{"id":14087,"date":"2026-08-20T18:34:34","date_gmt":"2026-08-20T18:34:34","guid":{"rendered":"https:\/\/playgama.com\/blog\/?p=14087"},"modified":"2026-08-20T18:58:32","modified_gmt":"2026-08-20T18:58:32","slug":"playgama-completes-the-new-infrastructure-publish-monetize-and-grow-games-on-standalone-websites","status":"publish","type":"post","link":"https:\/\/playgama.com\/blog\/2026\/08\/20\/playgama-completes-the-new-infrastructure-publish-monetize-and-grow-games-on-standalone-websites\/","title":{"rendered":"Playgama releases Wrap, completing its infrastructure for scaling games on standalone websites"},"content":{"rendered":"<h3 class=\"wp-block-heading\">Games on their own domains now have a full stack behind them \u2014 publishing, monetization, and growth.<\/h3>\n\n\n\n<p>Playgama releases <strong>Wrap<\/strong>, a free service that turns an HTML5 game into a standalone website \u2014 with its own domain, built-in monetization via Playgama Ad, ready-made UX, in-game purchases, SEO, and player analytics out of the box.\u00a0<\/p>\n\n\n\n<p>Publishing takes three steps and about five minutes: integrate the open-source Playgama Bridge SDK, upload the game, then configure and publish it in the console. Updates sync automatically. The only thing the developer pays for is the domain \u2014 and they own it outright.<\/p>\n\n\n\n<p>Playgama Wrap will be available through <a href=\"https:\/\/developer.playgama.com\/\" target=\"_blank\" rel=\"nofollow noopener noreferrer\">Developer Dashboard<\/a>, with a gradual rollout to all developers over the coming weeks. The first developers get access today, August 21. Parts of the stack can be used without uploading the game to Playgama \u2014 full instructions are on our <a href=\"https:\/\/wiki.playgama.com\/playgama\/guides\/deploy-a-game-on-your-own-domain\" target=\"_blank\" rel=\"nofollow noopener noreferrer\">Wiki<\/a>.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Three products, one infrastructure: launch, scale, and earn<\/strong><\/h2>\n\n\n\n<p>With the release of Wrap, Playgama has completed its new infrastructure for games on standalone websites, which now covers the full cycle: publishing, monetization, and growth.<\/p>\n\n\n\n<p>The other two pieces \u2014 monetization and growth \u2014 are covered by <strong>Playgama Ad<\/strong> and by <strong>Playgama DSP<\/strong>, which is part of it.<\/p>\n\n\n\n<p><a href=\"https:\/\/playgama.com\/adv\"><strong>Playgama Ad<\/strong><\/a> is an ad monetization solution built specifically for games on the web; it is used both by individual HTML5 games on standalone websites and by large-scale web game portals and instant-play platforms, lifting CPMs through premium demand and bringing web inventory closer to mobile ad rates. Connected from day one with <strong>Wrap<\/strong>.<\/p>\n\n\n\n<p><a href=\"https:\/\/playgama.com\/advertisers\"><strong>Playgama DSP<\/strong><\/a> lets developers acquire new players for a game from Playgama\u2019s web gaming network. Developers run their own campaigns and bring in new players on a CPM or CPC basis. <br><br>As a result, any developer whose game can be exported to HTML5 \u2014 <strong>which may originally be a mobile or PC project<\/strong> \u2014 can launch it on a standalone website in five minutes, then grow and monetize it as an additional channel.<\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p><strong><em>Dmitry Kachmar, Founder of Playgama: <\/em><\/strong><em>\u201cThe industry has shifted again, and games on standalone domains have grown into a segment of their own. We see midcore projects, social live-service games, and a large share of revenue coming from in-game purchases. Gaming used to be built entirely on platform-driven discovery and algorithms \u2014 now developers want to take back control and scale games on their own terms. Our job is to give them the tools. And while the cost of acquiring players in mobile stores is turning them into a red ocean, the open internet is still a blue one, on mobile and desktop alike.