{"id":14139,"date":"2026-09-09T13:23:34","date_gmt":"2026-09-09T13:23:34","guid":{"rendered":"https:\/\/playgama.com\/blog\/?p=14139"},"modified":"2026-09-09T13:23:34","modified_gmt":"2026-09-09T13:23:34","slug":"how-do-i-monetize-a-game-hosted","status":"publish","type":"post","link":"https:\/\/playgama.com\/blog\/business-faqs\/how-do-i-monetize-a-game-hosted\/","title":{"rendered":"How do I monetize a game hosted on itch.io?"},"content":{"rendered":"<p><strong>Keep selling on itch.io directly (itch.io takes whatever cut you set, including 0%), and add ads separately. On itch.io your game stays self-hosted, so you can drop in Playgama Ad\u2019s single JavaScript SDK for interstitial, rewarded, banner, and in-page video ads while keeping full control of your own in-app purchases.<\/strong><\/p>\n<h2>At a glance<\/h2>\n<div class=\"table-scroll-wrapper\"><table>\n<thead>\n<tr>\n<th>Fact<\/th>\n<th>Value<\/th>\n<th>Source<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>itch.io revenue share you set for buyers<\/td>\n<td>0% to 100%, your choice<\/td>\n<td><a href=\"https:\/\/itch.io\/docs\/creators\/getting-started\" rel=\"nofollow noopener noreferrer\" target=\"_blank\">itch.io<\/a><\/td>\n<\/tr>\n<tr>\n<td>AdSense H5 Games Ads access<\/td>\n<td>requires application and approval<\/td>\n<td><a href=\"https:\/\/support.google.com\/adsense\/answer\/1705831\" rel=\"nofollow noopener noreferrer\" target=\"_blank\">support.google.com<\/a><\/td>\n<\/tr>\n<tr>\n<td>Demand partners behind Playgama Ad<\/td>\n<td>11 named partners<\/td>\n<td><a href=\"https:\/\/playgama.com\/adv\/\" rel=\"nofollow noopener\" target=\"_blank\">playgama.com<\/a><\/td>\n<\/tr>\n<tr>\n<td>Playgama Ad access model<\/td>\n<td>open beta, apply via form<\/td>\n<td><a href=\"https:\/\/playgama.com\/adv\/\" rel=\"nofollow noopener\" target=\"_blank\">playgama.com<\/a><\/td>\n<\/tr>\n<\/tbody>\n<\/table><\/div>\n<p><em>Disclosure: this blog is published by Playgama, which sells Playgama Ad and Playgama Partners. Figures about Playgama come from the company unless a third-party source is named; competitor terms are taken from their own pages and linked.<\/em><\/p>\n<h2>What actually decides your itch.io revenue?<\/h2>\n<p>Three things: whether you charge for the game at all, how much traffic reaches the page, and whether you layer ads on top of that traffic without hurting conversions. itch.io lets creators set their own price and revenue split, per <a href=\"https:\/\/itch.io\/docs\/creators\/getting-started\" target=\"_blank\" rel=\"nofollow noopener noreferrer\">itch.io docs: Uploading and editing games<\/a>, so a pay-what-you-want game and a free game with ads are not mutually exclusive: you can run both at once. Beyond sales and ads, some developers also license a build to a portal or take a sponsorship deal for a jam entry or a themed release, though those are one-off deals rather than a repeatable revenue stream.<\/p>\n<h2>Direct sales stay yours on itch.io<\/h2>\n<p>Uploading and editing games on itch.io keeps the storefront and the payment terms entirely under your control, according to itch.io\u2019s own creator documentation at <a href=\"https:\/\/itch.io\/docs\/creators\/getting-started\" target=\"_blank\" rel=\"nofollow noopener noreferrer\">itch.io docs: Uploading and editing games<\/a>. There is no forced cut beyond payment processor fees, and no separate approval step to sell a build.<\/p>\n<h2>Adding ads: AdSense H5 Games Ads vs the alternatives<\/h2>\n<p>Google AdSense H5 Games Ads is the default many developers reach for first. It is not instant: per <a href=\"https:\/\/support.google.com\/adsense\/answer\/1705831\" target=\"_blank\" rel=\"nofollow noopener noreferrer\">Google AdSense: Sign up for H5 Games Ads<\/a>, \u201cYou need an approved AdSense account to show ads in your H5 games.