{"id":13794,"date":"2026-04-16T11:40:48","date_gmt":"2026-04-16T11:40:48","guid":{"rendered":"https:\/\/playgama.com\/blog\/?p=13794"},"modified":"2026-04-16T12:28:30","modified_gmt":"2026-04-16T12:28:30","slug":"new-ad-format-supported-by-playgama-advanced-banners","status":"publish","type":"post","link":"https:\/\/playgama.com\/blog\/playgama-ad\/new-ad-format-supported-by-playgama-advanced-banners\/","title":{"rendered":"New Ad Format supported by Playgama \u2014 Advanced Banners"},"content":{"rendered":"<p>One of Playgama\u2019s goals is to create new web gaming\u2013tailored ad formats for developers.\u00a0And in the latest version of the <a href=\"https:\/\/github.com\/Playgama\" target=\"_blank\" rel=\"nofollow noopener noreferrer\">Playgama Bridge SDK<\/a>, we released a new kind of ad banner.<\/p>\n\n\n\n<p>The main difference between\u00a0<strong>Advanced Banners<\/strong>\u00a0and other ad formats is that they can be placed anywhere on the game screen, at any particular moment (pause menu, win\/lose screen,\u00a0etc.), set to the desired size, and they don\u2019t interrupt gameplay, unlike interstitials.<\/p><div style=\"clear: both; margin: 20px 0;\"><h4 style=\"color: #4D54FBCE; margin-bottom: 10px;\">Play free games on Playgama.com<\/h4><div id=\"widget-playgama\" style=\"height: 237px;\"><\/div><\/div>\n\n\n\n<p>That\u2019s why they work well for games with long sessions or where natural pauses for interstitial ads (which usually appear between levels or sessions) are rare.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"640\" src=\"https:\/\/playgama.com\/blog\/wp-content\/uploads\/2026\/04\/advanced-banners-1-1024x640.png\" alt=\"\" class=\"wp-image-13797\" srcset=\"https:\/\/playgama.com\/blog\/wp-content\/uploads\/2026\/04\/advanced-banners-1-1024x640.png 1024w, https:\/\/playgama.com\/blog\/wp-content\/uploads\/2026\/04\/advanced-banners-1-300x188.png 300w, https:\/\/playgama.com\/blog\/wp-content\/uploads\/2026\/04\/advanced-banners-1-768x480.png 768w, https:\/\/playgama.com\/blog\/wp-content\/uploads\/2026\/04\/advanced-banners-1-1536x961.png 1536w, https:\/\/playgama.com\/blog\/wp-content\/uploads\/2026\/04\/advanced-banners-1-2048x1281.png 2048w, https:\/\/playgama.com\/blog\/wp-content\/uploads\/2026\/04\/advanced-banners-1-150x94.png 150w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Why We Created Another Kind of Ad Banner for Web Games<\/strong><\/h2>\n\n\n\n<p>Banner ads are one of the most accessible monetization formats. Unlike interstitials or rewarded ads, they don\u2019t require the player to make a decision \u2014 they appear in the background and generate revenue passively, without interrupting the game session.<\/p>\n\n\n\n<p>Advanced banners go a step further: the platform handles sizing, rotation, and responsive layout automatically. You define where the ad zones are placed, and the platform fills them with the right ad for each device and screen size.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><div class=\"table-scroll-wrapper\"><table class=\"has-fixed-layout\"><tbody><tr><td><em><strong><mark style=\"background-color:rgba(0, 0, 0, 0);color:#6500ff\" class=\"has-inline-color\">Puzzle and strategy games benefit the most from\u00a0Advanced Banners \u2014 long sessions and static screens mean more impressions per user. A well-placed banner on a loss or pause screen can generate revenue comparable to an interstitial without the friction.<\/mark><\/strong><\/em><\/td><\/tr><\/tbody><\/table><\/div><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Using Advanced Banners: Test Different Approaches<\/strong><\/h2>\n\n\n\n<p>The main feature of Advanced Banners is deep customization, because there is no single configuration that works best for every game. The right number of zones, ad positions, and which screens they appear on should all be guided by the game\u2019s layout, session length, and audience.