\u201d<\/em><\/p>\n<\/blockquote>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Early results from developers using Wrap<\/strong><\/h2>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"535\" src=\"https:\/\/playgama.com\/blog\/wp-content\/uploads\/2026\/08\/Linkedin-Wrap-Game-1024x535.jpg\" alt=\"\" class=\"wp-image-14084\" srcset=\"https:\/\/playgama.com\/blog\/wp-content\/uploads\/2026\/08\/Linkedin-Wrap-Game-1024x535.jpg 1024w, https:\/\/playgama.com\/blog\/wp-content\/uploads\/2026\/08\/Linkedin-Wrap-Game-300x157.jpg 300w, https:\/\/playgama.com\/blog\/wp-content\/uploads\/2026\/08\/Linkedin-Wrap-Game-768x401.jpg 768w, https:\/\/playgama.com\/blog\/wp-content\/uploads\/2026\/08\/Linkedin-Wrap-Game-1536x803.jpg 1536w, https:\/\/playgama.com\/blog\/wp-content\/uploads\/2026\/08\/Linkedin-Wrap-Game-2048x1070.jpg 2048w, https:\/\/playgama.com\/blog\/wp-content\/uploads\/2026\/08\/Linkedin-Wrap-Game-150x78.jpg 150w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p>Hazmob, Piece of Cake, Drive Quest Online, and Gas Station are among the first titles to use The Wrap, and their early numbers show session time, retention, and revenue per user already outperforming some of the established channels they ship on.<\/p>\n\n\n\n<p>Three months after launch with The Wrap, Hazmob FPS draws 120,000 visits a month to its own domain. The channel already delivers revenue comparable to many of the platforms and ecosystems the game is present on, and it\u2019s expected to grow severalfold over the next 6\u201312 months.<\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p><strong><em>Ozgur Hazar, Founder of Hazmob: <\/em><\/strong><em><em>\u201cThree months after launch with The Wrap, Hazmob FPS draws 120,000 visits a month to its own domain, according to Playgama data. The channel already delivers revenue comparable to many of the web portals the game is distributed on, and Playgama expects it to grow severalfold over the next 6\u201312 months.\u201d\u00a0<\/em><\/em><\/p>\n<\/blockquote>\n\n\n\n<p>The new infrastructure is the strongest fit for games that are platform-agnostic by nature and ship across many ecosystems at once \u2014 and the early adopters bear that out. Every one of them is live both in traditional mobile app stores and on standalone websites built with The Wrap.\u00a0<\/p>\n\n\n\n<p>A standalone website is rarely a full replacement for app stores and instant-play platforms \u2014 more often, it is an additional channel that reaches a different audience. But unlike any store or portal, this channel belongs to the developer entirely.<\/p>\n\n\n\n<p>That ownership is what Wrap unlocks. Any game with the right potential can now build its own presence on the web and grow into a business in its own right.<\/p>\n\n\n\n<p>Go standalone: <a href=\"https:\/\/playgama.com\/wrap\/\">https:\/\/playgama.com\/wrap\/<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Games on their own domains now have a full stack behind them \u2014 publishing, monetization, and growth. Playgama releases Wrap, a free service that turns an HTML5 game into a standalone website \u2014 with its own domain, built-in monetization via Playgama Ad, ready-made UX, in-game purchases, SEO, and player analytics [&hellip;]<\/p>\n","protected":false},"author":14,"featured_media":14083,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_yoast_wpseo_title":"","_yoast_wpseo_metadesc":"","om_disable_all_campaigns":false,"footnotes":""},"categories":[1],"tags":[1313,1312,1317],"class_list":["post-14087","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized","tag-gamedev","tag-webdev","tag-webgames"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.2 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Playgama releases Wrap, completing its infrastructure for scaling games on standalone websites - Playgama Blog<\/title>\n<meta name=\"robots\" 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