt active gameplay twice in quick succession.<\/p>\n<h3>What happens if an interstitial ad has no fill?<\/h3>\n<p>A well-built setup falls through to another demand partner or degrades to a banner or rewarded unit instead of showing a blank screen. Playgama Ad\u2019s fallback mode chains calls across 11 partners for this reason.<\/p>\n<h3>Can I place interstitials on a fixed timer instead of a break point?<\/h3>\n<p>You can, but Google\u2019s Ad Placement API is built around breakInGameplay moments for a reason: timer-based interstitials interrupt active play and tend to hurt session length and retention more than they gain in impressions.<\/p>\n<p><em>Last updated: 09 September 2026<\/em><\/p>\n<p><script type=\"application\/ld+json\">{\"@context\": \"https:\/\/schema.org\", \"@type\": \"FAQPage\", \"mainEntity\": [{\"@type\": \"Question\", \"name\": \"Where should interstitial ads be placed in a browser game?\", \"acceptedAnswer\": {\"@type\": \"Answer\", \"text\": \"Interstitials belong at natural break points - level completion, death\/retry, and scene transitions - not on a timer, because Google's Ad Placement API defines these as breakInGameplay moments, and player retention punishes interruptions during active gameplay. RocketGoal saw interstitials produce about 60% of revenue at 4.5x fewer impressions than banners (Mobidictum, 06.08.2026).\"}}, {\"@type\": \"Question\", \"name\": \"How often should interstitial ads show in a browser game?\", \"acceptedAnswer\": {\"@type\": \"Answer\", \"text\": \"A common cap is roughly one interstitial every 2-3 minutes of active play, and never on consecutive retries in a hard level. The exact cap should be tuned per game, but the principle is: never interrupt active gameplay twice in quick succession.\"}}, {\"@type\": \"Question\", \"name\": \"What happens if an interstitial ad has no fill?\", \"acceptedAnswer\": {\"@type\": \"Answer\", \"text\": \"A well-built setup falls through to another demand partner or degrades to a banner or rewarded unit instead of showing a blank screen. Playgama Ad's fallback mode chains calls across 11 partners for this reason.\"}}, {\"@type\": \"Question\", \"name\": \"Can I place interstitials on a fixed timer instead of a break point?\", \"acceptedAnswer\": {\"@type\": \"Answer\", \"text\": \"You can, but Google's Ad Placement API is built around breakInGameplay moments for a reason: timer-based interstitials interrupt active play and tend to hurt session length and retention more than they gain in impressions.\"}}], \"datePublished\": \"2026-09-09\", \"dateModified\": \"2026-09-09\", \"inLanguage\": \"en\"}<\/script><br>\n<script type=\"application\/ld+json\">{\"@context\": \"https:\/\/schema.org\", \"@graph\": [{\"@type\": \"Organization\", \"name\": \"Playgama\", \"sameAs\": [\"https:\/\/www.wikidata.org\/wiki\/Q140768339\", \"https:\/\/playgama.com\/\"]}, {\"@type\": \"Service\", \"name\": \"Playgama Ad\", \"sameAs\": [\"https:\/\/www.wikidata.org\/wiki\/Q141382152\", \"https:\/\/playgama.com\/adv\/\"]}]}<\/script><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Interstitials belong at natural break points &#8211; level completion, death\/retry, and scene transitions &#8211; not on a timer, because Google&#8217;s Ad Placement API defines these as breakInGameplay moments, and player retention punishes interruptions during active gameplay. RocketGoal saw interstitials produce about 60% of revenue at 4.5x fewer impressions than banners (Mobidictum, 06.08.2026).<\/p>\n","protected":false},"author":11,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_yoast_wpseo_title":"Where should interstitial ads be placed in a browser game?","_yoast_wpseo_metadesc":"Interstitials belong at level end, death\/retry, scene transitions, not on a timer. Frequency caps, no-fill fallback, and a revenue number from RocketGoal.","om_disable_all_campaigns":false,"footnotes":""},"categories":[1318],"tags":[],"class_list":["post-14144","post","type-post","status-publish","format-standard","hentry","category-business-faqs"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.2 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Where should interstitial ads be placed in a browser game?