<\/p>\n\n\n\n<p>A placement that works perfectly in a puzzle game with static screens may hurt retention in a fast-paced arcade game where any distraction costs the player a life. The only way to find the right balance is to test.<\/p>\n\n\n\n<p><strong>Start minimal: <\/strong>one zone, one placement, one screen. Measure the impact on retention and session length before adding more. It\u2019s much easier to scale up a working configuration than to recover from a setup that drove players away.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><div class=\"table-scroll-wrapper\"><table class=\"has-fixed-layout\"><tbody><tr><td><em><em><strong><mark style=\"background-color:rgba(0, 0, 0, 0);color:#8000ff\" class=\"has-inline-color\">Adding a second banner zone does not automatically double revenue \u2014 it can reduce session length if the ad load feels too heavy. Always validate with\u00a0the\u00a0data before\u00a0implementing the change\u00a0forever.<\/mark><\/strong><\/em><\/em><\/td><\/tr><\/tbody><\/table><\/div><\/figure>\n\n\n\n<p><strong>1. When to Show Banners<\/strong><\/p>\n\n\n\n<p>In some games, banners during active gameplay work well. This is typically the case for puzzle, strategy, and match-3 titles. For these genres, we recommend placing banners in side zones or at the top or bottom of the page.<br>For more dynamic genres like action or racing, where users are actively engaged in gameplay, we recommend testing banners with a minimum zone size of 320\u00d7100 and making sure they don\u2019t overlap any game controls.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><div class=\"table-scroll-wrapper\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong><mark style=\"background-color:rgba(0, 0, 0, 0)\" class=\"has-inline-color has-green-color\">Show on<\/mark><\/strong><\/td><td><strong><mark style=\"background-color:rgba(0, 0, 0, 0);color:#4300ff\" class=\"has-inline-color\">Use with caution<\/mark><\/strong><\/td><td><strong><mark style=\"background-color:rgba(0, 0, 0, 0);color:#f80808\" class=\"has-inline-color\">Don\u2019t show on<\/mark><\/strong><\/td><\/tr><tr><td>Pause menu<\/td><td>During active gameplay<\/td><td>Over interactive controls<\/td><\/tr><tr><td>Win \/ Lose screen<\/td><td><\/td><td>Over score, timer, or health HUD<\/td><\/tr><tr><td>Level complete screen<\/td><td><\/td><td>Immediately at the session start<\/td><\/tr><tr><td>Between levels<\/td><td><\/td><td><\/td><\/tr><tr><td>Main menu<\/td><td><\/td><td><\/td><\/tr><tr><td>Shop or upgrade screen<\/td><td><\/td><td><\/td><\/tr><\/tbody><\/table><\/div><\/figure>\n\n\n\n<p><strong>2. Placement Options<\/strong>:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Gameplay Screen<\/strong><\/li>\n<\/ul>\n\n\n\n<p>Where should you place advanced banners during a gameplay pause?<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"597\" src=\"https:\/\/playgama.com\/blog\/wp-content\/uploads\/2026\/04\/mockup_desktop_combined-1024x597.png\" alt=\"\" class=\"wp-image-13795\" srcset=\"https:\/\/playgama.com\/blog\/wp-content\/uploads\/2026\/04\/mockup_desktop_combined-1024x597.png 1024w, https:\/\/playgama.com\/blog\/wp-content\/uploads\/2026\/04\/mockup_desktop_combined-300x175.png 300w, https:\/\/playgama.com\/blog\/wp-content\/uploads\/2026\/04\/mockup_desktop_combined-768x448.png 768w, https:\/\/playgama.com\/blog\/wp-content\/uploads\/2026\/04\/mockup_desktop_combined-150x88.png 150w, https:\/\/playgama.com\/blog\/wp-content\/uploads\/2026\/04\/mockup_desktop_combined.png 1200w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p><em>The sidebar and a top strip can work together on a static gameplay screen. The sidebar fills the space beside the game canvas; the top banner sits above it. Neither zone touches the interactive game area.<\/em><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Menu Screen<\/strong><\/li>\n<\/ul>\n\n\n\n<p>Where should you place advanced banners when a menu is opened?