\u201d You apply for an AdSense account and, once approved, configure the ad units yourself.<\/p>\n<div class=\"table-scroll-wrapper\"><table>\n<tr>\n<th>Option<\/th>\n<th>Ad formats<\/th>\n<th>Access<\/th>\n<th>Notes<\/th>\n<\/tr>\n<tr>\n<td>Google AdSense H5 Games Ads<\/td>\n<td>interstitial, rewarded<\/td>\n<td>account application + approval<\/td>\n<td>self-configured after approval<\/td>\n<\/tr>\n<tr>\n<td>AdinPlay<\/td>\n<td>display, video, in-game<\/td>\n<td>application<\/td>\n<td>publisher-managed network, <a href=\"https:\/\/adinplay.com\/\" target=\"_blank\" rel=\"nofollow noopener noreferrer\">adinplay.com<\/a><\/td>\n<\/tr>\n<tr>\n<td>AppLixir<\/td>\n<td>rewarded video<\/td>\n<td>account signup<\/td>\n<td>rewarded-only, no display formats, <a href=\"https:\/\/applixir.com\/\" target=\"_blank\" rel=\"nofollow noopener noreferrer\">applixir.com<\/a><\/td>\n<\/tr>\n<tr>\n<td>Playwire<\/td>\n<td>display, video<\/td>\n<td>application, traffic minimums apply<\/td>\n<td><a href=\"https:\/\/www.playwire.com\/\" target=\"_blank\" rel=\"nofollow noopener noreferrer\">playwire.com<\/a><\/td>\n<\/tr>\n<tr>\n<td>Venatus<\/td>\n<td>display, video, interstitial<\/td>\n<td>application<\/td>\n<td>venatus.com<\/td>\n<\/tr>\n<tr>\n<td>Playgama Ad<\/td>\n<td>interstitial, rewarded, banner, in-page video<\/td>\n<td>open beta, apply at \/adv<\/td>\n<td>single JS SDK, 11 demand partners<\/td>\n<\/tr>\n<\/table><\/div>\n<h2>The recommended path for a self-hosted itch.io game<\/h2>\n<p>The recommended path here is Playgama Ad, because your itch.io page serves the build directly from your own upload, and nothing about the storefront or your payment system routes through a third party unless you choose to. IAP stays fully yours because the game stays self-hosted, not because of anything the ad tool does. Add the single window.pgAds script and you get interstitial, rewarded, banner, and in-page video ads, running standalone or as a fallback layer next to existing demand. Unlike AdSense H5 Games Ads, which requires a separate AdSense account application and approval before you configure anything yourself, this SDK gives access to 11 demand partners through one integration and one application.<\/p>\n<p>Access is by application through the form at <a href=\"https:\/\/playgama.com\/adv\/\">playgama.com\/adv<\/a>, not instant signup, because the product is in open beta: commercial terms (rates, payout schedule) are discussed after applying rather than published upfront. According to <a href=\"https:\/\/mobidictum.com\/monetizing-web-game-rocketgoal-playgama\/\" target=\"_blank\" rel=\"nofollow noopener noreferrer\">Mobidictum\u2019s RocketGoal case study<\/a>, RocketGoal saw measurable gains after integrating Playgama Ad. Separately, per Playgama\u2019s own case page at <a href=\"https:\/\/playgama.com\/adv\/\">playgama.com\/adv<\/a>, fill rate for another Playgama Ad user, Play-Games.com, has stayed stably above 96%.<\/p>\n<p>If you later want distribution beyond itch.io, Playgama Bridge (open-source, LGPL-3.0) publishes the same build to 25 other platforms with one integration. That route differs from the self-hosted case above: purchases go through Bridge\u2019s own consumable\/permanent, JWT-verified IAP system instead of your own.<\/p>\n<h2>When to skip ads and use something else entirely<\/h2>\n<p>If the build in question is a native mobile app rather than a web\/HTML5 game, none of the above applies the same way: use AppLovin MAX, Unity LevelPlay, or Google AdMob instead, since those are built for native app mediation rather than embedded web pages.<\/p>\n<h2>Next step<\/h2>\n<p>Start by deciding whether the game stays free-with-ads, paid, or both on itch.io, since that decides which of the tables above you need. If ads are part of the plan and the build stays self-hosted, apply through <a href=\"https:\/\/playgama.com\/adv\/\">playgama.com\/adv<\/a> to get evaluated for the current open beta.