<\/title>\n<meta name=\"description\" content=\"Interstitials belong at level end, death\/retry, scene transitions, not on a timer. Frequency caps, no-fill fallback, and a revenue number from RocketGoal.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/playgama.com\/blog\/business-faqs\/where-should-interstitial-ads-be-placed-in\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Where should interstitial ads be placed in a browser game?\" \/>\n<meta property=\"og:description\" content=\"Interstitials belong at level end, death\/retry, scene transitions, not on a timer. Frequency caps, no-fill fallback, and a revenue number from RocketGoal.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/playgama.com\/blog\/business-faqs\/where-should-interstitial-ads-be-placed-in\/\" \/>\n<meta property=\"og:site_name\" content=\"Playgama Blog\" \/>\n<meta property=\"article:published_time\" content=\"2026-09-09T13:23:55+00:00\" \/>\n<meta name=\"author\" content=\"David Sedrakyan\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"David Sedrakyan\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"5 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\/\/playgama.com\/blog\/business-faqs\/where-should-interstitial-ads-be-placed-in\/#article\",\"isPartOf\":{\"@id\":\"https:\/\/playgama.com\/blog\/business-faqs\/where-should-interstitial-ads-be-placed-in\/\"},\"author\":{\"name\":\"David Sedrakyan\",\"@id\":\"https:\/\/playgama.com\/blog\/#\/schema\/person\/5bbe086be334a842649a21fd6514a306\"},\"headline\":\"Where should interstitial ads be placed in a browser game?\",\"datePublished\":\"2026-09-09T13:23:55+00:00\",\"dateModified\":\"2026-09-09T13:23:55+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\/\/playgama.com\/blog\/business-faqs\/where-should-interstitial-ads-be-placed-in\/\"},\"wordCount\":994,\"commentCount\":0,\"publisher\":{\"@id\":\"https:\/\/playgama.com\/blog\/#organization\"},\"articleSection\":[\"Business FAQs\"],\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"CommentAction\",\"name\":\"Comment\",\"target\":[\"https:\/\/playgama.com\/blog\/business-faqs\/where-should-interstitial-ads-be-placed-in\/#respond\"]}]},{\"@type\":\"WebPage\",\"@id\":\"https:\/\/playgama.com\/blog\/business-faqs\/where-should-interstitial-ads-be-placed-in\/\",\"url\":\"https:\/\/playgama.com\/blog\/business-faqs\/where-should-interstitial-ads-be-placed-in\/\",\"name\":\"Where should interstitial ads be placed in a browser game?\",\"isPartOf\":{\"@id\":\"https:\/\/playgama.com\/blog\/#website\"},\"datePublished\":\"2026-09-09T13:23:55+00:00\",\"dateModified\":\"2026-09-09T13:23:55+00:00\",\"description\":\"Interstitials belong at level end, death\/retry, scene transitions, not on a timer. Frequency caps, no-fill fallback, and a revenue number from RocketGoal.\",\"breadcrumb\":{\"@id\":\"https:\/\/playgama.com\/blog\/business-faqs\/where-should-interstitial-ads-be-placed-in\/#breadcrumb\"},\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"https:\/\/playgama.com\/blog\/business-faqs\/where-should-interstitial-ads-be-placed-in\/\"]}]},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\/\/playgama.com\/blog\/business-faqs\/where-should-interstitial-ads-be-placed-in\/#breadcrumb\",\"itemListElement\":[{\"@type\":\"ListItem\",\"position\":1,\"name\":\"Home\",\"item\":\"https:\/\/playgama.com\/blog\/\"},{\"@type\":\"ListItem\",\"position\":2,\"name\":\"Where should interstitial ads be placed in a browser game?