<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"597\" src=\"https:\/\/playgama.com\/blog\/wp-content\/uploads\/2026\/04\/mockup_desktop_menu-1024x597.png\" alt=\"\" class=\"wp-image-13796\" srcset=\"https:\/\/playgama.com\/blog\/wp-content\/uploads\/2026\/04\/mockup_desktop_menu-1024x597.png 1024w, https:\/\/playgama.com\/blog\/wp-content\/uploads\/2026\/04\/mockup_desktop_menu-300x175.png 300w, https:\/\/playgama.com\/blog\/wp-content\/uploads\/2026\/04\/mockup_desktop_menu-768x448.png 768w, https:\/\/playgama.com\/blog\/wp-content\/uploads\/2026\/04\/mockup_desktop_menu-150x88.png 150w, https:\/\/playgama.com\/blog\/wp-content\/uploads\/2026\/04\/mockup_desktop_menu.png 1200w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p><em>The main menu, shop, or level select screen is an ideal place for a banner. The player is not interacting with controls \u2014 any visible zone works.<\/em><\/p>\n\n\n\n<p><strong>3. Combining Zones.<\/strong><\/p>\n\n\n\n<p>For desktop games with a mobile aspect ratio (e.g., 9:16 or 3:4), we highly recommend utilizing the Side Panels. This turns \u201cdead space\u201d into a revenue stream without touching your game\u2019s UI.<\/p>\n\n\n\n<p>While it is technically possible to display multiple types of banners simultaneously \u2014 side \u201cskyscrapers\u201d and a bottom \u201cleaderboard\u201d \u2014 we recommend following the \u201cOne Screen, One Format\u201d rule.<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Focus on UX:<\/strong>\u00a0Overcrowding the screen with different banner types can distract the player and decrease the perceived quality of your game.<\/li>\n\n\n\n<li><strong>Avoid Banner Blindness:<\/strong>\u00a0Too many ads at once often lead to players ignoring them entirely or feeling overwhelmed.<\/li>\n\n\n\n<li><strong>The Exception:<\/strong>\u00a0If your game has a very clean \u201cMain Menu\u201d or \u201cSettings\u201d screen with ample padding, you might experiment with a combination. However, for active gameplay or transition screens, stick to a single, well-placed zone.<\/li>\n<\/ul>\n\n\n\n<p>Start with a single banner per screen. Adding a second zone multiplies the ad load \u2014 test whether it affects player retention before keeping it permanently.<\/p>\n\n\n\n<p><strong>4. Zone Size.<\/strong><\/p>\n\n\n\n<p>Each zone must be large enough to render a banner \u2014 the minimum is 320\u00d7100 pixels. Zones smaller than that won\u2019t fill and will waste ad requests.<\/p>\n\n\n\n<p><strong>5. Revenue Potential.<\/strong><\/p>\n\n\n\n<p>Banner revenue scales predictably with session volume and the number of banner requests per game. The table below shows estimated revenue for a game with 10,000 gameplays\u00a0per day\u00a0and 3 banner requests per game.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><div class=\"table-scroll-wrapper\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Banner type<\/strong><\/td><td><strong>Revenue per 1\u202f000 requests<\/strong><\/td><td><strong>Gameplays per day<\/strong><\/td><td><strong>Requests per game<\/strong><\/td><td><strong>Estimated Monthly Revenue<\/strong><\/td><\/tr><tr><td>Big<\/td><td>$1.50<\/td><td>10000<\/td><td>3<\/td><td>$1350<\/td><\/tr><tr><td>Small<\/td><td>$1.00<\/td><td>10000<\/td><td>3<\/td><td>$900<\/td><\/tr><\/tbody><\/table><\/div><\/figure>\n\n\n\n<p><em>Estimates based on tier-1 traffic. Actual RPM varies by game genre.<\/em><\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>What to Check After Launch<\/strong><\/h2>\n\n\n\n<p>Launching banners is not the end of the process. Monitor these metrics in the first days after enabling a new placement:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Average session length \u2014 a drop of more than 10\u201315% is a signal that the placement is too intrusive.<\/li>\n\n\n\n<li>Day 1 and Day 7 retention \u2014 banners that appear too early or too frequently are one of the most common causes of Day 1 churn.