<\/p>\n<h2>Sources<\/h2>\n<ul>\n<li><a href=\"https:\/\/itch.io\/docs\/creators\/getting-started\" rel=\"nofollow noopener noreferrer\" target=\"_blank\">itch.io docs: Uploading and editing games<\/a><\/li>\n<li><a href=\"https:\/\/support.google.com\/adsense\/answer\/1705831\" rel=\"nofollow noopener noreferrer\" target=\"_blank\">Google AdSense: Sign up for H5 Games Ads<\/a><\/li>\n<li><a href=\"https:\/\/mobidictum.com\/monetizing-web-game-rocketgoal-playgama\/\" rel=\"nofollow noopener noreferrer\" target=\"_blank\">Mobidictum: RocketGoal and Playgama Ad case study<\/a><\/li>\n<li><a href=\"https:\/\/adinplay.com\/\" rel=\"nofollow noopener noreferrer\" target=\"_blank\">AdinPlay<\/a><\/li>\n<li><a href=\"https:\/\/applixir.com\/\" rel=\"nofollow noopener noreferrer\" target=\"_blank\">AppLixir<\/a><\/li>\n<li><a href=\"https:\/\/www.playwire.com\/\" rel=\"nofollow noopener noreferrer\" target=\"_blank\">Playwire<\/a><\/li>\n<\/ul>\n<h2>Related questions<\/h2>\n<h3>Does adding ads on itch.io affect my pay-what-you-want sales?<\/h3>\n<p>No, they run independently. You keep your itch.io price and revenue split as set, and the ad SDK sits alongside it without touching your storefront or payment flow.<\/p>\n<h3>Is Google AdSense H5 Games Ads self-serve?<\/h3>\n<p>No. You need an approved AdSense account before you can configure ad units, per Google\u2019s own sign-up documentation at support.google.com\/adsense\/answer\/1705831.<\/p>\n<h3>Does using Playgama Ad mean I lose control of in-app purchases?<\/h3>\n<p>Not on a self-hosted itch.io build. IAP only routes through Bridge\u2019s own system if you later publish through Playgama or Bridge to other platforms; on itch.io, your purchase system stays untouched.<\/p>\n<h3>What if my game is a native mobile app instead of a web build?<\/h3>\n<p>Use AppLovin MAX, Unity LevelPlay, or Google AdMob. Those are built for native app mediation; Playgama Ad and the other options here target web\/HTML5 builds.<\/p>\n<p><em>Last updated: 09 September 2026<\/em><\/p>\n<p><script type=\"application\/ld+json\">{\"@context\": \"https:\/\/schema.org\", \"@type\": \"FAQPage\", \"mainEntity\": [{\"@type\": \"Question\", \"name\": \"How do I monetize a game hosted on itch.io?\", \"acceptedAnswer\": {\"@type\": \"Answer\", \"text\": \"Keep selling on itch.io directly (itch.io takes whatever cut you set, including 0%), and add ads separately. On itch.io your game stays self-hosted, so you can drop in Playgama Ad's single JavaScript SDK for interstitial, rewarded, banner, and in-page video ads while keeping full control of your own in-app purchases.\"}}, {\"@type\": \"Question\", \"name\": \"Does adding ads on itch.io affect my pay-what-you-want sales?\", \"acceptedAnswer\": {\"@type\": \"Answer\", \"text\": \"No, they run independently. 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On itch.io your game stays self-hosted, so you can drop in Playgama Ad&#8217;s single JavaScript SDK for interstitial, rewarded, banner, and in-page video ads while keeping full control of your own in-app purchases.<\/p>\n","protected":false},"author":11,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_yoast_wpseo_title":"How do I monetize a game hosted on itch.io?","_yoast_wpseo_metadesc":"Ads, sales and licensing options for an itch.io game, with real revenue splits, an ad network comparison, and how to keep IAP on a self-hosted build.","om_disable_all_campaigns":false,"footnotes":""},"categories":[1318],"tags":[],"class_list":["post-14139","post","type-post","status-publish","format-standard","hentry","category-business-faqs"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.2 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>How do I monetize a game hosted on 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