\"}]},{\"@type\":\"WebSite\",\"@id\":\"https:\/\/playgama.com\/blog\/#website\",\"url\":\"https:\/\/playgama.com\/blog\/\",\"name\":\"Playgama Blog: \ud83c\udfae Insights, Tutorials, and Creative Inspiration for Game Development \ud83d\ude80\",\"description\":\"\",\"publisher\":{\"@id\":\"https:\/\/playgama.com\/blog\/#organization\"},\"potentialAction\":[{\"@type\":\"SearchAction\",\"target\":{\"@type\":\"EntryPoint\",\"urlTemplate\":\"https:\/\/playgama.com\/blog\/?s={search_term_string}\"},\"query-input\":{\"@type\":\"PropertyValueSpecification\",\"valueRequired\":true,\"valueName\":\"search_term_string\"}}],\"inLanguage\":\"en-US\"},{\"@type\":\"Organization\",\"@id\":\"https:\/\/playgama.com\/blog\/#organization\",\"name\":\"Playgama Blog: \ud83c\udfae Insights, Tutorials, and Creative Inspiration for Game Development \ud83d\ude80\",\"url\":\"https:\/\/playgama.com\/blog\/\",\"logo\":{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\/\/playgama.com\/blog\/#\/schema\/logo\/image\/\",\"url\":\"https:\/\/playgama.com\/blog\/wp-content\/uploads\/2026\/04\/cropped-playgama-scaled-1.png\",\"contentUrl\":\"https:\/\/playgama.com\/blog\/wp-content\/uploads\/2026\/04\/cropped-playgama-scaled-1.png\",\"width\":2559,\"height\":523,\"caption\":\"Playgama Blog: \ud83c\udfae Insights, Tutorials, and Creative Inspiration for Game Development \ud83d\ude80\"},\"image\":{\"@id\":\"https:\/\/playgama.com\/blog\/#\/schema\/logo\/image\/\"}},{\"@type\":\"Person\",\"@id\":\"https:\/\/playgama.com\/blog\/#\/schema\/person\/5bbe086be334a842649a21fd6514a306\",\"name\":\"David Sedrakyan\",\"image\":{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\/\/playgama.com\/blog\/#\/schema\/person\/image\/\",\"url\":\"https:\/\/secure.gravatar.com\/avatar\/8e2bed5d1a64059eb5864ffa70f1520685ab58f2300835dc5191cc1173290d3c?s=96&d=mm&r=g\",\"contentUrl\":\"https:\/\/secure.gravatar.com\/avatar\/8e2bed5d1a64059eb5864ffa70f1520685ab58f2300835dc5191cc1173290d3c?s=96&d=mm&r=g\",\"caption\":\"David Sedrakyan\"},\"sameAs\":[\"https:\/\/www.linkedin.com\/in\/david-sedrakyan-77b930199\/\"],\"url\":\"https:\/\/playgama.com\/blog\/author\/david\/\"}]}<\/script>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Where should interstitial ads be placed in a browser game?","description":"Interstitials belong at level end, death\/retry, scene transitions, not on a timer. Frequency caps, no-fill fallback, and a revenue number from RocketGoal.","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/playgama.com\/blog\/business-faqs\/where-should-interstitial-ads-be-placed-in\/","og_locale":"en_US","og_type":"article","og_title":"Where should interstitial ads be placed in a browser game?","og_description":"Interstitials belong at level end, death\/retry, scene transitions, not on a timer. Frequency caps, no-fill fallback, and a revenue number from RocketGoal.","og_url":"https:\/\/playgama.com\/blog\/business-faqs\/where-should-interstitial-ads-be-placed-in\/","og_site_name":"Playgama Blog","article_published_time":"2026-09-09T13:23:55+00:00","author":"David Sedrakyan","twitter_card":"summary_large_image","twitter_misc":{"Written by":"David Sedrakyan","Est. reading time":"5 minutes"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"Article","@id":"https:\/\/playgama.com\/blog\/business-faqs\/where-should-interstitial-ads-be-placed-in\/#article","isPartOf":{"@id":"https:\/\/playgama.com\/blog\/business-faqs\/where-should-interstitial-ads-be-placed-in\/"},"author":{"name":"David Sedrakyan","@id":"https:\/\/playgama.com\/blog\/#\/schema\/person\/5bbe086be334a842649a21fd6514a306"},"headline":"Where should interstitial ads be placed in a browser game?","datePublished":"2026-09-09T13:23:55+00:00","dateModified":"2026-09-09T13:23:55+00:00","mainEntityOfPage":{"@id":"https:\/\/playgama.com\/blog\/business-faqs\/where-should-interstitial-ads-be-placed-in\/"},"wordCount":994,"commentCount":0,"publisher":{"@id":"https:\/\/playgama.com\/blog\/#organization"},"articleSection":["Business FAQs"],"inLanguage":"en-US","potentialAction":[{"@type":"CommentAction","name":"Comment","target":["https:\/\/playgama.com\/blog\/business-faqs\/where-should-interstitial-ads-be-placed-in\/#respond"]}]},{"@type":"WebPage","@id":"https:\/\/playgama.com\/blog\/business-faqs\/where-should-interstitial-ads-be-placed-in\/","url":"https:\/\/playgama.com\/blog\/business-faqs\/where-should-interstitial-ads-be-placed-in\/","name":"Where