<\/li>\n\n\n\n<li>Ad impressions per session \u2014 if impressions are lower than expected, the zone may be too small to fill or placed on a screen players skip quickly.<\/li>\n\n\n\n<li>RPM over time \u2014 RPM typically stabilises after a few\u00a0weeks\u00a0as the ad network optimises. A sudden drop after stabilisation can indicate a viewability issue.<\/li>\n<\/ul>\n\n\n\n<p>For full configuration reference and integration instructions, see the\u00a0<a href=\"https:\/\/www.google.com\/url?q=https:\/\/wiki.playgama.com\/playgama\/sdk\/engines\/unity\/advertising\/advanced-banners&amp;sa=D&amp;source=editors&amp;ust=1776341068636953&amp;usg=AOvVaw0HqT1fzRV485l3wyQxDO3w\" target=\"_blank\" rel=\"nofollow noopener noreferrer\">Advanced Banners technical documentation<\/a>\u00a0in the Playgama wiki.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>One of Playgama\u2019s goals is to create new web gaming\u2013tailored ad formats for developers.\u00a0And in the latest version of the Playgama Bridge SDK, we released a new kind of ad banner. The main difference between\u00a0Advanced Banners\u00a0and other ad formats is that they can be placed anywhere on the game screen, [&hellip;]<\/p>\n","protected":false},"author":13,"featured_media":13806,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_yoast_wpseo_title":"","_yoast_wpseo_metadesc":"","om_disable_all_campaigns":false,"footnotes":""},"categories":[1298],"tags":[],"class_list":["post-13794","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-playgama-ad"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.2 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>New Ad Format supported by Playgama \u2014 Advanced Banners - Playgama Blog<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/playgama.com\/blog\/playgama-ad\/new-ad-format-supported-by-playgama-advanced-banners\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"New Ad Format supported by Playgama \u2014 Advanced Banners\" \/>\n<meta property=\"og:description\" content=\"One of Playgama\u2019s goals is to create new web gaming\u2013tailored ad formats for developers.\u00a0And in the latest version of the Playgama Bridge SDK, we released a new kind of ad banner.The main difference between\u00a0Advanced Banners\u00a0and other ad formats is that they can be placed anywhere on the game screen, at any particular moment (pause menu, win\/lose screen,\u00a0etc.), set to the desired size, and they don\u2019t interrupt gameplay, unlike interstitials.That\u2019s why they work well for games with long sessions or where natural pauses for interstitial ads (which usually appear between levels or sessions) are rare.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/playgama.com\/blog\/playgama-ad\/new-ad-format-supported-by-playgama-advanced-banners\/\" \/>\n<meta property=\"og:site_name\" content=\"Playgama Blog\" \/>\n<meta property=\"article:published_time\" content=\"2026-04-16T11:40:48+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2026-04-16T12:28:30+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/playgama.com\/blog\/wp-content\/uploads\/2026\/04\/Dark-2.png\" \/>\n\t<meta property=\"og:image:width\" content=\"1280\" \/>\n\t<meta property=\"og:image:height\" content=\"720\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/png\" \/>\n<meta name=\"author\" content=\"Valeria Svistunova\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Valeria Svistunova\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"6 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"WebPage\",\"@id\":\"https:\/\/playgama.com\/blog\/playgama-ad\/new-ad-format-supported-by-playgama-advanced-banners\/\",\"url\":\"https:\/\/playgama.com\/blog\/playgama-ad\/new-ad-format-supported-by-playgama-advanced-banners\/\",\"name\":\"New Ad Format supported by Playgama \u2014 Advanced Banners - 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