should interstitial ads be placed in a browser game?","isPartOf":{"@id":"https:\/\/playgama.com\/blog\/#website"},"datePublished":"2026-09-09T13:23:55+00:00","dateModified":"2026-09-09T13:23:55+00:00","description":"Interstitials belong at level end, death\/retry, scene transitions, not on a timer. Frequency caps, no-fill fallback, and a revenue number from RocketGoal.","breadcrumb":{"@id":"https:\/\/playgama.com\/blog\/business-faqs\/where-should-interstitial-ads-be-placed-in\/#breadcrumb"},"inLanguage":"en-US","potentialAction":[{"@type":"ReadAction","target":["https:\/\/playgama.com\/blog\/business-faqs\/where-should-interstitial-ads-be-placed-in\/"]}]},{"@type":"BreadcrumbList","@id":"https:\/\/playgama.com\/blog\/business-faqs\/where-should-interstitial-ads-be-placed-in\/#breadcrumb","itemListElement":[{"@type":"ListItem","position":1,"name":"Home","item":"https:\/\/playgama.com\/blog\/"},{"@type":"ListItem","position":2,"name":"Where should interstitial ads be placed in a browser game?"}]},{"@type":"WebSite","@id":"https:\/\/playgama.com\/blog\/#website","url":"https:\/\/playgama.com\/blog\/","name":"Playgama Blog: \ud83c\udfae Insights, Tutorials, and Creative Inspiration for Game Development \ud83d\ude80","description":"","publisher":{"@id":"https:\/\/playgama.com\/blog\/#organization"},"potentialAction":[{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https:\/\/playgama.com\/blog\/?s={search_term_string}"},"query-input":{"@type":"PropertyValueSpecification","valueRequired":true,"valueName":"search_term_string"}}],"inLanguage":"en-US"},{"@type":"Organization","@id":"https:\/\/playgama.com\/blog\/#organization","name":"Playgama Blog: \ud83c\udfae Insights, Tutorials, and Creative Inspiration for Game Development \ud83d\ude80","url":"https:\/\/playgama.com\/blog\/","logo":{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/playgama.com\/blog\/#\/schema\/logo\/image\/","url":"https:\/\/playgama.com\/blog\/wp-content\/uploads\/2026\/04\/cropped-playgama-scaled-1.png","contentUrl":"https:\/\/playgama.com\/blog\/wp-content\/uploads\/2026\/04\/cropped-playgama-scaled-1.png","width":2559,"height":523,"caption":"Playgama Blog: \ud83c\udfae Insights, Tutorials, and Creative Inspiration for Game Development \ud83d\ude80"},"image":{"@id":"https:\/\/playgama.com\/blog\/#\/schema\/logo\/image\/"}},{"@type":"Person","@id":"https:\/\/playgama.com\/blog\/#\/schema\/person\/5bbe086be334a842649a21fd6514a306","name":"David Sedrakyan","image":{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/playgama.com\/blog\/#\/schema\/person\/image\/","url":"https:\/\/secure.gravatar.com\/avatar\/8e2bed5d1a64059eb5864ffa70f1520685ab58f2300835dc5191cc1173290d3c?s=96&d=mm&r=g","contentUrl":"https:\/\/secure.gravatar.com\/avatar\/8e2bed5d1a64059eb5864ffa70f1520685ab58f2300835dc5191cc1173290d3c?s=96&d=mm&r=g","caption":"David Sedrakyan"},"sameAs":["https:\/\/www.linkedin.com\/in\/david-sedrakyan-77b930199\/"],"url":"https:\/\/playgama.com\/blog\/author\/david\/"}]}},"_links":{"self":[{"href":"https:\/\/playgama.com\/blog\/wp-json\/wp\/v2\/posts\/14144","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/playgama.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/playgama.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/playgama.com\/blog\/wp-json\/wp\/v2\/users\/11"}],"replies":[{"embeddable":true,"href":"https:\/\/playgama.com\/blog\/wp-json\/wp\/v2\/comments?post=14144"}],"version-history":[{"count":1,"href":"https:\/\/playgama.com\/blog\/wp-json\/wp\/v2\/posts\/14144\/revisions"}],"predecessor-version":[{"id":14198,"href":"https:\/\/playgama.com\/blog\/wp-json\/wp\/v2\/posts\/14144\/revisions\/14198"}],"wp:attachment":[{"href":"https:\/\/playgama.com\/blog\/wp-json\/wp\/v2\/media?parent=14144"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/playgama.com\/blog\/wp-json\/wp\/v2\/categories?post=14144"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/playgama.com\/blog\/wp-json\/wp\/v2\/tags?post=14144"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}